Commit graph

8361 commits

Author SHA1 Message Date
Jaime Passos
51c7074247 Fix Ploadflat closing the game with "Too many flats in level" error message 2019-12-11 22:45:47 -03:00
Tatsuru
2e1460cb5c Hugging now requires being in the same Z position
Don't try this at home
2019-12-11 19:13:22 -06:00
Jaime Passos
aaa0841322 Sad! 2019-12-11 22:11:00 -03:00
Jaime Passos
3c9cc53185 Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-11 21:53:47 -03:00
James R
112ac631ef Merge branch 'garbage' into 'master'
memset SERVERINFO maptitle

See merge request STJr/SRB2Internal!624
2019-12-11 19:19:29 -05:00
James R
66524a1e3f Maybe I'm mistaken but this probably isn't needed 2019-12-11 16:14:06 -08:00
lachwright
fa52f69c21 Add TC_DASHMODE color shader 2019-12-12 01:27:41 +08:00
Jaime Passos
d00ce727a6 Organise 2019-12-11 13:26:28 -03:00
Jaime Passos
a3612f8765 Update f_wipe.c 2019-12-11 13:09:27 -03:00
Jaime Passos
aa4e3384bb Merge remote-tracking branch 'origin/master' into wipes2 2019-12-11 12:57:59 -03:00
Nev3r
9ab9373084 Treat warnings as errors; comment out unused function. 2019-12-11 16:37:41 +01:00
Jaime Passos
a337ed749c Update r_plane.c 2019-12-11 12:36:54 -03:00
Nev3r
935a1d182c Epic oversight in upside-down spawn offset. 2019-12-11 15:48:44 +01:00
Jaime Passos
463e2567fe Restore portal culling code that went gone by pure accident 2019-12-11 11:35:34 -03:00
Nev3r
6b5889386c Oversight, do not free the data yet vres_Free() does it already at the end. 2019-12-11 15:16:56 +01:00
Nev3r
576ad30c24 Remove wrappers and dupes for map lump reading, as they are no longer used. 2019-12-11 14:40:31 +01:00
Nev3r
b9f99792db P_MakeMapMD5() now uses virtres. 2019-12-11 14:20:08 +01:00
Nev3r
22392eaa5f Use virtres in P_SpawnSpecials(). Whether accessing the lump again here is right or not is also a different question. 2019-12-11 14:04:09 +01:00
Nev3r
ea6becb876 'prepare' mapthings using virtres in P_LevelInitStuff(). Whether 'preparing' them or not is actually necessary is another matter. 2019-12-11 13:54:15 +01:00
Nev3r
03dab2ae5e P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not. 2019-12-11 13:22:07 +01:00
Nev3r
23c0c8f68e Added 'virtual resource' mechanism for temporary memory loaded lump lists. If you can come up with a better name then I'm all ears. 2019-12-11 11:44:46 +01:00
Nev3r
a57ead226e Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now. 2019-12-11 11:10:31 +01:00
Nev3r
be3234a4e8 Do not use mapthing flags to spawn hoops and rings; use the the previously set mapthing Z instead. 2019-12-11 10:13:52 +01:00
fickleheart
0a480f1df6 Fix RVZ camera stuff 2019-12-11 01:26:43 -06:00
GoldenTails
5b61af47b0 Stop characters from being able to activate their abilities when doing a shield ability!
Fixes #61.
2019-12-10 23:55:52 -06:00
fickleheart
10ac6ac8bb Run camera movement in the camera options menu
It's really nice to see adjustments reflected in real time.
2019-12-10 23:18:46 -06:00
fickleheart
f886eb3a3c Add option to always turn with input while locked
Uhhh also camera options scrolls now.
2019-12-10 22:01:17 -06:00
fickleheart
4425c58e0f Turn camera with strafe keys in camlock while charging spindash 2019-12-10 21:34:57 -06:00
fickleheart
46e3b6799f Change defaults and factors of simplecam options 2019-12-10 21:24:43 -06:00
fickleheart
2ecf0f97bc Make input turn speed tween by lateral momentum, not total 2019-12-10 21:14:50 -06:00
Jaime Passos
b28e4d9552 Update m_menu.c 2019-12-10 23:40:15 -03:00
Jaime Passos
6976b9bf01 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-10 23:01:10 -03:00
Jaime Passos
bd51f26807 Tilted water 2019-12-10 17:01:19 -03:00
Nev3r
3214ad0b3a Fix NiGHTS bumpers height. 2019-12-10 18:53:49 +01:00
Nev3r
842afa8d67 Move mobj spawn Z calculating to a separate function. 2019-12-10 18:03:15 +01:00
fickleheart
6e7e75ba45 TODO 2019-12-10 09:08:30 -06:00
fickleheart
80cbcbd77d Don't flood directionchar commands!!! 2019-12-10 08:17:41 -06:00
fickleheart
8ce189dcba Give spindash turn a separate slider 2019-12-10 08:07:41 -06:00
fickleheart
7f23ae547f Suspend directionchar while holding cam reset
This should make it completely clear that thok will face
the camera while it's held.
2019-12-10 07:58:50 -06:00
fickleheart
4a63a5f7af Disable thok camera snap 2019-12-10 07:54:27 -06:00
Nev3r
940c36ef24 Separate Emerald Hunt emerald spawning into another function. 2019-12-10 14:21:08 +01:00
fickleheart
d5571c51c4 I'm hilarious 2019-12-09 22:45:34 -06:00
fickleheart
d88bc63ee8 Draw crosshair in Simple mode while holding cam reset
I think this gives extra indication that abilities face toward
the camera now.
2019-12-09 22:12:19 -06:00
fickleheart
d43b34c477 Disable all new camera behavior if playstyle is not Simple 2019-12-09 22:09:58 -06:00
fickleheart
0775ddbcf9 Replace direction toggles with a playstyle selection
It's kinda ugly right now...
2019-12-09 22:06:50 -06:00
fickleheart
26ab979bdb Port deadzone configuration from Kart
I don't feel like getting out my gamepad, so I'll trust
that this works.
2019-12-09 20:39:05 -06:00
fickleheart
7456afa8a4 Fix smoothing into input-based camera rotation 2019-12-09 20:31:19 -06:00
fickleheart
8beca250df Scale down turn values (and increase defaults to compensate)
This allows more granularity in menu sliders while limiting the
maximums to reasonable amounts.
2019-12-09 20:26:12 -06:00
fickleheart
8d66e90810 Lock camera behind player when holding cam reset
This also disables abilitydirection movement temporarily.
2019-12-09 20:21:32 -06:00
James R
7553046a52 Cvar and menu option to let user increase turn speed
cam_turnmultiplier and cam2_turnmultiplier.

"Camera Speed" has been renamed to "Camera Spacial Speed" in the menu. "Camera
Turning Speed" is now an option.
2019-12-09 16:30:03 -08:00