Commit graph

8340 commits

Author SHA1 Message Date
James R
ae73e8f4e0 Fix NOHW warnings 2019-12-12 14:00:13 -08:00
Jaime Passos
33c73b5648 Fix gr_anisotropicmode 2019-12-12 18:28:05 -03:00
Jaime Passos
22dc9b5de8 Make gr_spritebillboarding on by default sorry not sorry Azeon 2019-12-12 17:48:43 -03:00
Jaime Passos
b376fd0d1f Model lighting 2019-12-12 17:48:29 -03:00
Jaime Passos
209361ef1b Merge remote-tracking branch 'origin/master' into opengl-is-a-bad-renderer 2019-12-12 17:39:18 -03:00
Jaime Passos
fcb738bc27 Save filtering mode and anisotropic mode cvars to config 2019-12-12 17:37:55 -03:00
Jaime Passos
a8f2318ea5 Remove HWR_AddEngineCommands 2019-12-12 17:35:41 -03:00
Jaime Passos
b093a38ecd Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!! 2019-12-12 17:30:19 -03:00
Jaime Passos
7f6099e186 Don't reset the FOV 2019-12-12 17:06:04 -03:00
Jaime Passos
ba64007e80 Remove unused cvars 2019-12-12 16:53:31 -03:00
Jaime Passos
9a93017a7b Add HWD_SET_MODEL_LIGHTING state 2019-12-12 16:48:37 -03:00
Nev3r
eff34fc970 Fix oversight on mapthing spawn Z calculation; ONFLOORZ and ONCEILINGZ don't equal to spawning the object at the base plane intersection. 2019-12-12 15:04:48 +01:00
Jaime Passos
51c7074247 Fix Ploadflat closing the game with "Too many flats in level" error message 2019-12-11 22:45:47 -03:00
Tatsuru
2e1460cb5c Hugging now requires being in the same Z position
Don't try this at home
2019-12-11 19:13:22 -06:00
James R
d46bd4e8f1 Merge remote-tracking branch 'dev-origin/master' 2019-12-11 16:21:18 -08:00
James R
112ac631ef Merge branch 'garbage' into 'master'
memset SERVERINFO maptitle

See merge request STJr/SRB2Internal!624
2019-12-11 19:19:29 -05:00
James R
66524a1e3f Maybe I'm mistaken but this probably isn't needed 2019-12-11 16:14:06 -08:00
lachwright
fa52f69c21 Add TC_DASHMODE color shader 2019-12-12 01:27:41 +08:00
Jaime Passos
a337ed749c Update r_plane.c 2019-12-11 12:36:54 -03:00
Nev3r
935a1d182c Epic oversight in upside-down spawn offset. 2019-12-11 15:48:44 +01:00
Jaime Passos
463e2567fe Restore portal culling code that went gone by pure accident 2019-12-11 11:35:34 -03:00
Nev3r
a57ead226e Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now. 2019-12-11 11:10:31 +01:00
Nev3r
be3234a4e8 Do not use mapthing flags to spawn hoops and rings; use the the previously set mapthing Z instead. 2019-12-11 10:13:52 +01:00
GoldenTails
5b61af47b0 Stop characters from being able to activate their abilities when doing a shield ability!
Fixes #61.
2019-12-10 23:55:52 -06:00
Jaime Passos
bd51f26807 Tilted water 2019-12-10 17:01:19 -03:00
Nev3r
3214ad0b3a Fix NiGHTS bumpers height. 2019-12-10 18:53:49 +01:00
Steel Titanium
ab50f1255d appveyor: Forgot to change version to 2.2.0 2019-12-10 12:53:15 -05:00
Nev3r
842afa8d67 Move mobj spawn Z calculating to a separate function. 2019-12-10 18:03:15 +01:00
Nev3r
940c36ef24 Separate Emerald Hunt emerald spawning into another function. 2019-12-10 14:21:08 +01:00
Nev3r
3e9e57b3b3 Removed seemingly redundant (and incorrect) mapthing Z load code.
The proper code seems to sit inside P_SpawnMapThing() and the SpawnHoop functions. Time will tell if I've actually commited an atrocity.
2019-12-09 14:05:22 +01:00
Nev3r
d27a5d7992 Move the axis spawning code out of the mapthing read function, and read the mapthing z in the mapthing read function. 2019-12-09 13:26:31 +01:00
Jaime Passos
af292bc2c5 Die, Apple! 2019-12-08 22:31:59 -03:00
Jaime Passos
042f14236b Speed up level loading
Don't flush every texture just because the palette MAY have changed
2019-12-08 22:28:13 -03:00
Jaime Passos
4ccc854a90 Die 2019-12-08 22:12:56 -03:00
Jaime Passos
768293fb0b Merge branch 'opengl-is-a-bad-renderer' of https://git.magicalgirl.moe/STJr/SRB2 into opengl-is-a-bad-renderer 2019-12-08 21:10:48 -03:00
Jaime Passos
4bb8532714 Translate the French 2019-12-08 21:10:14 -03:00
Alam Ed Arias
409e938735 Merge branch 'public_next' into private 2019-12-08 12:56:37 -05:00
Alam Ed Arias
c17d52e5a8 Merge branch 'master' into opengl-is-a-bad-renderer 2019-12-08 12:50:45 -05:00
Alam Ed Arias
f7abc7c30f Merge branch 'buildbot' into 'master'
Fix All the buidlbot issues

See merge request STJr/SRB2!520
2019-12-08 12:49:26 -05:00
Alam Ed Arias
3bcc16be11 Merge remote-tracking branch 'public/strcasestr-swap' into buildbot 2019-12-08 12:36:23 -05:00
Alam Ed Arias
86ef0d5e55 P_AddWadFile: the PK3 may not have folders 2019-12-08 12:35:21 -05:00
Alam Ed Arias
7e5c8d81e4 OpenGL: note that the Buffer API is OpenGL 1.5, so we can be used in STATIC_OPENGL 2019-12-08 12:33:11 -05:00
Alam Ed Arias
a3857301cd OpenGL: yflip is used to hold more then true/false 2019-12-08 12:32:23 -05:00
Jaime Passos
4a593ed92d HWR_FreeMipmapCache already calls HWR_FreeMipmapCache indirectly
(done by calling HWR_LoadTextures, which in turn calls HWR_FreeTextureCache)
2019-12-08 04:40:29 -03:00
Jaime Passos
33f9ce9d1c Actually don't even call HWR_FreeMipmapCache between levels because I feel like it's futile outside of PWAD loading 2019-12-08 04:32:25 -03:00
Jaime Passos
ed5373c3e8 LMFAOOOOOOOOOOOOOOOOOOOOOOOO 2019-12-08 04:15:25 -03:00
Jaime Passos
5d2bbb53fc Optimize mipmaps 2019-12-08 03:23:37 -03:00
Jaime Passos
2c53951f7f Update hw_main.c 2019-12-08 02:27:51 -03:00
Jaime Passos
7e2d980183 Delete md2_transform 2019-12-08 02:25:53 -03:00
Jaime Passos
4765062db7 Make some things clearer here. 2019-12-08 01:54:03 -03:00