Commit graph

242 commits

Author SHA1 Message Date
James R
30e8d1663d Register a bunch of commands with COM_AddDebugCommand, so they show up on the cheats menu
- angle
- archivetest
- assert
- bind
- causecfail
- clearscores
- countmobjs
- crash
- debugrender_highlight
- devmode
- displayplayer
- downloads
- eval
- gametype
- give
- god
- goto
- gravflip
- grayscale
- help
- hurtme
- isgamemodified
- listmapthings
- listwad
- memdump
- memfree
- minigen
- musicdef
- noclip
- numthinkers
- objectplace
- ping
- playsound
- randommap
- resetcamera
- respawnat
- restartaudio
- rteleport
- savecheckpoint
- scale
- setrings
- setscore
- setspheres
- showmap
- showscores
- showtime
- skynum
- teleport
- togglemodified
- tunes
- version
- view
- weather
2023-09-01 22:13:17 +01:00
James R
9dc277bc3d command.h: define xcommand_t, add COM_AddDebugCommand
This will become useful soon...
2023-09-01 22:13:17 +01:00
James R
e3da061192 cecho command: don't add trailing space
Fixes centering for cechos of only punctuation.
2023-08-27 15:11:14 -07:00
James R
ae2fdcbd12 cecho command: use titlecard font 2023-08-26 21:39:18 +01:00
James R
64a112e358 Pause menu: add cheats menu
Automatically populated with every cheat cvar.
2023-08-25 17:35:29 -07:00
James R
6c0b042eed Refactor cvar definitions completely, move everything to cvars.cpp
- No need to call CV_RegisterVar
- Cvar definitions live in only one file, easier to locate
- Organized into sections -- netvars, cheats, etc.
- Use builder pattern to initialize cvars
- Still need to extern if you want to read the cvar value
2023-08-25 17:22:40 -07:00
James R
ccd1450b73 Add 'reset' command to reset a cvar to its default value 2023-08-11 13:10:27 -07:00
James R
7c3d3282f0 Merge branch 'console_sanity' into 'master'
Console Sanity

Closes #517

See merge request KartKrew/Kart!1344
2023-07-19 22:17:10 +00:00
SteelT
05b130b422 Add CV_TrueFalse as possible value types for console variables
This also adds support for using true/false as value aliases for On/Off, Yes/No or 1/0

# Conflicts:
#	src/command.c
2023-07-18 20:39:08 +01:00
toaster
a07a9e2191 Don't use skincolor unlocks in situations where gamedata is inappropriate
- Recieving a different client's XD_NAMEANDCOLOR
- Loading profiles on game boot
2023-07-18 10:50:25 +01:00
toaster
1ec5b74892 Implement SECRET_MEMETAUNTS
Permits "Meme" player taunt voice and "Meme" follower horn options
2023-06-28 19:31:40 +01:00
toaster
5036719280 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into seeecret-colors
# Conflicts:
#	src/k_menudraw.c
2023-06-26 23:25:47 +01:00
toaster
fde06aace2 CV_SetValueMaybeStealth: Correctly null terminate tmpskin for forcecharacter 2023-05-30 12:21:40 +01:00
toaster
0964ba5c7b COM_Help_f: Adjust Color_cons_t (and catch Followercolor_cons_t) per review 2023-04-25 14:19:53 +01:00
Sally Coolatta
c486ec19af SECRET_COLOR 2023-04-25 14:19:52 +01:00
toaster
5296ab1397 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into conditions-cascading 2023-03-04 20:09:48 +00:00
James R
a2493bb9db Purge control characters from COM_Args 2023-03-02 22:56:09 -08:00
toaster
102ada37ca Unlock system: Imprement SECRET_MASTERMODE
- Locks Master difficulty in GP difficulty select.
- Remove SECRET_LEGACYBOXRUMMAGE at the same time, because that plan is long dead.
2023-02-27 13:39:47 +00:00
toaster
5a97dab6d4 Merge branch 'minor-cherrypicks-270123' into 'master'
Minor cherrypicks 270123

Closes STJr/SRB2#900

See merge request KartKrew/Kart!905
2023-02-06 22:19:32 +00:00
toaster
05301d0825 Repair demos that finish without crashing inexplicably returning to titlescreen after their completion
It's because of cv_cheats' default value in DEVELOP builds...
2023-01-28 23:18:50 +00:00
SteelT
236394f639 Fix "unknown command" not being printed on dedicated 2023-01-27 23:35:02 +00:00
toaster
e7c79ab461 M_CheckNetUnlockByID
System for netsyncing unlocks, inspired by but with nowhere near as many moving parts as (STJr/SRB2!1756).
* `gamedata->unlocked[MAXUNLOCKABLES]` is duplicated to `netUnlocked[MAXUNLOCKABLES]` (or all `true` in `dedicated`
* New `local` boolean for M_SecretUnlocked
* Removed last vestiges of SRB2 special stage token code because it occupied the spot in the netsave we wanted to use.
* Correct typing of multiple `m_cond` functions that returned `boolean` constants as `UINT8`s.
2022-12-09 17:26:52 +00:00
toaster
b074d6cbdd Fix the actual problem with saving in DEVELOP: cv_cheats didn't have CV_NOINIT
Also fixes a likely waiting-in-the-wings crash for the next time we make a non-DEVELOP build.
2022-11-28 19:21:02 +00:00
toaster
6d0637d39d Unlockable skins (in a way friendly to #define MAXSKINS 255)
Mammoth commit, sorry. I only realised halfway through writing it that SECRET_SKIN was only partially merged.

Ports from 2.2:
- Merge SECRET_SKIN (STJr/SRB2!1474)
    - Default skin is now handled by checking all skins for unlock status, and I_Erroring if none are available
    - Don't show skin names on game startup, to keep our secrets hidden
    - Unlockables now have string variables zallocated.
         - For skin names rather than numbers.
    - Correctly clean up memory when freeing unlockables and emblems.

Bespoke code:
- For temporary testing. `unlocks.pk3`
    - Using this for rapid testing gameboot SOC instead of patch.pk3 because of the intent to turn that into scripts.pk3
- Don't not save gamedata in DEVELOP builds, even if you've used cheats!
- `player->availabilities` is now an array of UINT8
    - (MAXSKINS + 7)/8 entries, or 32 bytes.
    - Included with XD_ADDPLAYER instead of XD_NAMEANDCOLOR.
         - Simplifies a lot of logic with respect to demos, skin changes mid-game, etc.
             - Seriously, there's a lot of random places in the code that just iterate over MAXSPLITSCREENPLAYERS and g_localplayers to update availabilities in real time in a way that's not particularly netsafe...
         - Lines up with the plan for handling unlocks when returning to menus.
         - Was included with XD_ADDBOT, but that actually overruns the netxcmd buffer at first mapload with 7 bots. We might need to consider expanding the size of the netxcmd buffer...
    - In demos, can be interpreted as both relative to the original replay and the current skin list depending on boolean context provided to R_SkinUsable.
    - Used for SF_IRONMAN (and will crash if all other skins are inaccessible).
- Grand Prix bot randomisation uses the host's unlocks.
- Don't show locked characters on the fancy new character select.
-  DXD_JOINDATA for demos
    - Replaces the dual-purpose behaviour of DXD_PLAYSTATE
    - Contains availabilities
    - Handles bot material in a different way
- Forceskin restrictions
    - Won't run in demos, because it's assumed recorded DXD_SKIN will handle all the conversions the original match had
    - Won't run if K_CanChangeRules says no
- Correctly set `mapvisited` on level visit, even in [fake gasp] MULTIPLAYER/NETGAMES!! 🥹
- Added updating unlockables and extra emblems on `mapvisited` update.
    - Currently fails to produce the cecho, but that'll be stripped out entirely in a future commit so I'm not bothered.
2022-11-27 22:53:29 +00:00
James R
a6e87ae82c Let toggle command multiple choice mode work on cvars lacking PossibleValue array 2022-11-03 05:46:22 -07:00
Sally Coolatta
80d9637dda devmode cheat online 2022-09-29 12:19:45 -04:00
James R
57a3c4109c Reset player cheat effects when disabling cheats cvar 2022-09-29 05:54:58 -07:00
James R
6426358377 Let some cheat commands work online
noclip
god
scale
gravflip
hurtme
2022-09-29 05:54:57 -07:00
James R
0444e70413 Rearrange player cheat flags
PC_GODMODE -> PF_GODMODE
PC_NOCLIP -> MF_NOCLIP
2022-09-29 02:23:07 -07:00
Sally Coolatta
b7bfa5a5c7 Don't try cheater warning if NULL netvar 2022-09-27 16:16:04 -04:00
Sally Coolatta
d61c9aefe1 Use cvar->string instead of svalue for the check 2022-09-27 15:57:31 -04:00
Sally Coolatta
e2b2b7785c Cheater warning 2022-09-27 15:22:59 -04:00
Sally Coolatta
562f5398a0 Properly say when a cvar is a cheat 2022-09-27 14:25:08 -04:00
James R
839f59a896 Make CV_CHEAT cheats disabled cvar override always work for real 2022-09-25 16:50:32 -07:00
Sally Coolatta
73aaa6baf8 As per jart suggestion 2022-09-25 18:16:07 -04:00
VelocitOni
1d2e1420f6 Merge branch 'master' into cheats-streamline 2022-09-25 14:27:17 -04:00
Sally Coolatta
1af7af8c62 Remove unused jump 2022-09-24 15:05:55 -04:00
toaster
fe49543456 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into big-large-map-markers 2022-09-24 19:53:36 +01:00
Sally Coolatta
a60d48202f Merge branch 'master' into cheats-streamline 2022-09-24 14:32:15 -04:00
Sally Coolatta
117d791424 Merge branch 'master' into cheats-streamline 2022-09-23 14:38:54 -04:00
toaster
abb567ab81 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into big-large-map-markers 2022-09-21 23:06:24 +01:00
James R
96c1c36821 Add a mode to the toggle command, cycle a set of values
toggle timescale 0.2 0.75 1

If timescale is 0.2, go to 0.75
If timescale is 0.75, go to 1
If timescale is 1 or any other value, go to 0.2
2022-09-20 08:29:22 -07:00
James R
4fb1eef8f1 command.c: refactor Setvalue, create CV_CompleteValue 2022-09-20 08:29:21 -07:00
James R
7a56e5ade6 Move choose and chooseweighted commands to command.c
Fixes disabled under dedicated and it's the appropriate
place for these. Effectively cherry pick of 35b82b6dd9
2022-09-20 08:29:14 -07:00
toaster
7e17f5456c I_Error in all situations where mapheaders were previously allocated outside of SOC.
Also:
- improved error prints for SOC condition definitions
- improved bounds checking to use `nummapheaders` for iterating over mapheaderinfo
There are still situations that use NUMMAPS like mapvisited, randmapbuffer, etc, which need to be addressed before merger.
2022-09-17 13:07:48 +01:00
toaster
acd777a77a Significant work into the play-starting experience
- Take the weird extra mini settings menu out of the Online Host Game sequence
- Make sure to actively use the server variables in Match Race creation
    - Hides the Auto options for Encore and Kartspeed on the Match Race menu specifically...
    - BUT if you leave it at the default it'll secretly set them to Auto!!!
2022-09-04 20:14:30 +01:00
toaster
6544e95c01 Rework gamespeed cvar handling a little bit.
- Make the menu-only dummykartspeed and dummygpdifficulty cvars also affected by the unlock system.
- Master mode is currently behind SECRET_HARDSPEED, this can be changed later when we're seriously thinking about unlock progression.
- Complete forwardport of changes to cv_kartspeed from 1.4+, since I missed a spot previously.
2022-09-04 14:56:07 +01:00
Sally Coolatta
107622968e Merge branch 'master' into new-menus 2022-08-27 22:36:58 -04:00
toaster
ede34864ac Fix changing gamespeed from the menu, for real
I originally wrote a ridiculous attempt at reimplementing the existing value rollaround. For one reason or another, that sidesteps net transmission. Let's just avoid all those hacks and limit our influence to changing the maximum allowed range.

# Conflicts:
#	src/command.c
2022-08-24 23:30:42 +01:00
Sally Coolatta
ebb34ff9d4 Lap based power level 2022-08-14 06:00:37 -04:00