Jaime Passos
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51c7074247
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Fix Ploadflat closing the game with "Too many flats in level" error message
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2019-12-11 22:45:47 -03:00 |
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Tatsuru
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2e1460cb5c
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Hugging now requires being in the same Z position
Don't try this at home
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2019-12-11 19:13:22 -06:00 |
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Jaime Passos
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aaa0841322
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Sad!
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2019-12-11 22:11:00 -03:00 |
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Jaime Passos
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3c9cc53185
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Merge remote-tracking branch 'origin/master' into flats-in-walls
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2019-12-11 21:53:47 -03:00 |
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James R
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d46bd4e8f1
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Merge remote-tracking branch 'dev-origin/master'
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2019-12-11 16:21:18 -08:00 |
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James R
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112ac631ef
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Merge branch 'garbage' into 'master'
memset SERVERINFO maptitle
See merge request STJr/SRB2Internal!624
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2019-12-11 19:19:29 -05:00 |
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James R
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66524a1e3f
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Maybe I'm mistaken but this probably isn't needed
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2019-12-11 16:14:06 -08:00 |
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lachwright
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fa52f69c21
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Add TC_DASHMODE color shader
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2019-12-12 01:27:41 +08:00 |
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Jaime Passos
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d00ce727a6
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Organise
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2019-12-11 13:26:28 -03:00 |
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Jaime Passos
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fac339a1d3
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Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into wipes2
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2019-12-11 13:14:11 -03:00 |
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Jaime Passos
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a3612f8765
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Update f_wipe.c
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2019-12-11 13:09:27 -03:00 |
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Jaime Passos
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aa4e3384bb
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Merge remote-tracking branch 'origin/master' into wipes2
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2019-12-11 12:57:59 -03:00 |
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Nev3r
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9ab9373084
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Treat warnings as errors; comment out unused function.
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2019-12-11 16:37:41 +01:00 |
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Jaime Passos
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a337ed749c
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Update r_plane.c
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2019-12-11 12:36:54 -03:00 |
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Nev3r
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935a1d182c
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Epic oversight in upside-down spawn offset.
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2019-12-11 15:48:44 +01:00 |
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Jaime Passos
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463e2567fe
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Restore portal culling code that went gone by pure accident
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2019-12-11 11:35:34 -03:00 |
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Nev3r
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6b5889386c
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Oversight, do not free the data yet vres_Free() does it already at the end.
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2019-12-11 15:16:56 +01:00 |
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Nev3r
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4fcdf23bc6
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Merge branch 'virtres' of https://git.magicalgirl.moe/STJr/SRB2/ into virtres
# Conflicts:
# src/p_setup.c
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2019-12-11 14:44:42 +01:00 |
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Nev3r
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576ad30c24
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Remove wrappers and dupes for map lump reading, as they are no longer used.
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2019-12-11 14:40:31 +01:00 |
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Nev3r
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b9f99792db
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P_MakeMapMD5() now uses virtres.
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2019-12-11 14:20:08 +01:00 |
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Nev3r
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22392eaa5f
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Use virtres in P_SpawnSpecials(). Whether accessing the lump again here is right or not is also a different question.
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2019-12-11 14:04:09 +01:00 |
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Nev3r
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ea6becb876
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'prepare' mapthings using virtres in P_LevelInitStuff(). Whether 'preparing' them or not is actually necessary is another matter.
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2019-12-11 13:54:15 +01:00 |
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Nev3r
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03dab2ae5e
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P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not.
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2019-12-11 13:22:07 +01:00 |
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Nev3r
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ffb11a6bed
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P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not.
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2019-12-11 12:48:41 +01:00 |
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Nev3r
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23c0c8f68e
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Added 'virtual resource' mechanism for temporary memory loaded lump lists. If you can come up with a better name then I'm all ears.
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2019-12-11 11:44:46 +01:00 |
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Nev3r
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a57ead226e
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Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now.
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2019-12-11 11:10:31 +01:00 |
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Nev3r
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be3234a4e8
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Do not use mapthing flags to spawn hoops and rings; use the the previously set mapthing Z instead.
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2019-12-11 10:13:52 +01:00 |
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fickleheart
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0a480f1df6
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Fix RVZ camera stuff
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2019-12-11 01:26:43 -06:00 |
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GoldenTails
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5b61af47b0
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Stop characters from being able to activate their abilities when doing a shield ability!
Fixes #61.
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2019-12-10 23:55:52 -06:00 |
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fickleheart
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10ac6ac8bb
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Run camera movement in the camera options menu
It's really nice to see adjustments reflected in real time.
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2019-12-10 23:18:46 -06:00 |
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fickleheart
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f886eb3a3c
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Add option to always turn with input while locked
Uhhh also camera options scrolls now.
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2019-12-10 22:01:17 -06:00 |
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fickleheart
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4425c58e0f
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Turn camera with strafe keys in camlock while charging spindash
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2019-12-10 21:34:57 -06:00 |
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fickleheart
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46e3b6799f
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Change defaults and factors of simplecam options
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2019-12-10 21:24:43 -06:00 |
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fickleheart
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2ecf0f97bc
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Make input turn speed tween by lateral momentum, not total
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2019-12-10 21:14:50 -06:00 |
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Jaime Passos
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b28e4d9552
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Update m_menu.c
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2019-12-10 23:40:15 -03:00 |
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Jaime Passos
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6976b9bf01
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Merge remote-tracking branch 'origin/master' into renderswitch
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2019-12-10 23:01:10 -03:00 |
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Jaime Passos
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bd51f26807
|
Tilted water
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2019-12-10 17:01:19 -03:00 |
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Nev3r
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3214ad0b3a
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Fix NiGHTS bumpers height.
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2019-12-10 18:53:49 +01:00 |
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Steel Titanium
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ab50f1255d
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appveyor: Forgot to change version to 2.2.0
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2019-12-10 12:53:15 -05:00 |
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Nev3r
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842afa8d67
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Move mobj spawn Z calculating to a separate function.
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2019-12-10 18:03:15 +01:00 |
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fickleheart
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6e7e75ba45
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TODO
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2019-12-10 09:08:30 -06:00 |
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fickleheart
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80cbcbd77d
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Don't flood directionchar commands!!!
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2019-12-10 08:17:41 -06:00 |
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fickleheart
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8ce189dcba
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Give spindash turn a separate slider
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2019-12-10 08:07:41 -06:00 |
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fickleheart
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7f23ae547f
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Suspend directionchar while holding cam reset
This should make it completely clear that thok will face
the camera while it's held.
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2019-12-10 07:58:50 -06:00 |
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fickleheart
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4a63a5f7af
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Disable thok camera snap
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2019-12-10 07:54:27 -06:00 |
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Nev3r
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940c36ef24
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Separate Emerald Hunt emerald spawning into another function.
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2019-12-10 14:21:08 +01:00 |
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fickleheart
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d5571c51c4
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I'm hilarious
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2019-12-09 22:45:34 -06:00 |
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fickleheart
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d88bc63ee8
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Draw crosshair in Simple mode while holding cam reset
I think this gives extra indication that abilities face toward
the camera now.
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2019-12-09 22:12:19 -06:00 |
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fickleheart
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d43b34c477
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Disable all new camera behavior if playstyle is not Simple
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2019-12-09 22:09:58 -06:00 |
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fickleheart
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0775ddbcf9
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Replace direction toggles with a playstyle selection
It's kinda ugly right now...
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2019-12-09 22:06:50 -06:00 |
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