toaster
35b6e8ca94
Disable menu input on the title screen for the first second (ie, before the flash), to guarantee people won't start the menu the very first tic after the fade and ruin the animation. (Console and gif/screenshot recording still works, for the impatient.)
2019-11-14 12:52:34 +00:00
James R
7815b876b9
Save bans when cleared too
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(Why doesn't it work for I_Quit?)
2019-11-13 17:37:53 -08:00
toaster
5a26b684ad
I'm a dumbass who makes extremely consequential typoes (and since the typo is no longer in effect, the supergold can be brightened some more)
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https://cdn.discordapp.com/attachments/244035368595357697/644316971738857483/srb20060.gif
2019-11-13 23:27:01 +00:00
James R
9290fa7e20
Warn if the gametype is not valid at all!
2019-11-13 14:31:44 -08:00
James R
85b6b307e8
Optimizations from LJ and generic functions
2019-11-13 14:26:28 -08:00
toaster
594974f287
Sev wanted no darkness during the initial animation... I think this is an acceptible compromise!
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https://cdn.discordapp.com/attachments/428262628893261828/644295409283497995/srb20058.gif
2019-11-13 22:02:06 +00:00
toaster
6d7b448f49
https://cdn.discordapp.com/attachments/244035368595357697/644293089049182218/srb20057.gif
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* Make the white flash a little easier on the eyes by putting the full-screen fade behind the title wing/ring, then drawing multiple overlaid colormapped versions of them on top of each other.
* Darken the pre-flash screen.
2019-11-13 21:52:35 +00:00
toaster
b0505e268e
* Add a "moveforward" param to P_InternalFlickySpawn, which controls whether to spawn the flicky a little in front or behind of the object making it.
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* Expose this via additional upper-16-bits flags of A_FlickySpawn.
* Use this to make Snailers not spawn their flicky inside the wall they're attached to.
* Make the behaviour of Egg Capsules more consistent mechanically regarding the flicky spawning, using the above as one relevant element.
2019-11-13 20:14:08 +00:00
MascaraSnake
aeedb86d8c
Merge branch 'stopclock' into 'master'
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Stop the clock!
See merge request STJr/SRB2Internal!450
2019-11-13 14:39:59 -05:00
MascaraSnake
a6af55717f
Merge branch 'forceskin_bs' into 'master'
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MP Charsel menu fixes
See merge request STJr/SRB2Internal!457
2019-11-13 14:00:11 -05:00
MascaraSnake
6543ac5680
Merge branch 'skinusablua' into 'master'
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Skin UsabLua
See merge request STJr/SRB2Internal!458
2019-11-13 13:59:36 -05:00
MascaraSnake
3f3078b401
Merge branch 'radiomode2' into 'master'
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Radio Mode fixes
See merge request STJr/SRB2Internal!459
2019-11-13 13:58:26 -05:00
MascaraSnake
302e122d64
Merge branch 'map-by-name' into 'master'
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New map command
See merge request STJr/SRB2Internal!424
2019-11-13 13:45:36 -05:00
toaster
02530840e9
Ok, I'm really paying for my hubris. Corrected a faulty optimisation in my fix.
2019-11-13 17:06:54 +00:00
toaster
df87eb664c
I should be more careful when commiting, lmao. (Just a little bit of tying off loose ends for peace of mind.)
2019-11-13 16:59:29 +00:00
toaster
d185eee68f
Typo (my fault).
2019-11-13 16:54:51 +00:00
toaster
f43044d77b
When you have the skin to set to in A_SignPlayer be "next skin", it's possible the initial skin to pick is a not-available character. This commit prevents that.
2019-11-13 16:51:50 +00:00
toaster
28a573fac3
Paper sign tweaks.
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* Add "twinkling" and "landing sounds to paper signpost.
* Fix whitespace on definitions.
* It says locvar2 is unused in the comment for A_SignSpin, but it's used for the "doesn't have a spawnpoint" thing. Make it deathstate instead, so the object doesn't disappear.
2019-11-13 16:33:53 +00:00
Jaime Passos
50fbefe9b3
nevermind
2019-11-13 13:20:55 -03:00
Jaime Passos
4f760c885f
reset rollangle
2019-11-13 13:03:02 -03:00
Jaime Passos
611bd4f8b4
actually,
2019-11-13 13:00:57 -03:00
Jaime Passos
249d563dd6
make S_PLAY_NIGHTS_PULL use A_RollAngle
2019-11-13 12:57:22 -03:00
Jaime Passos
3e759a2b75
rename rollaxis to rotaxis
2019-11-13 12:47:30 -03:00
Jaime Passos
ae630a9a23
Rotation axis (will rename internally later)
2019-11-13 12:36:44 -03:00
toaster
0999bb7678
Update SFX definition to credit VAdaPEGA specifically, given we've made most credits more specific now too.
2019-11-13 15:02:06 +00:00
toaster
a921e9c7d8
* Prevent (extremely unlikely) wraparound of patch frame calculation for the epynomous Radio (sigsegv prevention).
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* Use thinstring for Authors field on the screen.
2019-11-13 13:44:00 +00:00
MascaraSnake
d648a2ad87
Merge branch 'radiomode' into 'master'
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Radio mode
See merge request STJr/SRB2Internal!443
2019-11-13 04:16:38 -05:00
James R
6ee9c029e4
Warn if the first argument is an option
2019-11-12 18:29:42 -08:00
James R
83d31c782b
Get map name from multiple arguments
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(This means you don't need quoting.)
2019-11-12 17:42:54 -08:00
Jaime Passos
24d20d2abb
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-12 21:38:02 -03:00
James R
f7e879da06
So you don't like macros?
2019-11-12 16:10:00 -08:00
Jaime Passos
4acdb54d87
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-12 20:36:06 -03:00
Jaime Passos
9d4f653334
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-11-12 20:28:25 -03:00
MascaraSnake
00b8fc42b0
Merge branch 'a_skullattack-hang' into 'master'
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GFZ3's boss hangs when dodging
See merge request STJr/SRB2Internal!403
2019-11-12 18:25:58 -05:00
Jaime Passos
55a63bbb2a
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-11-12 20:07:59 -03:00
MascaraSnake
9b4d0de22b
Merge branch 'atz-hazards' into 'master'
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Azure Temple Zone hazards, round 2
See merge request STJr/SRB2Internal!437
2019-11-12 18:05:44 -05:00
toaster
f7c5774b7e
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
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# Conflicts:
# src/p_user.c
2019-11-12 21:56:46 +00:00
Jaime Passos
66b009722b
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-11-12 18:26:51 -03:00
MascaraSnake
fae4fb16e9
Merge branch 'internal-md3-vanilla-c' into 'master'
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Internal MD3 merge 2 good riddance glBegin
See merge request STJr/SRB2Internal!362
2019-11-12 15:44:20 -05:00
MascaraSnake
ee58e7d234
Merge branch 'texture-flats-optimization' into 'master'
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Texture flat optimization
Closes #257
See merge request STJr/SRB2Internal!405
2019-11-12 15:42:04 -05:00
MascaraSnake
8f89ad3b72
Merge branch 'jingle-fixes' into 'master'
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Fix some jingle resuming behavior when also changing base level music
See merge request STJr/SRB2Internal!415
2019-11-12 15:41:53 -05:00
MascaraSnake
5346d0b9e7
Merge branch 'titlemap-on-connect' into 'master'
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Render title map on connecting to server screen too (closes #166 )
Closes #166
See merge request STJr/SRB2Internal!416
2019-11-12 15:41:07 -05:00
MascaraSnake
07228e6038
Merge branch 'nonightsbot2' into 'master'
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Properly fix bot showing up in NiGHTS stages (resolves #261 for real).
Closes #261
See merge request STJr/SRB2Internal!417
2019-11-12 15:41:01 -05:00
MascaraSnake
f984c28dd0
Merge branch 'dashmodecut' into 'master'
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Dashmode polish
Closes #266
See merge request STJr/SRB2Internal!418
2019-11-12 15:40:46 -05:00
MascaraSnake
1a023f1bf4
Merge branch 'knuxstuff' into 'master'
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Knuckles changes: the fixes
See merge request STJr/SRB2Internal!428
2019-11-12 15:40:15 -05:00
Jaime Passos
b078b8791a
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-11 14:41:55 -03:00
Jaime Passos
d4bf34b714
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-11-11 14:10:37 -03:00
Jaime Passos
33de0ad0d7
Merge remote-tracking branch 'origin/master' into texture-flats-optimization
2019-11-11 14:05:03 -03:00
MascaraSnake
aefe87f19a
Merge branch 'elementalgoop' into 'master'
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THZ goop and Elemental (Resolve #260 , I hope?)
Closes #260
See merge request STJr/SRB2Internal!419
2019-11-11 11:42:19 -05:00
MascaraSnake
79b6f4247d
Merge branch 'spinny-sign' into 'master'
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Papersprite end signpost
See merge request STJr/SRB2Internal!442
2019-11-11 11:39:56 -05:00