Jaime Passos
51c7074247
Fix Ploadflat closing the game with "Too many flats in level" error message
2019-12-11 22:45:47 -03:00
Tatsuru
2e1460cb5c
Hugging now requires being in the same Z position
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Don't try this at home
2019-12-11 19:13:22 -06:00
Jaime Passos
aaa0841322
Sad!
2019-12-11 22:11:00 -03:00
Jaime Passos
3c9cc53185
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-12-11 21:53:47 -03:00
James R
112ac631ef
Merge branch 'garbage' into 'master'
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memset SERVERINFO maptitle
See merge request STJr/SRB2Internal!624
2019-12-11 19:19:29 -05:00
James R
66524a1e3f
Maybe I'm mistaken but this probably isn't needed
2019-12-11 16:14:06 -08:00
lachwright
fa52f69c21
Add TC_DASHMODE color shader
2019-12-12 01:27:41 +08:00
Jaime Passos
d00ce727a6
Organise
2019-12-11 13:26:28 -03:00
Jaime Passos
a3612f8765
Update f_wipe.c
2019-12-11 13:09:27 -03:00
Jaime Passos
aa4e3384bb
Merge remote-tracking branch 'origin/master' into wipes2
2019-12-11 12:57:59 -03:00
Nev3r
9ab9373084
Treat warnings as errors; comment out unused function.
2019-12-11 16:37:41 +01:00
Jaime Passos
a337ed749c
Update r_plane.c
2019-12-11 12:36:54 -03:00
Nev3r
935a1d182c
Epic oversight in upside-down spawn offset.
2019-12-11 15:48:44 +01:00
Jaime Passos
463e2567fe
Restore portal culling code that went gone by pure accident
2019-12-11 11:35:34 -03:00
Nev3r
6b5889386c
Oversight, do not free the data yet vres_Free() does it already at the end.
2019-12-11 15:16:56 +01:00
Nev3r
576ad30c24
Remove wrappers and dupes for map lump reading, as they are no longer used.
2019-12-11 14:40:31 +01:00
Nev3r
b9f99792db
P_MakeMapMD5() now uses virtres.
2019-12-11 14:20:08 +01:00
Nev3r
22392eaa5f
Use virtres in P_SpawnSpecials(). Whether accessing the lump again here is right or not is also a different question.
2019-12-11 14:04:09 +01:00
Nev3r
ea6becb876
'prepare' mapthings using virtres in P_LevelInitStuff(). Whether 'preparing' them or not is actually necessary is another matter.
2019-12-11 13:54:15 +01:00
Nev3r
03dab2ae5e
P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not.
2019-12-11 13:22:07 +01:00
Nev3r
23c0c8f68e
Added 'virtual resource' mechanism for temporary memory loaded lump lists. If you can come up with a better name then I'm all ears.
2019-12-11 11:44:46 +01:00
Nev3r
a57ead226e
Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now.
2019-12-11 11:10:31 +01:00
Nev3r
be3234a4e8
Do not use mapthing flags to spawn hoops and rings; use the the previously set mapthing Z instead.
2019-12-11 10:13:52 +01:00
fickleheart
0a480f1df6
Fix RVZ camera stuff
2019-12-11 01:26:43 -06:00
GoldenTails
5b61af47b0
Stop characters from being able to activate their abilities when doing a shield ability!
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Fixes #61 .
2019-12-10 23:55:52 -06:00
fickleheart
10ac6ac8bb
Run camera movement in the camera options menu
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It's really nice to see adjustments reflected in real time.
2019-12-10 23:18:46 -06:00
fickleheart
f886eb3a3c
Add option to always turn with input while locked
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Uhhh also camera options scrolls now.
2019-12-10 22:01:17 -06:00
fickleheart
4425c58e0f
Turn camera with strafe keys in camlock while charging spindash
2019-12-10 21:34:57 -06:00
fickleheart
46e3b6799f
Change defaults and factors of simplecam options
2019-12-10 21:24:43 -06:00
fickleheart
2ecf0f97bc
Make input turn speed tween by lateral momentum, not total
2019-12-10 21:14:50 -06:00
Jaime Passos
b28e4d9552
Update m_menu.c
2019-12-10 23:40:15 -03:00
Jaime Passos
6976b9bf01
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-10 23:01:10 -03:00
Jaime Passos
bd51f26807
Tilted water
2019-12-10 17:01:19 -03:00
Nev3r
3214ad0b3a
Fix NiGHTS bumpers height.
2019-12-10 18:53:49 +01:00
Nev3r
842afa8d67
Move mobj spawn Z calculating to a separate function.
2019-12-10 18:03:15 +01:00
fickleheart
6e7e75ba45
TODO
2019-12-10 09:08:30 -06:00
fickleheart
80cbcbd77d
Don't flood directionchar commands!!!
2019-12-10 08:17:41 -06:00
fickleheart
8ce189dcba
Give spindash turn a separate slider
2019-12-10 08:07:41 -06:00
fickleheart
7f23ae547f
Suspend directionchar while holding cam reset
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This should make it completely clear that thok will face
the camera while it's held.
2019-12-10 07:58:50 -06:00
fickleheart
4a63a5f7af
Disable thok camera snap
2019-12-10 07:54:27 -06:00
Nev3r
940c36ef24
Separate Emerald Hunt emerald spawning into another function.
2019-12-10 14:21:08 +01:00
fickleheart
d5571c51c4
I'm hilarious
2019-12-09 22:45:34 -06:00
fickleheart
d88bc63ee8
Draw crosshair in Simple mode while holding cam reset
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I think this gives extra indication that abilities face toward
the camera now.
2019-12-09 22:12:19 -06:00
fickleheart
d43b34c477
Disable all new camera behavior if playstyle is not Simple
2019-12-09 22:09:58 -06:00
fickleheart
0775ddbcf9
Replace direction toggles with a playstyle selection
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It's kinda ugly right now...
2019-12-09 22:06:50 -06:00
fickleheart
26ab979bdb
Port deadzone configuration from Kart
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I don't feel like getting out my gamepad, so I'll trust
that this works.
2019-12-09 20:39:05 -06:00
fickleheart
7456afa8a4
Fix smoothing into input-based camera rotation
2019-12-09 20:31:19 -06:00
fickleheart
8beca250df
Scale down turn values (and increase defaults to compensate)
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This allows more granularity in menu sliders while limiting the
maximums to reasonable amounts.
2019-12-09 20:26:12 -06:00
fickleheart
8d66e90810
Lock camera behind player when holding cam reset
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This also disables abilitydirection movement temporarily.
2019-12-09 20:21:32 -06:00
James R
7553046a52
Cvar and menu option to let user increase turn speed
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cam_turnmultiplier and cam2_turnmultiplier.
"Camera Speed" has been renamed to "Camera Spacial Speed" in the menu. "Camera
Turning Speed" is now an option.
2019-12-09 16:30:03 -08:00