Commit graph

1577 commits

Author SHA1 Message Date
Latapostrophe
9d7e880d66 Buff side tricks slightly 2021-01-06 21:52:33 +01:00
Latapostrophe
fe4d9ce889 New trick panel shit (but only the gameplay part) 2021-01-06 21:20:28 +01:00
Latapostrophe
74a39837bb Merge conflicts 2021-01-06 18:33:42 +01:00
Sally Coolatta
d0ca3b78c1 Merge branch 'master' into battle-rethink 2020-11-18 17:49:06 -05:00
Sal
b2eb64ac09 Merge branch 'roll-and-tilt' into 'master'
Roll & pitch replace modeltilt

See merge request KartKrew/Kart!326
2020-11-17 20:03:48 -05:00
Sally Coolatta
42f411399a Add bumper explosion effect 2020-11-15 12:56:03 -05:00
Sally Coolatta
827a1b5fca Refactor stealing & destroying bumpers
- Prevents being able to farm extra bumpers off of karma players
- Paves the way for bumper destroy animation later
2020-11-15 06:25:38 -05:00
Sally Coolatta
56a20d05df Merge branch 'master' into battle-rethink 2020-11-11 00:11:18 -05:00
Sally Coolatta
94eca0f928 Don't explode mines multiple times while they're in hitlag 2020-11-10 23:50:59 -05:00
Sally Coolatta
87e3dd518b Don't set hitlag for punted mines multiple times 2020-11-10 23:42:30 -05:00
Sally Coolatta
c86d496fef Removed fixed length hit lag 2020-11-10 23:02:58 -05:00
Sally Coolatta
5f12dd156c Fix hitlag crashing for level damage 2020-11-10 21:49:11 -05:00
Sally Coolatta
2b3a86d4b4 Merge branch 'master' into hitlag-retry 2020-11-10 21:37:09 -05:00
Sally Coolatta
8b5a78114e Hitlag occurs on registered damage instead of being before damage calls 2020-11-09 21:35:08 -05:00
Sally Coolatta
39acb46903 Last 3/4s: Spindash wind 2020-11-08 15:32:30 -05:00
Sally Coolatta
bffc367c36 Second-half spindash dust effect 2020-11-08 14:14:13 -05:00
Sally Coolatta
0e28470228 Merge master 2020-11-08 02:34:24 -05:00
Sally Coolatta
9434dd3ae3 Make the stuff that lost it use K_MomentumAngle again 2020-11-08 02:10:53 -05:00
Sally Coolatta
470e399abe Merge master, add support for hitlag jitter in OpenGL 2020-11-08 01:56:27 -05:00
Sally Coolatta
a19ce98350 Fix positions tying at 2nd place 2020-11-02 05:15:45 -05:00
Sally Coolatta
4a9a438270 Dummy out wanted system
- Remove WANTED hud item
- Person in 1st place is the bonus points giver
- Sort players by Emeralds > Bumpers > Points
2020-11-02 03:51:16 -05:00
Sally Coolatta
84f027d244 Item table changes
- Mine: 4 -> 6
- Thunder Shield: 0 -> 4
- Bubble Shield: 0 -> 1
- Sneaker x3: 0 -> 1
- Banana x10: 0 -> 1

2 of the 3 shields added, included some items that normally only appeared for Karma items, and makes Mines much more common
2020-10-30 23:09:29 -04:00
Sally Coolatta
619402666a Better Jawz
- More friction in Battle
- Throwables take your momz (has been bothering me for an eternity)
2020-10-30 22:57:42 -04:00
James R
4d8447dc1c Revert "Eliminate karma players at overtime"
This reverts commit 714f04c930.
2020-10-28 23:30:37 -07:00
James R
918b4a2039 Revert "this is stupid"
This reverts commit 3200842519.
2020-10-28 23:30:34 -07:00
Sally Coolatta
9dd43d4e4e Remove modeltilt, use roll & pitch instead
Broken currently, about half of the slopes you can go into have the wrong tilt
2020-10-28 18:36:26 -04:00
Sally Coolatta
3200842519 this is stupid 2020-10-27 01:27:51 -04:00
Sally Coolatta
714f04c930 Eliminate karma players at overtime 2020-10-27 01:09:51 -04:00
Sally Coolatta
b83f9afecb Merge branch 'master' into battle-rethink 2020-10-26 22:22:40 -04:00
Sally Coolatta
62139f144a Paper item spawners
Code is a little horrendous in a few places but I will hopefully fix later :V
2020-10-26 22:20:02 -04:00
James R
88a8a09516 Make sneaker panels push you in spinout AGAIN LOL
The old condition for player movement was...

1. player hasn't finished
2. player not in pain, or player in pain but on the ground

The else condition to this is therefore player has finished or player in pain
and in the air.

I believe K_MomentumToFacing (prior to bots) was only for letting the player
turn around after crossing the finish line, to face the camera.

(K_MomentumToFacing also does nothing in the air.)
2020-10-26 02:05:14 -07:00
Sally Coolatta
5f0658e6ca The barrier won't do anything if they've already been eliminated 2020-10-25 16:07:33 -04:00
Sally Coolatta
48d8bb242a Merge branch 'the-scary-22-merge' into battle-rethink 2020-10-25 09:58:25 -04:00
Sally Coolatta
f121ed210a Fix flashing tics 2020-10-25 09:57:51 -04:00
Sally Coolatta
449d1df014 Remove flashing tics increase in Battle 2020-10-24 21:46:23 -04:00
Sally Coolatta
2509d5a29c Merge branch 'the-scary-22-merge' into battle-rethink 2020-10-24 21:39:32 -04:00
Sally Coolatta
fda698a290 Merge master 2020-10-24 18:34:07 -04:00
Sally Coolatta
dc7fe0bd58 Fix overtime barrier not applying to bombs/flashing players 2020-10-24 11:33:07 -04:00
Sally Coolatta
0969ca1af9 Karma bombs rework
- Fixed the bugs with them in our last netgame
- Karma bombs are no longer slippery or have stat changes
- Karma bombs cannot pick up spheres. Their remaining spheres before they died are removed 1 per tic.
- Karma bombs are out of the game permanently when touching the overtime barrier
- When successfully hurting another player, instead of getting 0.5 bumpers, they steal ALL of the opponent's bumpers, effectively swapping places with them. One bumper is lost in the process, meaning bumpers are slowly flitered out the more people need to come back.
- Removed karma items/eggboxes... hopefully this is temporary and we can bring them back later, but currently we don't have a design for how they should work under the new rules :x. They are still in the code behind the `OTHERKARMAMODES` define
- Bumpers & comeback timer are now player_t variables instead of kartstuff shit
- eliminated boolean on player_t for checking when a player touched the barrier
2020-10-24 11:27:42 -04:00
Sally Coolatta
81a3a1c108 Steal bumpers from other players on any hit 2020-10-24 09:18:28 -04:00
Sally Coolatta
9ad88cdfa9 Add center point mobj, polish the visual a bit more, reduce the speed that the barrier shrinks 2020-10-22 17:38:06 -04:00
Sally Coolatta
7430df5f4f Fix time limit, make overtime kill you instantly and close in faster, remove minimum radius
Radius SHOULD be doubled to 8192 to be reasonable... but something gets severely messed up, makes me MAD
2020-10-22 05:36:36 -04:00
Sally Coolatta
7ce53ac104 Add blue spheres
Doesn't have animations, and doesn't have stat-specific buffs. But it's already a massive improvement
2020-10-22 02:52:33 -04:00
Sally Coolatta
b5fcd74ef9 Merge master
Slopes in a few maps are really broken ... think it's anchors, I'm gonna leave that to jart :V
2020-09-25 12:00:50 -04:00
Sal
e1c5acffb9 Merge branch 'dont-cheese-fault' into 'master'
Fault again if you spectate then respawn during a fault

See merge request KartKrew/Kart!315
2020-09-25 09:31:37 -04:00
Sal
89c5d35fce Merge branch 'spinout-type-cleanup' into 'master'
Don't run out wipeout in the air

See merge request KartKrew/Kart!314
2020-09-25 09:31:25 -04:00
Sally Coolatta
58d9ac899d Fixed friction being applied incorrectly
Kart's manual player friction adjustments were being called after movefactor was reset, meaning friction changed but movefactor was default, essentially creating old 2.1 friction again
2020-09-25 04:33:20 -04:00
Sally Coolatta
672c4fb763 Make aiming relative too 2020-09-25 02:06:37 -04:00
Sally Coolatta
99a1bacb81 Turning code overhaul
Packet drops are still broken, but at least netgames are playable now.
2020-09-22 00:35:44 -04:00
James R
f9aae8c2e8 And use karthud not kartstuff for khud_enginesnd :v 2020-09-21 19:34:51 -07:00