James R
bd52a32eb6
Disable 64-bit Appveyor builds
2020-05-11 18:55:20 -07:00
James R
3e2c7f42a1
Name the archive like the EXE
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(cherry picked from commit 4304fe91e65845e3887935de046876b6313af9c9)
2020-05-11 18:45:46 -07:00
James R
72c4eedd4f
Windows is dumb so no colon
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srb2win-jameds-appveyor-exename-b1d931d47.exe
(cherry picked from commit 70cf119a8402607116b2f8fbb79028a2de0e8d96)
2020-05-11 18:45:46 -07:00
James R
ae7eb4bd57
Check if this actually is a PR before using those variables
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(cherry picked from commit e082553f6d3a90baf97e056ab6790ce136f502d0)
2020-05-11 18:45:45 -07:00
James R
9b6410e86f
I promise I know what I'm doing
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(cherry picked from commit 6337932190d68d6f825f4f5dd47a6f3655c88f16)
2020-05-11 18:45:45 -07:00
James R
6265bd53fb
Use the pull request repo, branch and commit
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srb2win-jameds:appveyor-exename-b1d931d47.exe
(cherry picked from commit ef2febe1e01bc7c93f30d2063bfd754b1a79dd3a)
2020-05-11 18:45:45 -07:00
James R
959674c533
Well I'm an idiot
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(cherry picked from commit b1d931d471bcf2ec9a40f6e7e52518807c5fd14b)
2020-05-11 18:45:45 -07:00
James R
98d6708b29
Put the abbreviated commit hash in the EXENAME for AppVeyor
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srb2win-master-a6d49eaaa.exe
(cherry picked from commit d3315ae03c57296bfb5a7f9f5959492bdb7de24c)
2020-05-11 18:45:44 -07:00
James R
15193cb2b3
Put branch name and commit hash in EXENAME for AppVeyor builds
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srb2win-master-a6d49eaaa70be5f88c26623c7b4a2fa5a770341e.exe
(cherry picked from commit c3f42859882e6a1a789668d9b78d1310dd5e7312)
2020-05-11 18:45:44 -07:00
James R
069e3589c2
Use GCC 8.1 for x86_64
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(cherry picked from commit 658b8dcfa95935bbaef92c15476ad57ecc96950f)
2020-05-11 18:45:43 -07:00
James R
32ef2ec1b6
Remove Direct Draw from AppVeyor config
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(cherry picked from commit 945f50c2736ee64734dcc94f36ff7dff4085c8e2)
2020-05-11 18:45:42 -07:00
Alam Ed Arias
06448c15cf
Appveyor: other way around, the Mingw32 is at 9.1
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(cherry picked from commit 0c2b3002944b28cd823326fb5febc71fad120ca0)
2020-05-11 18:43:25 -07:00
Alam Ed Arias
85ae5251fc
Appveyor: the Mingw64 is 9.1, the Mingw32 is still 7.3
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(cherry picked from commit 33c0b825a7cdfd6538f388748dba334191fbb9ee)
2020-05-11 18:43:25 -07:00
Alam Ed Arias
ca22d7524e
Makefile: GCC80 does not exist
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(cherry picked from commit eacf89e309d555bda78ed69945a7d995e56a3292)
2020-05-11 18:43:25 -07:00
Alam Ed Arias
2a116ac847
Tested to be compile with Mingw64 9.1.0
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(cherry picked from commit 5a79a446dfc3632de3e27567afd65d9782510739)
2020-05-11 18:43:24 -07:00
Alam Ed Arias
a3287a8913
Makefile: support GCC 9.1
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(cherry picked from commit d5cc3ce48daf594fc64ecdbaeceb5c537cf5bf72)
2020-05-11 18:43:01 -07:00
Alam Ed Arias
c12fac04c1
Makefile: stop building with DWARF v2 debugging info
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(cherry picked from commit 07f89fd6b5130b886ba20cf4e8a2f1022853fb14)
2020-05-11 18:43:01 -07:00
Wolfy
61a4e1e762
HWR_CreateBlendedTexture optimizations
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By Hannu_Hanhi
2020-05-11 17:47:24 -05:00
Sally Coolatta
b4f5d931cc
Skincolor code cleanup
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Split everything off into its own file and turn SETBRIGHTNESS from a define into a function (K_ColorRelativeLuminance).
2020-05-11 02:28:25 -04:00
Sally Coolatta
ccc2d17817
Actually do what the last commit said it would do
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🤦
2020-05-10 19:43:41 -04:00
Sally Coolatta
7f04e58665
Use shiny frame as outwards drift 1
2020-05-10 19:28:36 -04:00
Sally Coolatta
393c637954
Gravity is higher underwater when going down
2020-05-10 03:19:21 -04:00
Sally Coolatta
f11751bf8f
Stronger turning while underwater
2020-05-10 03:18:41 -04:00
Sally Coolatta
2d7113ac2c
Ice physics when touching/underwater
2020-05-10 02:42:05 -04:00
Sally Coolatta
347b9bfc5c
Low water gravity only applies going up
2020-05-10 02:41:35 -04:00
wolfs
7bb51aabfd
Merge branch 'default-manifest' into 'awful-mix'
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Add a default manifest file.
See merge request SinnamonLat/Kart-Public!16
2020-05-10 02:08:19 -04:00
wolfs
ca39b3faef
Merge branch 'fallback-refusal' into 'awful-mix'
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Display refusal message if there is no HTTP source and internal downloads are disabled
See merge request SinnamonLat/Kart-Public!17
2020-05-10 02:07:59 -04:00
Sally Coolatta
2282fa7452
Adjust bot rubberbanding distance with game speed
2020-05-10 00:17:36 -04:00
Sally Coolatta
e2d95ae9c1
Fake results for bots that didn't get to finish in time
2020-05-09 23:08:11 -04:00
Sally Coolatta
8bb145e249
Use proper scoring system in GP
2020-05-09 22:33:10 -04:00
Sally Coolatta
c1e8cc108f
Master Mode bots are functional
2020-05-09 22:32:56 -04:00
Sally Coolatta
22afa68651
Rivals system
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You can input a predetermined list of rivals for each character, up to 3. In S_SKIN: `rivals = sonic,tails,knuckles`. Can support skin names from addons without throwing warnings.
2020-05-09 21:55:50 -04:00
Sally Coolatta
4ae81ff236
Add menu for selecting cup & other options
2020-05-09 20:03:14 -04:00
Sally Coolatta
06002beb65
Add cupheaders to g_game.c
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Whoops
2020-05-09 18:42:00 -04:00
Sally Coolatta
cbac15f380
Cup definitions from new-menus
2020-05-09 17:36:36 -04:00
Sally Coolatta
b4f8d708a4
Merge branch 'master' into new-menus
2020-05-09 17:04:10 -04:00
Wolfy
742bf3453b
Update hash again
2020-05-09 10:52:23 -05:00
Wolfy
eed42360b0
Forgot to update date modified
2020-05-09 09:15:17 -05:00
ThatAwesomeGuy173
972d052c67
Display refusal message if there is no HTTP source and internal downloads are disabled
2020-05-09 06:06:21 -06:00
Latapostrophe
e9f184f95f
Merge branch 'master' of git.magicalgirl.moe:KartKrew/Kart into v2-master
2020-05-09 11:33:11 +02:00
Wolfy
1134d87b5f
Update patch.kart hash
2020-05-09 03:16:46 -05:00
Sally Coolatta
4a3262da41
Initial GP commit
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Has a rudimentary option in the menu, which spawns the specific bots & spawns you on Green Hills in singleplayer.
2020-05-09 03:42:51 -04:00
Sally Coolatta
b97f3cdcce
Horizontal springs offset the sprite
2020-05-09 02:17:35 -04:00
Wolfy
18ee678a3a
Minor credits updates
2020-05-09 01:17:10 -05:00
Steel Titanium
63104b78fa
Add a default manifest file.
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The tldr is that it fixes opengl not working on systems with broken drivers, which is usually older intel GPUs
2020-05-08 22:59:19 -04:00
Sally Coolatta
4941d0ce0e
Typo in comment
2020-05-08 21:43:19 -04:00
Sally Coolatta
f210b4a417
Sprite offset code
2020-05-08 19:38:51 -04:00
Sally Coolatta
c2b18a989c
More logic to spinning your wheels
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Use "tire spinning" animations when you're moving on the ground and/or holding accelerate!
The two cases that are changed are:
- If you're in the air and not pressing accelerate, your tires won't spin anymore.
- If you're on the ground, but not moving, but you're still pressing accelerate, they will spin in place. (right now only happens for start boosting, later it will be for spindashing)
Isn't really a tell for anything, just thought it'd be fun attention to detail :)
Additionally, we can use drift frames in the air. Just makes sense because we have air sparks now.
2020-05-08 18:27:51 -04:00
Sally Coolatta
9ea37836e2
New kart animations!
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- Add unique frames for inward and outward drifting.
- Increase the speed threshold required to reach your "fast driving" frames.
- Use slow driving frames when you're slowing down, even if you're techincally above the fast speed threshold.
- Use frameangle to smooth out the transition into drifting, instead of having "pre-turned" drift frames.
2020-05-08 17:26:27 -04:00
Sally Coolatta
9429ae80e1
Only do this if you're the server :VVV
2020-05-07 22:19:32 -04:00