mazmazz
5197f69c6f
Refactor to SetMusicPosition, GetMusicPosition
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# Conflicts:
# src/lua_baselib.c
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 02:10:46 -04:00
mazmazz
45581b263b
S_MusicName copy music_name to new buffer (is this ok?)
2018-08-15 02:07:51 -04:00
mazmazz
3da9a9c4d0
Support mflags and looping in MusicChange hook
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# Conflicts:
# src/lua_hook.h
2018-08-15 02:07:33 -04:00
mazmazz
183f94091b
Implemented MusicChange lua hook
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# Conflicts:
# src/lua_hook.h
# src/lua_hooklib.c
2018-08-15 02:06:43 -04:00
mazmazz
7eabad83a1
Another loop fix to resolve music_bytes not resetting on non-looppoint tracks
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 02:03:04 -04:00
mazmazz
58727a3bba
SDL mixer: Fix no looping bug when changing song position
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 02:02:33 -04:00
mazmazz
ca3ceb30b9
S_MusicName, S_MusicExists, S_PauseMusic lua, S_ResumeMusic lua
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# Conflicts:
# src/lua_baselib.c
2018-08-15 02:01:34 -04:00
mazmazz
10f989f906
Implement I_MIDIPlaying, I_MusicPlaying, I_MusicPaused in other targets
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# Conflicts:
# src/nds/i_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:59:01 -04:00
mazmazz
6841f90562
Use Mix_PausedMusic instead of our own music_paused flag in SDL2/SDL1.2 I_MusicPaused
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:55:49 -04:00
mazmazz
de4d4e87e1
Implement I_MusicPaused in SDL2, SDL1.2, and FMOD; console and lua commands
...
# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:55:03 -04:00
mazmazz
0f5a7e43a1
Fix SDL music counter pause issue
2018-08-15 01:54:17 -04:00
mazmazz
01eeefded7
Remove MUSICPOS command, can be done in lua
2018-08-15 01:53:59 -04:00
mazmazz
53c176e922
Add S_MidiPlaying and S_MusicPlaying via I_MIDIPlaying and I_MusicPlaying
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:53:45 -04:00
mazmazz
9604fe2e22
MUSICPOS console command
2018-08-15 01:52:35 -04:00
mazmazz
e2c40e63cf
Lua PositionMusic switch to UINT32
2018-08-15 01:52:20 -04:00
mazmazz
ffa2bfcd22
Lua PositionMusic/GetPositionMusic and console TUNES position
2018-08-15 01:50:19 -04:00
mazmazz
ed83e09616
Lua funcs MidiPlaying/MusicPlaying
2018-08-15 01:44:11 -04:00
mazmazz
44c3928d82
Add S_MidiPlaying and S_MusicPlaying via I_MIDIPlaying and I_MusicPlaying
...
# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:43:51 -04:00
mazmazz
d23d77754e
Fix SDL music position getting; dummy out position methods for MIDI
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# Conflicts:
# src/sdl/mixer_sound.c
# src/sdl12/mixer_sound.c
2018-08-15 01:42:15 -04:00
mazmazz
6d82e03710
SDL fix for I_SetSongPosition
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:40:54 -04:00
mazmazz
55ef2d1d20
Change get/set music position to UINT32 parameter, milliseconds
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# Conflicts:
# src/d_netcmd.c
# src/lua_baselib.c
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:40:20 -04:00
mazmazz
f8f71422ca
Initial attempt for get/set song position
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* Declared I_SetSongPosition, I_GetSongPosition
* Implemented S_PositionMusic and S_GetPositionMusic
* Exposed in console TUNES and lua
* Implemented set position in SDL, SDL12, WIN32
* Implemented get position in WIN32
# Conflicts:
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:38:06 -04:00
mazmazz
6ec3aa337c
Checkpoint: Force Egg Capsule time at 60 tics
2018-08-15 00:59:29 -04:00
mazmazz
fd725050d0
Attempt 1: Guesstimate sphere pop rate and use that as the Capsule handling duration
2018-08-15 00:32:48 -04:00
mazmazz
9371441008
Nights capsule faster attract timing
2018-08-14 19:48:18 -04:00
mazmazz
60df69d04c
capsule->extravalue2 tic timer
2018-08-14 19:21:32 -04:00
mazmazz
af2fb1ef97
Merge branch 'nights-dronebox' into nights-ideyaspawn-dronebox
...
# Conflicts:
# src/p_inter.c
2018-08-14 18:08:51 -04:00
mazmazz
9129f17ab0
Look for two anchorpoints if player has two Ideyas
...
* Undid "optimization" of checking player->exiting first because the last Ideya's orbit won't be adjusted
2018-08-14 17:48:14 -04:00
mazmazz
0838a81dd9
Ideya fixes when a player has more than one Ideya
...
# Conflicts:
# src/p_inter.c
# Conflicts:
# src/p_inter.c
2018-08-14 17:28:51 -04:00
mazmazz
0a110d9ef4
Ideya fixes when a player has more than one Ideya
...
# Conflicts:
# src/p_inter.c
2018-08-14 17:21:49 -04:00
toaster
c331432c46
Merge branch 'sonicitems' into encore
2018-08-14 22:17:11 +01:00
toaster
3e96e8417a
Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems
2018-08-14 22:16:55 +01:00
toaster
2b56446cb9
Hide non-splitscreen number for natural quantities of orbinaut spikeball.
...
Also, minor code tweaks.
2018-08-14 22:16:33 +01:00
mazmazz
fe37d1e3e0
Ideya fixes when a player has more than one Ideya
2018-08-14 17:13:23 -04:00
mazmazz
a49aa9babe
Fix bonus time quirk where lines are run if player->marebonuslap is 0
...
* Bonus laps start at 1, so if a line is looking for bonus laps, they should only be run at >= 1.
2018-08-14 16:08:21 -04:00
mazmazz
6ba6454056
Comments
2018-08-14 14:57:58 -04:00
mazmazz
d321ec83e1
Fix issue where player cannot destroy the NiGHTS Capsule if they have not transformed to NiGHTS
2018-08-14 14:18:18 -04:00
SeventhSentinel
e6021a1e8d
Flashing diff change
2018-08-14 13:15:33 -04:00
mazmazz
9452c02ca1
Fix Capsule Entrance exec firing repeatedly
2018-08-14 12:48:00 -04:00
mazmazz
b1368078c6
Make Bonus Time Start executor into a general Egg Capsule Touch executor
...
* Entrance/exit flags
* Enough/not-enough-rings flags (with "doesn't matter" line option)
2018-08-14 12:00:37 -04:00
mazmazz
35bcf200be
Alternate take on pre-blowup: Do it on first touching tic, instead of first ring pop
...
* Use MT_EGGCAPSULE extravalue2 for tic timer
2018-08-14 11:41:10 -04:00
mazmazz
3a3976bd71
Make LE Ring triggers accept spheres for NiGHTS levels
2018-08-14 11:10:10 -04:00
mazmazz
e399d08d76
Add ML_BOUNCY flag to Bonus Time executor to execute BEFORE the capsule is destroyed and player has enough spheres
2018-08-14 10:48:50 -04:00
toaster
bb3bb48fe6
* Disable inverting on encore level select pictures at unanimous request of last night's netgame.
...
* Also, correct their alignment in y_inter.c.
2018-08-14 15:32:17 +01:00
toaster
7b36e29cf9
Merge branch 'sonicitems' into encore
2018-08-14 15:25:38 +01:00
toaster
ef03450ef6
Odds and ends of bugfixing and polish.
...
* Flashing Eggman-hit players.
* Fix typo with Rocket Shoe item bar, and make it extensible for potential future purposes since I was fiddling with it anyways.
* More complete playerarrow visuals for various items.
* Eggman fake (and debug) item get sounds.
2018-08-14 15:23:38 +01:00
mazmazz
a2883009ed
Preproc comment out Y_SetLinkBonus because unused
2018-08-14 10:20:56 -04:00
mazmazz
4f5ca26ce5
Attach fade_t thinker to proper control sector upon savegame load
2018-08-13 22:17:58 -04:00
mazmazz
b658598a96
Whitespace
2018-08-13 22:10:16 -04:00
toaster
09c1003d03
Merge branch 'sonicitems' into encore
2018-08-13 22:59:38 +01:00