Alam Ed Arias
54c778b18c
Merge branch 'master' into next
2020-01-16 20:18:54 -05:00
Alam Ed Arias
2ce99b7914
Merge remote-tracking branch 'origin/next' into next
2020-01-16 20:17:58 -05:00
Alam Ed Arias
885273d103
Merge remote-tracking branch 'origin/master'
2020-01-16 20:17:05 -05:00
James R
ab86ef936a
Merge branch 'keywords-back-again' into 'next'
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Level header keywords
See merge request STJr/SRB2!656
2020-01-16 20:05:24 -05:00
James R
1de00bc6bb
Merge branch 'word' into 'master'
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Word jumping
See merge request STJr/SRB2!653
2020-01-16 20:05:12 -05:00
James R
1dbe22c6fa
Merge branch 'FALLTHRU' into 'next'
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FALLTHRU versus fallthru, which will win?
See merge request STJr/SRB2!692
2020-01-16 19:59:00 -05:00
James R
e831a61df5
Merge branch 'clear-sign-sprite' into 'next'
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Add generic signpost sprite for skins that don't have one
See merge request STJr/SRB2!626
2020-01-16 19:57:54 -05:00
James R
c87299cd05
Also check ALTTITLE
2020-01-16 16:46:31 -08:00
James R
b603266086
Bah it's a new year!
2020-01-16 16:45:52 -08:00
James R
2edd207624
Merge branch 'musicdef' into 'next'
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MUSICDEF parser changes.
See merge request STJr/SRB2!599
2020-01-16 19:35:38 -05:00
James R
619a4d7978
musicdef-2.2.1 for converting 2.2.0 MUSICDEF to new format
2020-01-16 16:36:10 -08:00
Alam Ed Arias
282abfd4ac
Merge branch 'master' into next
2020-01-16 12:08:36 -05:00
Alam Ed Arias
45139da3b5
please stop breaking clang
2020-01-16 12:05:21 -05:00
James R
77501f8d52
Merge branch 'locale-liberation' into 'master'
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Locale liberation
Closes #113
See merge request STJr/SRB2!677
2020-01-15 23:38:40 -05:00
James R
522ef41b98
Merge branch 'extra-life-jingle' into 'master'
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Optionally use a sound for 1-Up
See merge request STJr/SRB2!668
2020-01-15 23:38:21 -05:00
James R
c27b9ca3a8
Merge branch 'flats-in-walls-fix' into 'master'
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Prefer textures on walls, not flats
See merge request STJr/SRB2!687
2020-01-15 23:37:41 -05:00
James R
ce4e6aa36b
It's FALLTHRU not fallthru
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It took a week and me staying up until 2AM to look at the damn manpage and
figure out THIS is why I was getting an error about 'if (tutorialmode)' falling
through. But I still don't know why it didn't trigger on the MT_TNTBARREL case.
Oh well.
2020-01-15 02:14:20 -08:00
James R
f6def02b49
Load flats first so textures with the same name are prefered on walls
2020-01-13 15:21:35 -08:00
James R
3842b04bdc
Refactor R_LoadTextures into something manageable (no goto!!)
2020-01-13 15:20:50 -08:00
James R
0abc6be3a5
Merge branch '@moderator' into 'next'
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Kill adminplayer for good
See merge request STJr/SRB2!686
2020-01-13 16:47:49 -05:00
James R
ca723c84f4
Merge branch 'disable-titlemap-in-netgames' into 'master'
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Disable title map when entering a netgame
See merge request STJr/SRB2!683
2020-01-13 16:47:17 -05:00
James R
b3afa91673
Remove adminplayer from SERVERINFO (PACKETVERSION 2)
2020-01-12 20:21:35 -08:00
James R
2c9ea284a7
Kill Lua adminplayer
2020-01-12 20:04:05 -08:00
James R
f344739294
Merge branch 'fangpogo' into 'next'
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Make Fangboss' player pogo a little less bullshit.
See merge request STJr/SRB2!676
2020-01-12 17:54:02 -05:00
James R
7daf24fcb8
Merge remote-tracking branch 'origin/master' into next
2020-01-12 14:17:52 -08:00
James R
97ca460531
Merge branch 'split-emblem-hints' into 'next'
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"Symmetrical"-ish Emblem Hint pages
See merge request STJr/SRB2!670
2020-01-12 17:16:03 -05:00
Zwip-Zwap Zapony
eb58de0980
Fix "symmetrical"-ish emblem hints for ERRORMODE
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"left_hints" is always 3, 4, or 5, so the signedness is irrelevant.
But with ERRORMODE set to 1 when compiling,
the compile would previously stop due to comparing INT32 to UINT32.
2020-01-12 23:09:27 +01:00
LJ Sonic
fd18f1cb7f
Merge branch 'fix-node-player-mixups' into 'master'
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Fix node player mixups
See merge request STJr/SRB2!684
2020-01-12 15:57:20 -05:00
James R
81021ad254
Merge branch 'egg2pogo' into 'next'
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Egg Slimer Pogo Bruh Moment (resolves #112 )
See merge request STJr/SRB2!674
2020-01-12 15:43:24 -05:00
James R
5e9a1003b6
Merge branch 'targetproblem' into 'next'
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Homing Targetting Issues
See merge request STJr/SRB2!671
2020-01-12 15:43:08 -05:00
LJ Sonic
2023d9bed1
Merge branch 'refactor-kicks' into 'fix-node-player-mixups'
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Replace all instances of XD_KICK with a SendKick function
See merge request STJr/SRB2!682
2020-01-12 15:41:18 -05:00
LJ Sonic
e9002a15c4
Merge branch 'fix-node-player-mixups' into 'master'
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Fix node numbers being used in place of player numbers
See merge request STJr/SRB2!681
2020-01-12 15:40:25 -05:00
James R
a5904808d1
Merge branch 'you-cant-escape-console' into 'master'
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Open the console in menus and draw backpic correctly
See merge request STJr/SRB2!665
2020-01-12 15:38:51 -05:00
James R
3b79b8534f
Merge branch 'escape-console' into 'master'
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Let Escape close the console
See merge request STJr/SRB2!664
2020-01-12 15:38:35 -05:00
Louis-Antoine
85ff92cff2
Disable title map when entering a netgame
2020-01-12 20:08:41 +01:00
Louis-Antoine
82876c2eff
Replace all instances of XD_KICK with a SendKick function
2020-01-12 19:43:04 +01:00
Louis-Antoine
ad38ba1f39
Fix node numbers being used in place of player numbers
2020-01-12 18:34:08 +01:00
Monster Iestyn
7eba91f839
whoops, forgot to do this
2020-01-11 20:24:43 +00:00
Monster Iestyn
9c1b15c986
Don't make locale code dependent on GETTEXT, save that for the actual gettext related stuff!
2020-01-11 18:48:47 +00:00
Monster Iestyn
54f1cd601e
Merge branch 'master' into next
2020-01-11 18:38:09 +00:00
toaster
862a4cce19
Make Fangboss' player pogo a little less bullshit by having an actually sensible calculation instead of trying to be smart.
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The old behaviour was trying way too hard to be smart and as a consequence made the hitbox way too huge.
2020-01-11 17:08:08 +00:00
toaster
3adedd5f8d
Fix Egg Slimer pogo hitbox being intangible. (WHY does it have MF_NOCLIPTHING????)
2020-01-11 16:40:42 +00:00
MascaraSnake
331fe7201c
Merge branch 'udmf-vslopes' into 'next'
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Add textmap vertex slope support
See merge request STJr/SRB2!633
2020-01-11 10:02:51 -05:00
toaster
0a720e70c5
Make P_HomingAttack and P_LookForEnemies consistent, preventing targeting TNT barrels just launching you in place.
2020-01-11 14:41:37 +00:00
Zwip-Zwap Zapony
599d7a5345
Make >5 <10 emblem hints appear "symmetrical"-ish
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With more than 5 but less than 10 emblem hints,
only put half of the hints on each side of the hint menu,
instead of putting e.g. 5 on the left and 1 on the right.
2020-01-11 14:59:10 +01:00
Nev3r
aa2184989c
Clarify ambiguity regarding mapthing-based vertex slopes.
2020-01-11 08:53:29 +01:00
James R
013d4858e2
Merge branch 'unsigned-bruh' into 'next'
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Fix incorrect cast
See merge request STJr/SRB2!669
2020-01-11 02:26:52 -05:00
MascaraSnake
07ec05a44b
Fix incorrect cast
2020-01-10 23:32:31 +01:00
James R
3a7ee3e5b9
Merge branch 'brickblockbustin' into 'next'
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Brick Block Bustin
See merge request STJr/SRB2!666
2020-01-10 16:02:59 -05:00
James R
47af4f51ee
Merge branch 'orbital-flickering' into 'master'
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Don't give player translucency when looking down with the orbital camera
See merge request STJr/SRB2!659
2020-01-10 16:02:44 -05:00