lachwright
433a2f4cf3
Don't spawn glide dust for SF_NOSKID characters
2020-01-26 04:33:41 +08:00
lachwright
8b7f90d645
Fix P_SpawnSkidDust description
2020-01-26 03:44:10 +08:00
lachwright
8108fc7cf5
Reduce severity of glide landing & move skid dust to separate function
2020-01-23 01:02:44 +08:00
Alam Ed Arias
2ce99b7914
Merge remote-tracking branch 'origin/next' into next
2020-01-16 20:17:58 -05:00
Alam Ed Arias
282abfd4ac
Merge branch 'master' into next
2020-01-16 12:08:36 -05:00
James R
522ef41b98
Merge branch 'extra-life-jingle' into 'master'
...
Optionally use a sound for 1-Up
See merge request STJr/SRB2!668
2020-01-15 23:38:21 -05:00
James R
ce4e6aa36b
It's FALLTHRU not fallthru
...
It took a week and me staying up until 2AM to look at the damn manpage and
figure out THIS is why I was getting an error about 'if (tutorialmode)' falling
through. But I still don't know why it didn't trigger on the MT_TNTBARREL case.
Oh well.
2020-01-15 02:14:20 -08:00
James R
5e9a1003b6
Merge branch 'targetproblem' into 'next'
...
Homing Targetting Issues
See merge request STJr/SRB2!671
2020-01-12 15:43:08 -05:00
Monster Iestyn
54f1cd601e
Merge branch 'master' into next
2020-01-11 18:38:09 +00:00
toaster
0a720e70c5
Make P_HomingAttack and P_LookForEnemies consistent, preventing targeting TNT barrels just launching you in place.
2020-01-11 14:41:37 +00:00
James R
47af4f51ee
Merge branch 'orbital-flickering' into 'master'
...
Don't give player translucency when looking down with the orbital camera
See merge request STJr/SRB2!659
2020-01-10 16:02:44 -05:00
James R
5d281ebfd3
Merge branch 'playerthink-hook' into 'next'
...
PlayerThink Hook
See merge request STJr/SRB2!557
2020-01-10 15:58:30 -05:00
James R
f2445b27b5
1upsound always plays a sound instead of jingle
2020-01-10 12:55:03 -08:00
James R
e76c98b2b7
Factor z distance into camera translucency
2020-01-10 00:04:17 -08:00
Alam Ed Arias
f267f7bb3e
whitespace cleanup
2020-01-09 16:19:12 -05:00
James R
0bc03b8f9d
Don't make player transparent if the orbital camera is looking straight down
2020-01-08 20:49:38 -08:00
Zachary McAlpin
6f60341aec
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2020-01-08 18:52:56 -06:00
fickleheart
067b132eb1
Merge remote-tracking branch 'origin/next' into next-newcontrols
2020-01-04 09:57:09 -06:00
James R
5b6c36b2a6
Merge branch 'sstailscarry-fix' into 'next'
...
Fix MP Special Stages crashing if a player is being carried when it ends
See merge request STJr/SRB2!615
2020-01-01 21:49:01 -05:00
Zachary McAlpin
7c0021aaac
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2020-01-01 17:11:19 -06:00
James R
75514def83
Merge branch 'respawndelaygametyperule' into 'next'
...
Gametype ruleset changes
See merge request STJr/SRB2!585
2020-01-01 17:49:53 -05:00
Zachary McAlpin
7402797a2e
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2020-01-01 13:31:07 -06:00
Tatsuru
dda18dd080
Or is it better like this?
2019-12-31 20:20:30 -03:00
Tatsuru
df9809f3d7
The dumbass forgot NiGHTS mode is also a carry power
2019-12-31 20:13:16 -03:00
Tatsuru
402b58ce42
Fix MP Special Stages crashing if a player is being carried when it ends
2019-12-31 19:38:11 -03:00
James R
54bcde1376
Merge branch 'metal-fume-opacity' into 'next'
...
Make Metal Sonic's jet fume opaque when re-emerging from water
See merge request STJr/SRB2!612
2019-12-31 17:16:14 -05:00
fickleheart
77ba835f4f
Merge branch 'next' into next-newcontrols
...
# Conflicts:
# src/g_game.c
# src/p_setup.c
2019-12-31 12:58:36 -06:00
fickleheart
1419ec72d5
Software FOV ported from kart
...
also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
lachwright
b575e7ab47
Make elemental crop circle flames obey player gravity
2019-12-31 18:06:40 +08:00
lachwright
8132905436
Make Metal Sonic's jet fume opaque when re-emerging from water
2019-12-31 17:26:35 +08:00
James R
3bcfe5ae99
Merge branch 'dashspeed-fix' into 'next'
...
Cap dashspeed between mindash and maxdash before revving.
See merge request STJr/SRB2!565
2019-12-31 01:31:43 -05:00
fickleheart
5f50f7e8ae
Fix spying on simple mode players having dumb camera angles
2019-12-30 15:44:52 -06:00
fickleheart
758bb8f3ae
Update playstyle menu handling to use analog/directionchar combo
2019-12-30 15:15:37 -06:00
fickleheart
e0d09a457e
Convert simple movement to directionchar+analog
...
Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
2019-12-30 15:05:24 -06:00
fickleheart
61a8f715ac
Convert analog/directionchar cvars into 2-long arrays
2019-12-30 14:01:14 -06:00
fickleheart
f8599ffcb9
Save separate camera settings for standard/simple modes
2019-12-30 12:10:38 -06:00
fickleheart
b4924fdfed
Fix camera reset snap in simple controls
2019-12-30 11:22:54 -06:00
fickleheart
be9384ddd9
Merge branch 'master' into newcontrols
...
# Conflicts:
# src/d_netcmd.c
# src/g_game.c
# src/g_game.h
# src/m_menu.c
2019-12-30 10:47:09 -06:00
Zachary McAlpin
a91f008d1c
Execute LUAh_PlayerThink(player) at the end if the player has a valid mobj_t object
2019-12-28 17:40:47 -06:00
Zachary McAlpin
930cda3469
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2019-12-28 17:32:27 -06:00
GoldenTails
655de1aca8
Fixed messed up comparison.
2019-12-27 23:51:13 -06:00
Jaime Passos
62d79eef2a
Same deal, but for starposts.
2019-12-27 17:14:56 -03:00
Jaime Passos
ff80c4ef4d
Preparing for the inevitable gametype rule that will handle cooplives...
2019-12-27 17:08:20 -03:00
Jaime Passos
8a3b47e1a9
look for GTR_LIVES rule instead of coop/competition gametype
2019-12-27 12:29:21 -03:00
Jaime Passos
203f4c50a0
add G_CompetitionGametype(void)
2019-12-27 12:28:00 -03:00
Jaime Passos
5e328d6d33
check if the gametype allows spectators to allow jump key respawn
2019-12-27 12:17:38 -03:00
Jaime Passos
be32397562
Respawn delay gametype rule
2019-12-27 01:44:27 -03:00
James R
0fd77ff5f4
Merge remote-tracking branch 'origin/master' into next
2019-12-26 15:35:53 -08:00
Zachary McAlpin
e4e233d4de
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2019-12-26 17:29:54 -06:00
Jaime Passos
070adb4191
Merge remote-tracking branch 'origin/next' into rotsprite2
2019-12-26 20:27:29 -03:00