James R
98bcfc7cac
Conflicts e9bbdb8cc3 ef1ca357de
2021-02-27 03:35:38 -08:00
James R
9df5a4b25f
Conflicts a59c03fef 08d087c6b
2021-02-27 03:32:19 -08:00
James R
6cb0e9667d
Conflicts da7e79ac83 d5688f53a0
2021-02-27 03:29:01 -08:00
James R
1ce3a7dd56
Conflicts cb3660331a 031665cdf
2021-02-27 03:26:17 -08:00
James R
0243a31ee4
Merge branch 'dependency-files' into 'master'
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Dependency files
See merge request STJr/SRB2!1407
2021-02-27 05:38:13 -05:00
Sally Coolatta
9d7ec0ab8f
Merge SRB2 next
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Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00
Sally Coolatta
1f082f15e6
Merge SRB2 master
2021-02-27 02:25:14 -05:00
Sally Coolatta
d63b428565
Merge Kart-Public next
2021-02-27 02:16:21 -05:00
Sally Coolatta
176900c7e2
Merge branch 'master' into next
2021-02-27 00:38:43 -05:00
Sally Coolatta
cbe14d74c8
Increase default hint weight
2021-02-26 22:56:59 -05:00
Sally Coolatta
cb655f863c
Reduce object distance by its radius
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Just gives bot hint size a purpose again, even if it's minor.
2021-02-26 22:43:10 -05:00
Lachlan Wright
67b06edf3e
Revert "Merge branch 'player-speed' into 'next'"
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This reverts merge request !1309
2021-02-27 03:38:13 +00:00
Sally Coolatta
03c13052e8
Fix bot hint weighting
2021-02-26 22:37:46 -05:00
Sally Coolatta
b7f8278252
Some asserts in K_DrawPredictionDebug
2021-02-26 22:15:43 -05:00
Sally Coolatta
78592de14f
Since this gets definitely freed by us later, this should probably be PU_STATIC
2021-02-26 22:13:21 -05:00
Sally Coolatta
17de1d5ff3
Don't modify the states table for kartdebugwaypoints or kartdebugbotpredict
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Also makes debugwaypoints fullbright so it's a little easier to see in dark levels.
2021-02-26 21:55:20 -05:00
Sally Coolatta
d2dd562919
Bots shouldn't try to do anything during the camera spin-around intro.
2021-02-26 21:37:14 -05:00
Sally Coolatta
ebaef5d0af
Flip side properly for objects to go towards.
2021-02-26 19:46:52 -05:00
Sally Coolatta
00227ee7f0
Don't ever go too far behind the bot
2021-02-26 19:42:08 -05:00
Sally Coolatta
9f91c2dcdc
Buff the object nudging now that wall detection doesn't step on its toes :)
2021-02-26 19:28:49 -05:00
Sally Coolatta
bbfad3a544
Adjust wall detection
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Wall detection range was doubled, how much the prediction is adjusted was halved. This is a much nicer middle-ground compared to what it was doing before.
2021-02-26 19:04:24 -05:00
LJ Sonic
dc9b2443ce
Merge branch 'debugmode-reborn' into 'next'
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Make DEBUGMODE=1 builds (finally) compile, run and work in netgames
See merge request STJr/SRB2!1405
2021-02-26 17:43:45 -05:00
Riku Salminen
1ecad1cf9c
Disable pausing during score screens in marathon mode
2021-02-26 15:43:53 +02:00
Sally Coolatta
59fa615cc8
Update comment
2021-02-26 06:12:19 -05:00
Sally Coolatta
df13b9fcfa
Show prediction's radius on the prediction debugger
2021-02-26 05:58:33 -05:00
Sally Coolatta
c7e061155a
Add weighting system back into prediction nudging
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Simply adds the same object to the list several times. Necessary because otherwise rings are over-prioritized.
2021-02-26 05:44:57 -05:00
Sally Coolatta
dc1fbb2e9a
Fix bug that caused bots to go into ring debt a lot
2021-02-26 05:42:59 -05:00
Sally Coolatta
ffaa4e2aa2
Differentiate between which side an object is on
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This means that if there's objects on both sides of the bot, then the tie is broken by which side has the most objects. Before, it would average out to the middle, so they wouldn't swerve at all, which is kind of stupid for rings, but can ruin the bot's performance for dodging items & players especially!
2021-02-26 04:26:50 -05:00
Sally Coolatta
6142963ff9
Add minimum distance to prediction
2021-02-26 03:30:52 -05:00
Sally Coolatta
7eac54a749
Adjust nudging to values that feel nice
2021-02-26 03:21:33 -05:00
Sally Coolatta
0fb97a1b16
Use the proper variable for the average position
2021-02-26 02:50:20 -05:00
Sally Coolatta
4b158c44cd
Add debug command to show the bot's prediction
2021-02-26 02:41:41 -05:00
Sally Coolatta
43a92892e9
New turning towards objects style
2021-02-26 01:58:13 -05:00
Sally Coolatta
5ac116dc12
Don't use rings during POSITION
2021-02-26 00:31:13 -05:00
Sally Coolatta
a4b673705a
Merge branch 'master' into bots-brake-earlier
2021-02-26 00:29:48 -05:00
Sally Coolatta
317dfe5ae0
Bots brake earlier
2021-02-26 00:24:29 -05:00
Jaime Ita Passos
c1beb1f384
Revert accidental push
2021-02-25 20:17:27 -03:00
Jaime Ita Passos
26db5a096c
Update README
2021-02-25 19:49:37 -03:00
Jaime Ita Passos
6d17b48838
[Meta] Change branding
2021-02-25 19:49:34 -03:00
LJ Sonic
412be3f5c5
Fix sector tags being signed in Lua
2021-02-25 23:41:43 +01:00
Sal
d2213c21a5
Merge branch 'bot-removal-overrun' into 'master'
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Fix crash when reducing kartbot
See merge request KartKrew/Kart!399
2021-02-25 02:34:42 -05:00
Sal
fa5ef9ed58
Merge branch 'kickstartaccel' into 'master'
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Acceleration Kickstart
See merge request KartKrew/Kart!398
2021-02-25 02:34:32 -05:00
James R
e4226c9ff9
Fix crash from trying to remove the 17th player when removing bots
2021-02-22 18:17:50 -08:00
toaster
879c821d18
Demo-sync weaponpref data, which just includes kickstartaccel right now.
2021-02-22 12:58:03 +00:00
toaster
a43a762b46
Instead of hacking ticcmd generation, add/modify helper functions acting as intermediaries that add the necessary changes.
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* Introducing K_GetKartButtons(player_t), for adding false presses to.
* K_GetForwardMove(player_t) takes kickstarting into account, and is now applied to engine sound generation too.
* BT_REALACCELERATE has been deleted.
2021-02-22 12:21:48 +00:00
Sal
5d1ed4074c
Merge branch 'flashingfoolishness' into 'master'
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Flashingtics Foolishness
See merge request KartKrew/Kart!397
2021-02-21 20:44:18 -05:00
toaster
cce4165f35
After discussing with Oni, adjust the coordinates for the accel kickstart indicator.
2021-02-21 21:37:56 +00:00
Zwip-Zwap Zapony
603fa7da4e
Fix OpenGL V_DrawCroppedPatch
2021-02-21 22:16:38 +01:00
toaster
75b53bbb52
Don't delete your kickstartaccel if you cross the finish line and the bot driver takes over.
2021-02-21 18:20:44 +00:00
toaster
56d0a6e43d
Bunch of changes to how the Kickstart Acceleration icon is rendered.
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* Display even if the player (or Lua) has disabled the speedometer.
* Support splits all the way up to 4p.
* Abstract out to a function that could hypothetically display more accessibility-related icons down the line.
2021-02-21 18:12:27 +00:00