James R
|
ae73e8f4e0
|
Fix NOHW warnings
|
2019-12-12 14:00:13 -08:00 |
|
Jaime Passos
|
33c73b5648
|
Fix gr_anisotropicmode
|
2019-12-12 18:28:05 -03:00 |
|
Jaime Passos
|
22dc9b5de8
|
Make gr_spritebillboarding on by default sorry not sorry Azeon
|
2019-12-12 17:48:43 -03:00 |
|
Jaime Passos
|
b376fd0d1f
|
Model lighting
|
2019-12-12 17:48:29 -03:00 |
|
Jaime Passos
|
209361ef1b
|
Merge remote-tracking branch 'origin/master' into opengl-is-a-bad-renderer
|
2019-12-12 17:39:18 -03:00 |
|
Jaime Passos
|
fcb738bc27
|
Save filtering mode and anisotropic mode cvars to config
|
2019-12-12 17:37:55 -03:00 |
|
Jaime Passos
|
a8f2318ea5
|
Remove HWR_AddEngineCommands
|
2019-12-12 17:35:41 -03:00 |
|
Jaime Passos
|
b093a38ecd
|
Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
2019-12-12 17:30:19 -03:00 |
|
Jaime Passos
|
7f6099e186
|
Don't reset the FOV
|
2019-12-12 17:06:04 -03:00 |
|
Jaime Passos
|
ba64007e80
|
Remove unused cvars
|
2019-12-12 16:53:31 -03:00 |
|
Jaime Passos
|
9a93017a7b
|
Add HWD_SET_MODEL_LIGHTING state
|
2019-12-12 16:48:37 -03:00 |
|
Nev3r
|
eff34fc970
|
Fix oversight on mapthing spawn Z calculation; ONFLOORZ and ONCEILINGZ don't equal to spawning the object at the base plane intersection.
|
2019-12-12 15:04:48 +01:00 |
|
Jaime Passos
|
51c7074247
|
Fix Ploadflat closing the game with "Too many flats in level" error message
|
2019-12-11 22:45:47 -03:00 |
|
Tatsuru
|
2e1460cb5c
|
Hugging now requires being in the same Z position
Don't try this at home
|
2019-12-11 19:13:22 -06:00 |
|
James R
|
d46bd4e8f1
|
Merge remote-tracking branch 'dev-origin/master'
|
2019-12-11 16:21:18 -08:00 |
|
James R
|
112ac631ef
|
Merge branch 'garbage' into 'master'
memset SERVERINFO maptitle
See merge request STJr/SRB2Internal!624
|
2019-12-11 19:19:29 -05:00 |
|
James R
|
66524a1e3f
|
Maybe I'm mistaken but this probably isn't needed
|
2019-12-11 16:14:06 -08:00 |
|
lachwright
|
fa52f69c21
|
Add TC_DASHMODE color shader
|
2019-12-12 01:27:41 +08:00 |
|
Jaime Passos
|
a337ed749c
|
Update r_plane.c
|
2019-12-11 12:36:54 -03:00 |
|
Nev3r
|
935a1d182c
|
Epic oversight in upside-down spawn offset.
|
2019-12-11 15:48:44 +01:00 |
|
Jaime Passos
|
463e2567fe
|
Restore portal culling code that went gone by pure accident
|
2019-12-11 11:35:34 -03:00 |
|
Nev3r
|
a57ead226e
|
Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now.
|
2019-12-11 11:10:31 +01:00 |
|
Nev3r
|
be3234a4e8
|
Do not use mapthing flags to spawn hoops and rings; use the the previously set mapthing Z instead.
|
2019-12-11 10:13:52 +01:00 |
|
GoldenTails
|
5b61af47b0
|
Stop characters from being able to activate their abilities when doing a shield ability!
Fixes #61.
|
2019-12-10 23:55:52 -06:00 |
|
Jaime Passos
|
bd51f26807
|
Tilted water
|
2019-12-10 17:01:19 -03:00 |
|
Nev3r
|
3214ad0b3a
|
Fix NiGHTS bumpers height.
|
2019-12-10 18:53:49 +01:00 |
|
Steel Titanium
|
ab50f1255d
|
appveyor: Forgot to change version to 2.2.0
|
2019-12-10 12:53:15 -05:00 |
|
Nev3r
|
842afa8d67
|
Move mobj spawn Z calculating to a separate function.
|
2019-12-10 18:03:15 +01:00 |
|
Nev3r
|
940c36ef24
|
Separate Emerald Hunt emerald spawning into another function.
|
2019-12-10 14:21:08 +01:00 |
|
Nev3r
|
3e9e57b3b3
|
Removed seemingly redundant (and incorrect) mapthing Z load code.
The proper code seems to sit inside P_SpawnMapThing() and the SpawnHoop functions. Time will tell if I've actually commited an atrocity.
|
2019-12-09 14:05:22 +01:00 |
|
Nev3r
|
d27a5d7992
|
Move the axis spawning code out of the mapthing read function, and read the mapthing z in the mapthing read function.
|
2019-12-09 13:26:31 +01:00 |
|
Jaime Passos
|
af292bc2c5
|
Die, Apple!
|
2019-12-08 22:31:59 -03:00 |
|
Jaime Passos
|
042f14236b
|
Speed up level loading
Don't flush every texture just because the palette MAY have changed
|
2019-12-08 22:28:13 -03:00 |
|
Jaime Passos
|
4ccc854a90
|
Die
|
2019-12-08 22:12:56 -03:00 |
|
Jaime Passos
|
768293fb0b
|
Merge branch 'opengl-is-a-bad-renderer' of https://git.magicalgirl.moe/STJr/SRB2 into opengl-is-a-bad-renderer
|
2019-12-08 21:10:48 -03:00 |
|
Jaime Passos
|
4bb8532714
|
Translate the French
|
2019-12-08 21:10:14 -03:00 |
|
Alam Ed Arias
|
409e938735
|
Merge branch 'public_next' into private
|
2019-12-08 12:56:37 -05:00 |
|
Alam Ed Arias
|
c17d52e5a8
|
Merge branch 'master' into opengl-is-a-bad-renderer
|
2019-12-08 12:50:45 -05:00 |
|
Alam Ed Arias
|
f7abc7c30f
|
Merge branch 'buildbot' into 'master'
Fix All the buidlbot issues
See merge request STJr/SRB2!520
|
2019-12-08 12:49:26 -05:00 |
|
Alam Ed Arias
|
3bcc16be11
|
Merge remote-tracking branch 'public/strcasestr-swap' into buildbot
|
2019-12-08 12:36:23 -05:00 |
|
Alam Ed Arias
|
86ef0d5e55
|
P_AddWadFile: the PK3 may not have folders
|
2019-12-08 12:35:21 -05:00 |
|
Alam Ed Arias
|
7e5c8d81e4
|
OpenGL: note that the Buffer API is OpenGL 1.5, so we can be used in STATIC_OPENGL
|
2019-12-08 12:33:11 -05:00 |
|
Alam Ed Arias
|
a3857301cd
|
OpenGL: yflip is used to hold more then true/false
|
2019-12-08 12:32:23 -05:00 |
|
Jaime Passos
|
4a593ed92d
|
HWR_FreeMipmapCache already calls HWR_FreeMipmapCache indirectly
(done by calling HWR_LoadTextures, which in turn calls HWR_FreeTextureCache)
|
2019-12-08 04:40:29 -03:00 |
|
Jaime Passos
|
33f9ce9d1c
|
Actually don't even call HWR_FreeMipmapCache between levels because I feel like it's futile outside of PWAD loading
|
2019-12-08 04:32:25 -03:00 |
|
Jaime Passos
|
ed5373c3e8
|
LMFAOOOOOOOOOOOOOOOOOOOOOOOO
|
2019-12-08 04:15:25 -03:00 |
|
Jaime Passos
|
5d2bbb53fc
|
Optimize mipmaps
|
2019-12-08 03:23:37 -03:00 |
|
Jaime Passos
|
2c53951f7f
|
Update hw_main.c
|
2019-12-08 02:27:51 -03:00 |
|
Jaime Passos
|
7e2d980183
|
Delete md2_transform
|
2019-12-08 02:25:53 -03:00 |
|
Jaime Passos
|
4765062db7
|
Make some things clearer here.
|
2019-12-08 01:54:03 -03:00 |
|