Commit graph

18285 commits

Author SHA1 Message Date
Sally Coolatta
603a97938b "Support" ASM functions
(By that, I mean it defaults to ASM, but uses the C version when drawing brightmapped stuff. Was this worth the minor performance gain over just making NOASM=1 default? I dunno.)
2021-12-16 13:05:37 -05:00
Sally Coolatta
6399cd57e1 Fix the print's file extension 2021-12-16 11:52:51 -05:00
Sally Coolatta
daab86f461 Implement brightmaps for span drawers, fix column loop bug 2021-12-16 11:48:32 -05:00
Sally Coolatta
04c1a9dcb1 Brightmaps on walls 2021-12-16 09:40:14 -05:00
James R
6edbc9922a Merge branch 'free-texture-lumps' into 'master'
Free 700 mb of unused texture data

See merge request KartKrew/Kart!497
2021-12-15 21:49:01 +00:00
James R
2ac9761af0 Free unused texture lumps in R_LoadTextures
PU_CACHE never gets freed automatically and Z_Unlock does
NOTHING.
2021-12-14 23:19:45 -08:00
Sal
463cbcef62 Merge branch 'gasping-for-air' into 'master'
Add gasp sound effect when emerging from water

See merge request KartKrew/Kart!484
2021-12-15 04:16:46 +00:00
Sal
00a08e07ce Merge branch 'namefix' into 'master'
Some fixes for bad player info on joining servers

Closes #151

See merge request KartKrew/Kart!470
2021-12-15 04:16:07 +00:00
Sal
5be15fedda Merge branch 'ogl-sw-perspective' into 'master'
Fix OpenGL software perspective

See merge request KartKrew/Kart!493
2021-12-13 19:48:27 +00:00
James R
033a489b85 Fix bad merge @ 4a8340cd4 2021-12-13 01:29:20 -08:00
James R
1285812b84 Merge branch 'full-file-list' into 'master'
Disable downloading and check md5 of mainwads (maps.pk3, patch.pk3, etc.) in netgames

See merge request KartKrew/Kart!490
2021-12-13 06:31:31 +00:00
Sal
d7829334d3 Merge branch 'bot-maint' into 'master'
Bot maintenance

See merge request KartKrew/Kart!489
2021-12-12 19:54:38 +00:00
James R
184a89db43 Always play splash sfx when entering/exiting water 2021-12-12 03:30:08 -08:00
James R
35238510e3 Use sfx_s3k38 2021-12-12 03:28:59 -08:00
James R
32127f37ee Check mainwads netgame md5 in developer build 2021-12-12 02:58:06 -08:00
James R
9e1146bc30 Disable downloading for now 2021-12-12 02:47:46 -08:00
Sal
f9abe3f2e4 Merge branch 'flame-shield-slope-resistance' into 'master'
Slope resistance for flame shield

See merge request KartKrew/Kart!488
2021-12-12 09:13:05 +00:00
Sally Coolatta
37aa0b633a Merge branch 'master' into bot-maint 2021-12-12 04:11:46 -05:00
Sally Coolatta
cec8137864 Require Effect 1 for using bot controller angle. 2021-12-12 04:07:32 -05:00
Sally Coolatta
bfa3311eca Make rivals even more aggressive to players
:)
2021-12-12 03:28:49 -05:00
Sally Coolatta
cd0a259bbe Code cleanup
- K_FindBotController returns the line_t directly, instead of a linedef index.
- Trick panel code is in its own function.
- Try to fix infinite bot heat death
2021-12-12 02:32:03 -05:00
Sally Coolatta
0e43a04dee Try adding tripwire support
Kind of lazy. When checking bot traversal, it considers tripwires as walls. K_BotCanTakeCut now is limited to whatever can take tripwires (no more hyudoro invisibility).

Probably should have something more foolproof, but it's annoying to test any changes to this. The only maps I can think of with really easy tripwires clearly don't have their waypoints with bots in mind, the rest are very optional or out of the way or otherwise the bots don't want to even touch them at all.
2021-12-12 02:07:21 -05:00
SteelT
980acccdb2 Merge branch 'fix-model-tilt' into 'master'
Fix model tilting on slopes

See merge request KartKrew/Kart!487
2021-12-12 04:41:41 +00:00
Sally Coolatta
5f4e4f8cb5 Merge branch 'master' into bot-maint 2021-12-11 14:13:27 -05:00
Sally Coolatta
bfdae28409 Not Climable flag on a bot controller disables rubberbanding 2021-12-11 04:18:09 -05:00
Sally Coolatta
8d5cec5ebf Move where PF_HITFINISHLINE is removed
Also removes a few remaining instances of player->bot being checked to affect gameplay where it shouldn't from vanilla, but it's code that is rarely used / completely unused anyway.
2021-12-11 04:12:06 -05:00
Sally Coolatta
ba26a3a223 Require bots to be much slower to consider spindash 2021-12-11 02:22:33 -05:00
Sally Coolatta
08bfd6e881 Improve the new wall detection further
They didn't fall off on Hardhat, I'm so proud of my sons
2021-12-11 01:51:40 -05:00
Sally Coolatta
19463d6b20 New bot prediction wall detection
Instead of searching for walls around the player, and then deciding to make the radius tighter if it found anyway, it instead checks if the waypoint it's trying to predict towards was blocked by any walls / hazards.

Needs adjusted some, I think its being pulled back too hard sometimes, but I am optimistic about some of the improvements I already saw.
2021-12-10 17:42:00 -05:00
Sally Coolatta
07d5691b73 Make them commit harder to turning
- Removed the "minor adjustment" threshold, since that was done before global easing
- Removed the "accel + brake to slowdown and reorient yourself if you're facing too far away from the track" bit, because 1.) it was done before accel + brake was turned into EBrake (so it now often makes them come to a STOP instead of simply slowing down) and 2.) turning harshly will slow them down anyway, so maybe isn't necessary
2021-12-10 16:23:41 -05:00
Sally Coolatta
0588227da1 Merge branch 'master' into bot-maint 2021-12-10 16:01:11 -05:00
James R
a3d5804da9 Let flame shield resist slope butter 2021-12-10 02:46:34 -08:00
James R
a90520ebdc Do not factor roll and pitch into model rollangle
Those transformations are applied separately so the model
tilts in 3d space.
2021-12-10 00:32:46 -08:00
Sal
d3c775a08d Merge branch 'models-1st-class' into 'master'
Model tilting and stretching

See merge request KartKrew/Kart!486
2021-12-10 07:57:34 +00:00
James R
ca76754248 Merge branch 'squish-that-kart' into 'master'
More squish tweaks

See merge request KartKrew/Kart!485
2021-12-10 07:57:33 +00:00
James R
1ac123246d Model stretching 2021-12-09 22:41:54 -08:00
James R
4f04c0c430 Tilt models 2021-12-09 22:41:54 -08:00
James R
4fc82f0f53 Squish during huge vertical momentum
YIKES
2021-12-09 21:55:27 -08:00
James R
c5e3eb7fff Minorly extend squish time 2021-12-09 21:51:40 -08:00
James R
95bfe07d66 Enable sprite rotation in OpenGL 2021-12-09 21:34:41 -08:00
James R
7544f8b3b4 Merge branch 'teddthertive' into 'master'
Additive sign/tether sparkles

See merge request KartKrew/Kart!481
2021-12-10 04:21:05 +00:00
SteelT
e009f1ebab Merge branch 'super-upside-down-spring' into 'master'
2x vertical speed for downward springs

See merge request KartKrew/Kart!483
2021-12-10 04:11:17 +00:00
James R
134926fe81 Merge branch 'no-scale-shadow-gl' into 'master'
Fixed shadow the hedgehog seizure

See merge request KartKrew/Kart!482
2021-12-10 01:59:07 +00:00
James R
a617563bd8 Add gasp sfx when exiting water, but not with bubble shield 2021-12-09 17:44:23 -08:00
toaster
4108d5acb0 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart.git into namefix 2021-12-10 00:04:37 +00:00
Sally Coolatta
76874de965 Drop shadow tweaks for OGL
- Shadow uses subtractive & additive, like software shadows
- Shadow does not change scale or opacity, like software shadows
- Fixed shadow the hedgehog seizure
2021-12-09 18:32:52 -05:00
toaster
69483f2578 Additive sign/tether sparkles 2021-12-09 22:33:57 +00:00
toaster
a149fa9db9 GL now loads in netgames and doesn't memory leak
What is broken:
* Encore mode remapping in GL only
* Seizure effect in Daytona (NOT IVO SAFE)
* God knows what else has been waiting in the wings
2021-12-09 20:57:15 +00:00
SteelT
dfadd430b7 Merge branch 'landmine-explosion' into 'master'
New Landmine Explosion VFX

See merge request KartKrew/Kart!479
2021-12-08 01:53:35 +00:00
SteelT
83988a1cd8 Merge branch 'fade-strength' into 'master'
Alpha value for fade colormaps + colormap bug

See merge request KartKrew/Kart!477
2021-12-08 01:53:32 +00:00