- Exist for 1.5 seconds before disappearing
- Flickers away in the last half second
- Twice as many spawned, at half the size
- Different arc
- Severely reduced gravity
- Don't jump if they hypothetically touch the floor
- Selected from the mapheader's Audience list
- Since most Prison Break maps don't have Audience lists set, you'll be seeing a lot of Flicky/Motobuddy/Chao for now
- Yes, these will disappear in deathpits like in Sky Chase
- Intentionally did not do this for the CD Special Stage UFO
- VS_ArenaCenterInit - setting up the boss arena centerpoint
- VS_GetArena - Getting a particular arena
- VS_PredictAroundArena - Predict momentum of object around arena
- VS_RandomPointOnArena - Select random position around arena
- Custom Mace system
- Change the OTHER MF2_ that MT_RANDOMITEM uses to also not conflict with the sound-creating property
- Support being counted for the P_RespawnBattleBoxes system
- If there's only one Random Item on the course, have an extra delay before its respawn is forced
- More prevention of S_RINGBOX1 set in GTR_SPHERES
- Fix potential state issue for Ring Box conversion
You have to destroy all objects of a certain list of types.
UNLIKE OTHER CHALLENGES, this is dependent on a mapheader parameter!!
The author of this commit just didn't want to create too laggy a condition check.
- `Condition1 = MapDestroyObjects RR_ESPRESSOLANE tables & chairs
- Map RR_ESPRESSOLANE
- DestroyObjectsForChallenges = MT_ESPTABLE,MT_ESPCHAIR
Complete splitscreen spectator support (parties not tested) -- Director working, freecam working, HUD working and polished
See merge request KartKrew/Kart!1541
- Change the phrasing from "activate the ancient shrine" to "play a melody for the ancient shrine in"
- Add ~~Morbius~~ Mystic Melody Orb decorations
- A_FireShrink has been fixed to use mapobjectscale (and prevent dividing by 0)
- Initial launch
- Spin faster
- Spawn closer to the center of the Prison Egg
- Pickup animation
- Inspired by those star panels you had to use Flight Formation's Rocket Shoot into in Heroes
- Semibright under regular conditions
Gamedata minor version was updated again.
(God this was a weirdly big amount of work and it's not even polished.)
- Condition1 = PrisonEggCD [Level that has to be unlocked]
- Approximately every 30 Prison Eggs destroyed, you get a shot at a Prison Egg Drop.
- The only Prison Egg Drop implemented right now is an Alt Music CD.
- Your [Wild Prize] is guaranteed to be selected only from conditions associated with levels that are unlocked!
- Only spawns in Grand Prix Bonus Rounds, for netsync and game design.
- The number is fuzzed. If you start the level with 0 Prison Eggs to destroy, it selects a random number of Prisons in the level to bust.
- If you miss the pickup (such as into a deathpit), you'll get another shot in the immediate next Bonus Round you play.
Also:
- The number of Chao Keys you start your gamedata with is now part of the header file, not buried in the wiping function.
- Removed the ACTUAL last object definition vestiges of the Emerald Hunt gamemode.
- If a follower with the specific Mystic Melody sound effect (DSMELODY) is used on the Shrine by a local player...
- Activates the shrine after two seconds!
- This is clientside only.
- Stores on the mapheaderinfo's mapvisited record
- Players will glance at Ancient Shrines near/behind them.
- Look back at these Shrines to activate your follower's horn!
- Currently, this even works if horns are turned off, as a sort of tutorial.
- TODO: A special horn will be able to activate them...