Commit graph

5346 commits

Author SHA1 Message Date
Monster Iestyn
ce37e4c9c8 Merge branch 'sdl-noxinput-nohidapi' into 'master'
-noxinput and -nohidapi command line parameters.

See merge request STJr/SRB2!468
2019-03-20 17:33:04 -04:00
fickleheart
ab0bb33d6e Self-reminder... 2019-03-19 23:45:45 -05:00
fickleheart
4e5aba836e Merge remote-tracking branch 'remotes/james/netreplays-dedicated-sigsegv-fix' into new_netreplays 2019-03-19 23:44:39 -05:00
fickleheart
cfe78569d9 Merge remote-tracking branch 'remotes/james/netreplays-resetview-sigsegv-fix' into new_netreplays 2019-03-19 23:44:22 -05:00
fickleheart
fa28feb8db Add command to lower netreplay sync frequency
This makes for smaller replay files while keeping
sync checks in place!
2019-03-19 23:39:04 -05:00
fickleheart
62281de40a Fix MAXMOM being above the max value GZT_MOM* could store
This caused a lot of """desyncs""" when players were moving
between 128-255 FU/T, which was exacerbated by this next commit...
2019-03-19 23:38:26 -05:00
fickleheart
3a96ee70af Rename recordmultiplayerdemos to netdemo_record
Begins the process of namespacing demo recording commands.
2019-03-19 23:08:32 -05:00
fickleheart
d6167ef35a Keep record attack replays base-game-compatible for now 2019-03-19 23:02:17 -05:00
fickleheart
4be82dc30f Don't resync position until off for two tics in a row
This patches over a few trouble spots, like Misty Maze, causing
consistent resyncs and screwing up playback.
2019-03-19 22:59:27 -05:00
fickleheart
be458c1d05 Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
# Conflicts:
#	src/doomdef.h
#	src/g_game.c
#	src/p_user.c
2019-03-19 22:17:25 -05:00
Jaime Passos
dbd7a71fb3 add SHADERS comment support 2019-03-19 18:52:41 -03:00
Jaime Passos
4e63b6e6d4 fix shader loading on startup 2019-03-19 18:41:12 -03:00
Jaime Passos
3a34a13118 PK3 support 2019-03-19 18:25:55 -03:00
Jaime Passos
843498ef4a Improve custom shader support 2019-03-19 17:37:04 -03:00
Jaime Passos
d94a7142b1 change (void*) to (char*) 2019-03-19 14:41:48 -03:00
Jaime Passos
3c6dc984cc wups 2019-03-19 13:32:44 -03:00
Jaime Passos
cfc5bd4ac7 custom shader support 2019-03-18 23:03:29 -03:00
Jaime Passos
c028631cdf fix buildbot 2019-03-18 20:04:28 -03:00
Jaime Passos
6dd5037ef1 add vertex shaders 2019-03-18 19:17:47 -03:00
Monster Iestyn
5d059da843 Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names

# Conflicts:
#	src/doomstat.h
#	src/m_menu.c
2019-03-18 22:00:23 +00:00
Jaime Passos
35459caea7 md3-vanilla 2019-03-18 18:34:20 -03:00
Jaime Passos
c8bec127ec I don't care about DirectDraw
Neither SDL 1.2
2019-03-18 15:54:29 -03:00
fickleheart
5c6f142da1 LAT 2019-03-17 21:44:11 -05:00
Jaime Passos
fd5fb73671 gl4 2019-03-17 22:27:50 -03:00
fickleheart
bd5c8f0ce5 Merge remote-tracking branch 'remotes/james/move-changeviewpoint' into version-prep 2019-03-17 16:37:01 -05:00
fickleheart
6555802dc0 Merge remote-tracking branch 'remotes/james/unpause-resume-sounds' into version-prep 2019-03-17 16:36:52 -05:00
James R
81669c9372 Resume sounds on unpausing after a window re-focus 2019-03-16 15:50:16 -07:00
James R
52deb3ea74 Move change viewpoint control checking so it doesn't take precedence
Notably over chat.
2019-03-16 15:42:18 -07:00
fickleheart
344b43d151 Merge branch 'netarchive-fix' into version-prep 2019-03-16 15:00:02 -05:00
fickleheart
8670de1398 Merge branch 'colormap-caching-workaround' into version-prep 2019-03-16 14:59:55 -05:00
fickleheart
93bd5b61c9 Fix bad merge in map data archiving code 2019-03-16 14:56:56 -05:00
fickleheart
e590659603 Don't free this cached colormap! 2019-03-16 12:22:11 -05:00
fickleheart
0f658555c4 Merge branch 'lua-ticcmd-latency' into version-prep 2019-03-16 02:41:19 -05:00
fickleheart
2f2f136da4 Merge branch 'colormap-caching-workaround' into version-prep 2019-03-16 02:41:14 -05:00
fickleheart
272640f49a Allow reading ticcmd latency 2019-03-16 02:19:43 -05:00
fickleheart
1b02ac10e2 Remove dumb special case 2019-03-16 01:29:13 -05:00
fickleheart
932f73a171 Cache colormaps everywhere to avoid memory leaks 2019-03-16 00:39:52 -05:00
fickleheart
95179ed1f3 Update patch.kart hash again 2019-03-16 00:35:13 -05:00
fickleheart
22b02ed7b3 Merge branch 'kartstuff-fix' into version-prep 2019-03-16 00:02:40 -05:00
Steel Titanium
4757031929 Remove the define. 2019-03-15 18:46:25 -04:00
Steel Titanium
4837c1742b Merge branch 'master' into errorifpng 2019-03-15 16:40:47 -04:00
Steel Titanium
adcc8fe0d8 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into banip-command 2019-03-15 16:13:31 -04:00
Jimita
bced3656f2 Merge branch 'next' into flashpals-on-screenshots 2019-03-15 16:38:33 -03:00
mazmazz
a40c6f0125 Intermission: Don't fade out level music when using win32 midi volume hack 2019-03-15 01:26:13 -04:00
mazmazz
1381343a2e Implement MUSICINTERFADEOUT level header 2019-03-15 01:05:52 -04:00
mazmazz
a9b6bad96a Merge branch 'public-gl-next' into public-musicplus-inter 2019-03-14 23:42:16 -04:00
mazmazz
bdb9e8cfda When resetting volume on same music, make it fade instead of a hard change 2019-03-13 23:55:30 -04:00
mazmazz
2c823703f9 When changing to same music, reset the internal volume 2019-03-13 23:41:35 -04:00
mazmazz
aa22941d2c Restore MUSIC_RELOADRESET if block in g_game 2019-03-13 21:18:23 -04:00
mazmazz
06f4f355ff Fix custom fade source bug for Change Music linedef 2019-03-13 19:53:16 -04:00