Monster Iestyn
ce37e4c9c8
Merge branch 'sdl-noxinput-nohidapi' into 'master'
...
-noxinput and -nohidapi command line parameters.
See merge request STJr/SRB2!468
2019-03-20 17:33:04 -04:00
fickleheart
ab0bb33d6e
Self-reminder...
2019-03-19 23:45:45 -05:00
fickleheart
4e5aba836e
Merge remote-tracking branch 'remotes/james/netreplays-dedicated-sigsegv-fix' into new_netreplays
2019-03-19 23:44:39 -05:00
fickleheart
cfe78569d9
Merge remote-tracking branch 'remotes/james/netreplays-resetview-sigsegv-fix' into new_netreplays
2019-03-19 23:44:22 -05:00
fickleheart
fa28feb8db
Add command to lower netreplay sync frequency
...
This makes for smaller replay files while keeping
sync checks in place!
2019-03-19 23:39:04 -05:00
fickleheart
62281de40a
Fix MAXMOM being above the max value GZT_MOM* could store
...
This caused a lot of """desyncs""" when players were moving
between 128-255 FU/T, which was exacerbated by this next commit...
2019-03-19 23:38:26 -05:00
fickleheart
3a96ee70af
Rename recordmultiplayerdemos to netdemo_record
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Begins the process of namespacing demo recording commands.
2019-03-19 23:08:32 -05:00
fickleheart
d6167ef35a
Keep record attack replays base-game-compatible for now
2019-03-19 23:02:17 -05:00
fickleheart
4be82dc30f
Don't resync position until off for two tics in a row
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This patches over a few trouble spots, like Misty Maze, causing
consistent resyncs and screwing up playback.
2019-03-19 22:59:27 -05:00
fickleheart
be458c1d05
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
...
# Conflicts:
# src/doomdef.h
# src/g_game.c
# src/p_user.c
2019-03-19 22:17:25 -05:00
Jaime Passos
dbd7a71fb3
add SHADERS comment support
2019-03-19 18:52:41 -03:00
Jaime Passos
4e63b6e6d4
fix shader loading on startup
2019-03-19 18:41:12 -03:00
Jaime Passos
3a34a13118
PK3 support
2019-03-19 18:25:55 -03:00
Jaime Passos
843498ef4a
Improve custom shader support
2019-03-19 17:37:04 -03:00
Jaime Passos
d94a7142b1
change (void*) to (char*)
2019-03-19 14:41:48 -03:00
Jaime Passos
3c6dc984cc
wups
2019-03-19 13:32:44 -03:00
Jaime Passos
cfc5bd4ac7
custom shader support
2019-03-18 23:03:29 -03:00
Jaime Passos
c028631cdf
fix buildbot
2019-03-18 20:04:28 -03:00
Jaime Passos
6dd5037ef1
add vertex shaders
2019-03-18 19:17:47 -03:00
Monster Iestyn
5d059da843
Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
...
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
# Conflicts:
# src/doomstat.h
# src/m_menu.c
2019-03-18 22:00:23 +00:00
Jaime Passos
35459caea7
md3-vanilla
2019-03-18 18:34:20 -03:00
Jaime Passos
c8bec127ec
I don't care about DirectDraw
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Neither SDL 1.2
2019-03-18 15:54:29 -03:00
fickleheart
5c6f142da1
LAT
2019-03-17 21:44:11 -05:00
Jaime Passos
fd5fb73671
gl4
2019-03-17 22:27:50 -03:00
fickleheart
bd5c8f0ce5
Merge remote-tracking branch 'remotes/james/move-changeviewpoint' into version-prep
2019-03-17 16:37:01 -05:00
fickleheart
6555802dc0
Merge remote-tracking branch 'remotes/james/unpause-resume-sounds' into version-prep
2019-03-17 16:36:52 -05:00
James R
81669c9372
Resume sounds on unpausing after a window re-focus
2019-03-16 15:50:16 -07:00
James R
52deb3ea74
Move change viewpoint control checking so it doesn't take precedence
...
Notably over chat.
2019-03-16 15:42:18 -07:00
fickleheart
344b43d151
Merge branch 'netarchive-fix' into version-prep
2019-03-16 15:00:02 -05:00
fickleheart
8670de1398
Merge branch 'colormap-caching-workaround' into version-prep
2019-03-16 14:59:55 -05:00
fickleheart
93bd5b61c9
Fix bad merge in map data archiving code
2019-03-16 14:56:56 -05:00
fickleheart
e590659603
Don't free this cached colormap!
2019-03-16 12:22:11 -05:00
fickleheart
0f658555c4
Merge branch 'lua-ticcmd-latency' into version-prep
2019-03-16 02:41:19 -05:00
fickleheart
2f2f136da4
Merge branch 'colormap-caching-workaround' into version-prep
2019-03-16 02:41:14 -05:00
fickleheart
272640f49a
Allow reading ticcmd latency
2019-03-16 02:19:43 -05:00
fickleheart
1b02ac10e2
Remove dumb special case
2019-03-16 01:29:13 -05:00
fickleheart
932f73a171
Cache colormaps everywhere to avoid memory leaks
2019-03-16 00:39:52 -05:00
fickleheart
95179ed1f3
Update patch.kart hash again
2019-03-16 00:35:13 -05:00
fickleheart
22b02ed7b3
Merge branch 'kartstuff-fix' into version-prep
2019-03-16 00:02:40 -05:00
Steel Titanium
4757031929
Remove the define.
2019-03-15 18:46:25 -04:00
Steel Titanium
4837c1742b
Merge branch 'master' into errorifpng
2019-03-15 16:40:47 -04:00
Steel Titanium
adcc8fe0d8
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into banip-command
2019-03-15 16:13:31 -04:00
Jimita
bced3656f2
Merge branch 'next' into flashpals-on-screenshots
2019-03-15 16:38:33 -03:00
mazmazz
a40c6f0125
Intermission: Don't fade out level music when using win32 midi volume hack
2019-03-15 01:26:13 -04:00
mazmazz
1381343a2e
Implement MUSICINTERFADEOUT level header
2019-03-15 01:05:52 -04:00
mazmazz
a9b6bad96a
Merge branch 'public-gl-next' into public-musicplus-inter
2019-03-14 23:42:16 -04:00
mazmazz
bdb9e8cfda
When resetting volume on same music, make it fade instead of a hard change
2019-03-13 23:55:30 -04:00
mazmazz
2c823703f9
When changing to same music, reset the internal volume
2019-03-13 23:41:35 -04:00
mazmazz
aa22941d2c
Restore MUSIC_RELOADRESET if block in g_game
2019-03-13 21:18:23 -04:00
mazmazz
06f4f355ff
Fix custom fade source bug for Change Music linedef
2019-03-13 19:53:16 -04:00