Commit graph

5830 commits

Author SHA1 Message Date
Sally Cochenour
69cc03a434 This line broke yellow sparks entirely 2020-03-14 19:01:34 -04:00
Sally Cochenour
f235a50d2e Blue sparks trail longer 2020-03-14 18:46:22 -04:00
Sally Cochenour
ed9919d47c Remove drift when hitting 0 speed
Prevents silliness like this: https://cdn.discordapp.com/attachments/275750804227489794/688515983471804455/kart0027.gif
2020-03-14 18:38:01 -04:00
Sally Cochenour
219d4aebf2 Actually, might've reintroduced more lawnmower problems; let's play it safe 2020-03-14 18:31:53 -04:00
Sally Cochenour
9dfbd918a4 Don't forcefully remove drift when bumping walls 2020-03-14 18:14:21 -04:00
Sally Cochenour
f37b1268b4 Slight adjustments to yellow spark nuances
Instead of setting you to yellow sparks when before you could keep red sparks, it keeps your previous "state". When going below 20 speed when you have sparks, you no longer stop charging sparks, but you have to break above 20 speed once you have yellow sparks to get normal sparks again.
2020-03-14 18:12:36 -04:00
Sally Cochenour
c6f3ac651e Switch red & blue sparks, add yellow sparks, add big spark sprites 2020-03-14 01:43:54 -04:00
lachwright
49f9d830ed Attempt to make splitscreen's camtilt better 2020-03-12 01:23:09 +08:00
lachwright
e2c95a0060 Visibility improvement 2020-03-10 19:30:02 +08:00
lachwright
f0c98697dc Add camera pitching when driving on downhill slopes 2020-03-10 05:18:05 +08:00
Sally Cochenour
5d2f380a13 Lightsnake scales
(The comment about scale not working was actually just paper sprite projection mucking it up)
2020-03-08 17:33:07 -04:00
Sally Cochenour
b4933bacb3 Didn't work, let's try this
objectSpeed was getting scaled with the spring's size, when only the spring's base speed should be scaled
2020-03-08 01:37:48 -05:00
Sally Cochenour
8c1aec3713 Fix springs having weird launch speeds in mobjscale maps
Same issue as lobbing -- scale being double-applied
2020-03-08 01:12:53 -05:00
Sally Cochenour
fecb2cdebd Fix item lobbing in mobjscale maps
This happened when I was trying to fix several mobjscale issues at once for v1 -- I either didn't notice the P_SetObjectMomZ, or didn't realize that this function already handles scale changes for you.
2020-03-08 00:48:56 -05:00
Sally Cochenour
7174b707a1 Draw distance uses object scale 2020-03-08 00:39:21 -05:00
Sally Cochenour
d8e0bf61f6 Scale item distances with map scale 2020-03-08 00:26:33 -05:00
Sally Cochenour
558f8607c9 Merge branch 'master' into fullbright-boosters 2020-03-06 12:56:36 -05:00
Sally Cochenour
83c74af696 Fix bad master merge 2020-03-06 12:56:12 -05:00
Sally Cochenour
76188e89fb Fullbright boosters
We no longer have to maintain this standard manually. I actually suggest making booster sectors use the lightlevel of their surrounding sectors so that only the booster itself glows.

(OGL support is commented out, since it conflicts with sal-lighting and should probably be done there)
2020-03-06 12:54:54 -05:00
James R
253ab49c07 Merge remote-tracking branch 'origin/master' into 22shadows 2020-03-05 21:36:58 -08:00
Sal
b13ebd6d15 Merge branch 'special-sector-tweak' into 'master'
Fix step-up on stairs for other objects (Orbinaut VS Toxic Palace Stairs)

See merge request KartKrew/Kart!201
2020-03-06 00:10:35 -05:00
Sal
9392282b23 Merge branch 'exists-fix' into 'master'
Prevent LF2_EXISTSHACK from ever getting removed

See merge request KartKrew/Kart!196
2020-03-06 00:10:20 -05:00
Sal
4b5b2462b5 Merge branch 'gentlemen' into 'master'
Gentlemen's ping agreement

See merge request KartKrew/Kart!197
2020-03-06 00:10:06 -05:00
Sal
10fe9434f6 Merge branch 'blizzard' into 'master'
Weather system refactor, Blizzard weather type

See merge request KartKrew/Kart!200
2020-03-06 00:09:43 -05:00
Sal
2448ab34e9 Merge branch 'no-charge' into 'master'
Disable charging drift sparks in bounce pad state

See merge request KartKrew/Kart!190
2020-03-06 00:09:27 -05:00
James R
11930b41bf Use tic_t 2020-03-03 20:11:03 -08:00
Sally Cochenour
2b6ca4a384 Increase SPB speed & turn 2020-03-03 20:56:57 -05:00
Sally Cochenour
721fb369fd Move changes to K_GetBestWaypointForMobj so that K_GetClosestWaypointToMobj can stay the same 2020-03-03 18:34:17 -05:00
Sally Cochenour
d459407866 Forgotten player check here 2020-03-03 17:22:13 -05:00
Sally Cochenour
ff190b7a88 Fix unsigned/signed comparison 2020-03-03 17:05:04 -05:00
Sally Cochenour
7fff21acd4 Instead of vertical cap, quadruple z axis distance
Far more natural results!
2020-03-03 16:58:09 -05:00
Sally Cochenour
ac1d40d6c5 Sight check for player waypoints 2020-03-03 16:14:19 -05:00
Sally Cochenour
f068539bad Don't sight check through transparent FOFs
Maybe this should be a option somehow, like a distinction between "sight" and "ray-tracing", but I'm not sure how to go about that
2020-03-03 16:12:21 -05:00
Sally Cochenour
04b443d58c 2.2 sight checks backport 2020-03-03 15:49:10 -05:00
Sally Cochenour
1cbb4bea6b Limited vertical range on player waypoints 2020-03-03 15:47:02 -05:00
Sally Cochenour
8a19f6f208 Wrong sign here 2020-03-03 15:41:03 -05:00
Sally Cochenour
597e6820b6 Let's try out going back to closest check again 2020-03-03 14:47:41 -05:00
Sally Cochenour
d91e8205dc Don't update respawn point when mid-air 2020-03-03 14:22:52 -05:00
Sally Cochenour
18637b9eb2 2.2 shadow port 2020-03-01 22:12:50 -05:00
Sally Cochenour
834225c597 One more... I swear it's the last... 2020-03-01 17:50:58 -05:00
Sally Cochenour
7a3733d75c More remenants 2020-03-01 17:37:10 -05:00
Sally Cochenour
30d391b6b2 FINISH removing the shadows... 2020-03-01 17:35:49 -05:00
Sally Cochenour
c17f4dcf15 Remove our shadows 2020-03-01 17:07:52 -05:00
Sally Cochenour
65e9aeec62 This was in the wrong place 2020-03-01 16:03:31 -05:00
Sally Cochenour
48ff9ddf85 Move overtime stuff to k_battle.c 2020-03-01 15:58:00 -05:00
Sally Cochenour
3633dc341a Merge branch 'master' into targets 2020-03-01 15:42:49 -05:00
Sally Cochenour
0c1d0d8f5c Don't need abs here 2020-03-01 14:56:16 -05:00
Sally Cochenour
885d6fea1f Merge branch 'master' into special-sector-tweak 2020-03-01 14:50:45 -05:00
Sally Cochenour
76e75d9756 Fix offroad collision
Adds an option to P_MobjTouchingSectorSpecial to only use non-FOF sectors' special if you're touching their floor/ceiling.
2020-03-01 14:36:13 -05:00
Sally Cochenour
6956e1d24e Store random states in mobjinfo instead of precipprops
My reasoning is that it wouldn't make much sense to have a weather type that has snow, but doesn't randomize the sprite it uses, so we don't need to copy-paste the same "randomstates" for each weather type.
2020-03-01 13:13:59 -05:00