Commit graph

263 commits

Author SHA1 Message Date
Oni
005d05ac15 Merge branch 'threaded-software' into 'master'
Threaded software

See merge request KartKrew/Kart!1553
2023-10-17 09:28:59 +00:00
Eidolon
2d614781eb i_system.c -> cpp, disable mumble 2023-10-14 15:26:52 -05:00
James R
fa89576f34 Move freecam state to camera_t, lets splitscreen players use freecam independently of each other 2023-10-08 14:26:21 -07:00
toaster
b698fcfd0f Enable Server Browser access in TESTER builds
Does not forbid seeing modded servers even if you haven't unlocked add-ons yet
2023-09-27 00:14:11 +01:00
toaster
36f8a64d65 Stereo Mode: Add "shf" (Shuffle) option
This basically came to me in a dream, who am I to look the horse in its mouth

- Press to start a shuffled sequence, losing your current position in the autosequence.
    - Press again to disable, but keep your current track.
- Adjust horizontal offset of Stereo buttons slightly.
- More judiciously comment Sound Test functionality, to assist future maintainers.
2023-09-24 10:46:32 +01:00
toaster
0e9997f2cd Character Select: If your profile's color/followercolor have not been unlocked, correct the visible colour to Default when selecting your Profile, instead of on Level start 2023-09-20 00:25:29 +01:00
James R.
afeba341c0 Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN
- V_HUDTRANS does not fade if combined with V_SLIDEIN
  (since sliding elements are not supposed to fade).
- If not V_SPLITSCREEN, uses most opaque fade value among
  splitscreen players (since Tally will fade back out for
  specific players).
2023-09-11 18:30:40 -07:00
toaster
5c1f5f1824 Clear serverlistultimatecount when leaving Server Browser for any reason
This is the easiest existing tracked variable to ensure matches 1:1 to "you are joining a netgame from the Server Browser".
2023-09-02 16:58:19 +01:00
Eidolon
428fa11231 Merge branch 'rhi-remove-passes' into 'master'
hwr2: Remove pass infrastructure

See merge request KartKrew/Kart!1440
2023-09-01 23:17:54 +00:00
James R
f552791052 Add CV_ADDEDBYLUA, show all Lua cvars on the cheats menu 2023-09-01 22:13:18 +01:00
James R
f30763ce1d Cheats menu: press Y to switch between cvars and commands
- Show a subset of commands:
  - Commands registered by COM_AddDebugCommand
  - Commands registered by Lua
2023-09-01 22:13:17 +01:00
Eidolon
f1f6ab16c5 Remove g_wipeskiprender reference in online menu 2023-09-01 15:31:22 -05:00
toaster
74dbb50f74 Server sort: Tiebreaker for all methods is Ping, except for Ping only, which is still strcmp
Reduces the toxicity of "userlist-bumping", the phenomena where you pick a name that begins as early in ASCII as possible for clout.
Now that only continues to apply to the sort that is already just a little toxic.
2023-08-31 20:00:36 +01:00
toaster
cdf5eaaa16 Server Browser Room Select changes
Instead of putting you on the room select but forbidding changing the room...
- You haven't unlocked add-ons (formerly forced to CORE)
    - Skips the Room Select and takes you directly to the CORE mode Server Browser
- Game has add-ons loaded (formerly forced to MODDED)
    - Forbid accessing the Server Browser with a helpful message.
        - Reduces tech support burden.
        - Parity with the previous entry in the series.
2023-08-31 20:00:35 +01:00
toaster
c14ff69d9a Server Browser change alert (KartKrew/Kart-Public!277)
- Let players know if their cv_masterserver was changed, and give them the opportunity to change it back
- A limited number of nag attempts, so if people are using a legitimate custom Server Browser they won't be annoyed for the rest of the game's lifespan
- Show the Server Browser at the bottom of all online menus
    - KNOWN BUG: currently overlaps with the Join IP
        - we're redoing this menu before launch because it's buggy so this is just another bug on that pile
2023-08-31 20:00:35 +01:00
toaster
782d98fb09 Master Server Listing rules prompts
Ported from KartKrew/Kart-Public!286
Unlike the previous entry in the series, this actually defers outbound rules checks for either selecting "Host Game" on the menu, or starting a server via the console/command line parameters. Only attempting to host a non-advertised game via the menu will have sent out an unnecessary rules request to the MS!
2023-08-31 20:00:35 +01:00
toaster
47055bcda7 M_StartMessage: ACTUALLY use automatic newline generation 2023-08-31 20:00:34 +01:00
toaster
4483f9fc0e M_ServerBrowserInputs; Clean up significantly
- No longer reimplement base functionality in confusing overlapping situations, only add on top of it where necessary
- Fix the case where no servers were found to not allow scrolling past the bottom
2023-08-31 20:00:34 +01:00
toaster
b009ab3c23 "Recommended" server sorting option
Sorts by reverse player count, with 0-player servers sitting empty at the far end.
Breaks ties with ping instead of strcmp.
2023-08-31 20:00:34 +01:00
toaster
000e6e273c M_DrawServerListDebug: Produce more useful spread of test case fake servers 2023-08-31 20:00:34 +01:00
toaster
7fd64a4c3d Get the Server Browser working again
- KartKrew/Kart-Public!313 has finally been integrated with the changed menu code
    - Attempts multiple times to get every public server, up to nettimeout
    - Clear the server list when entering/exiting and refrehing
    - Show visible servers and potential servers opposite the Refresh input
    - I would have done this in another commit, but the system was too broken to repair without just putting the working solution in wholesale
- Improved visual scrolling behaviour
- Pressing A actually joins the server
- CORE vs MODDED is handled in SL_InsertServer, not a seperate function to drop/memcpy things around

Also, abstract out the little "PLEASE WAIT..." message popup during potential IO block into M_PleaseWait (only used on connect process via Menu)
2023-08-31 20:00:33 +01:00
AJ Martinez
f67b4914b9 Remove Texture Filtering option from Hardware Options 2023-08-26 23:02:27 -07:00
James R
64a112e358 Pause menu: add cheats menu
Automatically populated with every cheat cvar.
2023-08-25 17:35:29 -07:00
James R
6c0b042eed Refactor cvar definitions completely, move everything to cvars.cpp
- No need to call CV_RegisterVar
- Cvar definitions live in only one file, easier to locate
- Organized into sections -- netvars, cheats, etc.
- Use builder pattern to initialize cvars
- Still need to extern if you want to read the cvar value
2023-08-25 17:22:40 -07:00
Oni
b63f3f6f16 Merge branch 'majin-box' into 'master'
Auto Roulette (resolves #618)

Closes #618

See merge request KartKrew/Kart!1411
2023-08-25 19:24:42 +00:00
toaster
f7635c4399 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into spraycans 2023-08-22 19:57:28 +01:00
AJ Martinez
3900189199 Auto Spin -> Auto Roulette 2023-08-20 16:26:34 -07:00
AJ Martinez
88f54b298e Auto Spin review fixup 2023-08-20 16:03:43 -07:00
AJ Martinez
573a44fbfe Auto Spin todos 2023-08-20 16:03:05 -07:00
AJ Martinez
fbfc75df71 Item box autospin 2023-08-20 05:08:53 -07:00
toaster
fb8795c8da M_FinaliseGameData
Creates a central landing point where gamedata loads/creates can be finalised properly.

In addition, gamedata wipes caused by data erase or custom SOC gamedata can no longer be saved in a partway corrupted state if they were to crash midway through.
2023-08-19 14:32:11 +01:00
James R
fcc35c1bb1 Toggle between freecam and director using C button 2023-08-19 05:01:40 -07:00
James R
ff447a212a P_DemoCameraMovement: even out vertical angle after toggling
After turning on freecam, the vertical angle is tilted
slightly downward (this is carried over from normal
chasecam).

Interpolate that angle back to normal while moving
forward. This makes it so you don't need to manually
adjust the vertical angle, since it would cause forward
movement to send you into the ground.
2023-08-19 05:01:40 -07:00
James R
0f9ceab817 P_DemoCameraMovement: don't let A button press from menu carry over to rise camera 2023-08-19 05:01:40 -07:00
James R
83f02231e3 Replace spectator movement with demo freecam 2023-08-19 05:01:40 -07:00
James R
8809ab02fc democam: remove unnecessary fields 2023-08-19 05:01:40 -07:00
James R
fec0f13419 P_DemoCameraMovement: use locally built ticcmd from G_BuildTiccmd 2023-08-19 05:01:40 -07:00
James R
6cc3ee4b73 M_OpenPauseMenu: add Try Again in tutorials 2023-08-11 22:06:22 -07:00
toaster
19e73f4fe3 Final statistics cleanup
- Characters is default page because it's Dr Eggman's game
- Keep page when exiting menu and returning
- Remove/comment out the overview page, since the overview is currently visible on all pages
2023-08-10 00:28:18 +01:00
toaster
6015a96a84 General cleanup to Map Statistics screen
- One extra row, to match the position of the headers on other pages
- Add "time" column if Time Attack for relevant gametypes is unlocked
- Seperate row header from Lost and Found for tutorial mode maps
- Add background lines to each row to increase parsability
2023-08-10 00:28:17 +01:00
toaster
648a97aaf3 Grand Prix page for statistics screen
Shows windata for all unlocked difficulties, or dotted dash lines if no windata is available
2023-08-10 00:28:17 +01:00
toaster
d4049bb9a0 Saner list end handling for M_DrawStatsChars 2023-08-10 00:28:16 +01:00
toaster
9ed1471c95 Add "Characters & Emgine Classes" page to statistics
- Shows wins for every character
- Shows heatmap of which stats are your favourite (of the loaded skins)
- Adds a header to the top of all statistics pages showing you can scroll left and right
    - General spacing is adjusted to accomodate
2023-08-10 00:28:16 +01:00
toaster
49e3e6b500 Instead of calculating relevant medals for every frame, calculate once and store the result 2023-08-10 00:28:16 +01:00
toaster
efe02794d4 (re-)implement pages for the Statistics Menu
Was previously a feature of older versions of SRB2, but newer releases have had more compact statistics menus.
However, we now have wayyyyy more to track than SRB2 ever did, so this is now actually justified.

Currently there are only two pages, and the first page is empty. This will change shortly.
2023-08-10 00:28:16 +01:00
toaster
73a5500b0e Full stops for game speed/difficulty descriptions, for consistency 2023-08-10 00:28:16 +01:00
toaster
d0552381bc Consistent background for cup select/level select/Time Attack submenus 2023-08-10 00:28:15 +01:00
James R
feada89364 Port Sound Test (Stereo) code to new music system
Much of struct soundtest was removed, since the music
system handles its functionality now.
2023-08-06 17:31:45 -07:00
James R
39f46a0f20 Replace music handling
(This commit does not compile. Sound test and tunes
command code needs to be ported after this.)

This is a big one. Here's the rundown:

The old music system was very direct, much of the time
just a proxy to the real sound API in i_sound.h.

You could change the music on command, but there wasn't
a consistent way to prevent some music from playing over
others. P_RestoreMusic is one example of needing to
address this problem. The jingles system was intended as
another solution. Furthermore, sound test (Stereo) has its
own needs.

I am removing all of that. Music handling in general is
now a very deliberate system, kind of similar to jingles.

In the new system, "tunes" are registered. The tune stores
info such as whether it should loop or fade out. Most of
the configuration is intended to be initialized only ONCE.
Tunes can be mapped to an actual music lump. They can be
remapped at any time too.

Tunes are also configured with a priority number. This
determines which tune is heard, if multiple are supposed
to be playing at a time. You can even tell a tune how long
it should play, so it's unnecessary to track this with
bespoke timers.
2023-08-06 17:31:45 -07:00
toaster
a07a9e2191 Don't use skincolor unlocks in situations where gamedata is inappropriate
- Recieving a different client's XD_NAMEANDCOLOR
- Loading profiles on game boot
2023-07-18 10:50:25 +01:00