James R
ae16f124db
K_GetTotallyRandomResult: use NULL roulette data
...
This fixes random paper items spawner RNG not advancing.
2023-01-03 05:30:53 -08:00
James R
339cb1e8b8
K_KartGetItemOdds: apply GTR_CIRCUIT checks
...
- No restriction on whether more than one player may
receive the same type of shield outside of Race.
- SPB is now technically allowed outside of Race, if item
odds permit.
- powerItems and assorted checks no longer apply outside
of Race.
2023-01-03 05:29:59 -08:00
James R
a37eccd708
Split powerItem etc conditions from K_KartGetItemOdds
2023-01-03 04:42:48 -08:00
James R
aab661cad8
Split shields and SPB special conditions from K_KartGetItemOdds
2023-01-03 04:42:48 -08:00
James R
5bdbbd1695
Comptime.cmake: escape \backslashes and "quotes" in git subject line
2023-01-02 20:06:30 -08:00
Oni
e400625da8
Merge branch 'broly-sigfpe' into 'master'
...
Fix Broly SIGFPE
See merge request KartKrew/Kart!841
2023-01-03 02:49:58 +00:00
Oni
46005089f1
Merge branch 'rulesify' into 'master'
...
Rulesify (resolves #375 )
Closes #360 and #375
See merge request KartKrew/Kart!836
2023-01-03 02:43:52 +00:00
Sal
2335c849fe
Merge branch 'monitors-prep' into 'master'
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Misc. changes for the sake of monitors
See merge request KartKrew/Kart!805
2023-01-03 00:52:52 +00:00
Sal
3f6cc8a183
Merge branch 'cmake-build-type-titlescreen' into 'master'
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Show CMAKE_BUILD_TYPE on title screen
See merge request KartKrew/Kart!849
2023-01-03 00:51:30 +00:00
Sally Coolatta
aa4fd8ab13
Add functions to initialize savebuffer_t
...
g_demo.c is mostly unaltered because it is made of twigs.
2023-01-02 19:47:59 -05:00
Sal
cab15b7d07
Merge branch 'file-and-header-fix' into 'master'
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File and header fix (resolves #370 )
Closes #370
See merge request KartKrew/Kart!848
2023-01-03 00:40:38 +00:00
toaster
e73e0bd835
Don't treat players with 0 lives that are exiting (definitely just completed a race) as irrelevant in P_CheckRacers counts
...
Fixes special stages not booting you back to the title screen after running out of lives on them
2023-01-02 20:20:47 +00:00
toaster
26f3490ba8
Increased memory safety with cupgrid memory allocation
...
Also clearer variable name for length of cupgrid page in memory
2023-01-02 13:32:12 +00:00
toaster
4b9797fe26
Correct for recursive iteration of multiple mines in succession clobbering filescope minehitlag
2023-01-02 13:08:11 +00:00
James R
5887c36111
Show CMAKE_BUILD_TYPE on title screen
...
Includes a hint if optimizations may have been turned off.
2023-01-02 01:46:05 -08:00
James R
8a92f03f7b
Set fuse for Battle items
2023-01-01 18:38:53 -08:00
James R
71004d4b46
Halve spawn time for Battle items
2023-01-01 18:38:53 -08:00
James R
3965f77763
Add BATTLE_SPAWN_INTERVAL
2023-01-01 18:38:53 -08:00
James R
6eb8da1a56
Add K_GetTotallyRandomResult, for battle item spawners
2023-01-01 18:38:53 -08:00
James R
a94e18c277
Add K_UpdateMobjItemOverlay
2023-01-01 18:38:53 -08:00
James R
43aa162fcb
Add K_GetChaosEmeraldColor
2023-01-01 18:38:53 -08:00
James R
2e4b5bd061
Clean up P_FuseThink flicker condition
2023-01-01 18:38:53 -08:00
toaster
718eb8b11f
Permit losing a life when exited if the player has PF_NOCONTEST
2023-01-02 00:54:24 +00:00
James R
151dccf32f
Parity between title screen and menu version info
2023-01-01 15:40:51 -08:00
toaster
c10bd068de
Fix loading a map in a seperate file before loading a file with the relevant header
2023-01-01 23:39:28 +00:00
Sally Coolatta
a22265b50b
Use srb2 namespace for written map
...
Used to be ringracers, but it needs to be SRB2 for SRB2 features in the editor.
2023-01-01 18:21:32 -05:00
Sally Coolatta
f20440984c
Add activation flags to -writetextmap
2023-01-01 18:19:04 -05:00
Sally Coolatta
283959ac11
Delete map configs
...
These belong to the High Voltage Ring repo now.
2023-01-01 18:11:22 -05:00
Sally Coolatta
0d67b12c74
Merge branch 'master' into acs
2023-01-01 17:13:31 -05:00
Sally Coolatta
345e7f83b0
Copy first mapthing tag to their mobjs
...
Allows the ThingCount and ThingSound ACS functions to fully work now, and adds significantly more possibilities for scripting later.
2023-01-01 17:07:46 -05:00
toaster
3dc5d019bc
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into save_p-unglobal
2023-01-01 21:16:29 +00:00
Eidolon
d13f2c34b9
Merge branch 'cxx-foundations' into 'master'
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Add SRB2_ASSERT, srb2::NotNull
See merge request KartKrew/Kart!843
2023-01-01 21:05:51 +00:00
Eidolon
2e229dcdde
Merge branch 'discord-rpc-internal' into 'master'
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cmake: build discord-rpc internally
See merge request KartKrew/Kart!846
2023-01-01 20:54:56 +00:00
Eidolon
19c5711092
cmake: build discord-rpc internally
2023-01-01 14:50:52 -06:00
Sal
21774564da
Merge branch 'fix-c++-strcasestr' into 'master'
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Fix strcasestr redefine warnings for G++
See merge request KartKrew/Kart!844
2023-01-01 19:41:14 +00:00
toaster
8f78b37e57
Fix yellowmap not being included
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Was going to `#include "console.h"` but not worth it for literally one placeholder index
2023-01-01 16:02:55 +00:00
toaster
a020ea86c8
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into rulesify
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# Conflicts:
# src/k_boss.h
# src/k_specialstage.h
# src/y_inter.h
2023-01-01 16:02:05 +00:00
toaster
4bbe3d7177
Draw Rings/Lives HUD even when not GTR_CIRCUIT
2023-01-01 14:55:58 +00:00
toaster
d5cd4f6798
Make placeholder for vote screen gametype color yellowmap[0] instead of 255 cyan
2023-01-01 14:54:58 +00:00
Sally Coolatta
761be01dbb
Contain end & size into savebuffer_t
...
I would've liked to make it use a single allocate function to do this very cleanly, but these cases were very clearly not meant to be standardized and use wildly different methods to allocate & free...
2023-01-01 00:23:23 -08:00
James R
77d54a09fe
Remove global lua_save_p and use savebuffer_t for LUA_Archive / LUA_UnArchive
2023-01-01 00:23:23 -08:00
James R
061f8b0587
g_demo.c: use savebuffer_t
2023-01-01 00:23:21 -08:00
Sally Coolatta
38a35b6f78
Make save_p / savebuffers not global
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This caused some scary issues with P_SaveNetGame the other day, and it's making ACS net sync harder. Let's just cut this off right now.
Also fixed some scary mix-ups in some of the Lua archiving code.
2023-01-01 00:22:56 -08:00
toaster
42a6b03e48
Remove "circuitmap"
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An effectively useless global scope boolean that literally checks for the presence of a finish line, created in and used only by things we inherited from vanilla SRB2
2022-12-31 23:27:59 +00:00
toaster
84b066245e
Demo savemode text is consistent colour now
2022-12-31 23:14:43 +00:00
toaster
425a02d09b
Make GTR_BUMPERS less monolithic
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* Battle-like item box respawn handling inverse of GTR_CIRCUIT
* Make battle fullscreen overlay forbid GTR_CIRCUIT
* Make GTR_ITEMARROWS actually do something
* Make everything related to points actually use GTR_POINTLIMIT
* Fobid sphere addition without GTR_SPHERES, to mirror ring addition forbidding
2022-12-31 23:12:41 +00:00
toaster
c23a2d8dca
Don't force a reset of the level in GTR_BUMPER when lonesome if not GTR_CAPSULES
2022-12-31 22:49:20 +00:00
toaster
3357f56c9e
G_RandMap should consider & all valid flags for gametype, not ==.
2022-12-31 22:44:49 +00:00
toaster
94bcf79710
Restrict collecting rings in GTR_SPHERES, not GTR_BUMPERS!
2022-12-31 22:34:19 +00:00
toaster
98646ef65b
Fix arrangement of gametype rules between SOC and constants
2022-12-31 22:33:09 +00:00