Only prohibits when there's a valid stepdown if the object is on a sloping surface.
Fixes Mega Aqua Lake without breaking Water Palace or a modified Nova Shore (after addition of an extra downward slope)
Only prohibit if slope surface is TOO different along the direction of movement, rather than even slightly different across any axis.
Fixes MK's indev Mirage Saloon
- When selecting follower category, initial follower category is now the category of your last used follower (or None)
- More C/Extra button functionality:
- Profile selection: Toggle between your last used profile and guest
- Follower category: Toggle between category of your last selected follower and None
- Follower: Return to category selection and hover over None (flows seamlessly into above option)
- Fixes defaulting to follower id 0 (previously chao, currently hot robo) when joining a server without going through the menu flow
- No need to store TWO names for a follower, so save a little memory
- Should make it easier to add unlockable followers later
- Followers now have categories, definable in SOC
- New character select step: Follower category
- "None" is a category, just skips straight to Follower None
- Select a category to go to the previous regular follower selection step
- Press the C/Extra button to reset a character select step to its "default"
- Character: Center the character in the engine class (goes from [0,1] to [1,1], etc)
- Character alts: Centers the "primary" alt (prefers Eggman over Eggrobo)
- Skincolor: Centers the character's prefcolour
- Follower category: Centers on the "None" option
- Follower: [CURRENTLY NO BEHAVIOUR]
- Followercolor: Cycles between follower's defaultcolour, "Match", and "Opposite"
- Use default colours for followers when not select(ing/ed) follower colour, to match character selection
- Adjust offsets in general, including a rework bobbing handling, so there isn't a huge variance in follower position on-screen
- Move followers to draw in front of several elements, including the "A/B/C/D PLAYER" text and the rotatey wheel so you can actually see them
- Also applies to player: Don't mirror between sides of the screen - instead, rotate the virtual player object, so asymmetrical details aren't lost!
- Player-specific: Animate when READY !! to simlate starting your engine.
Flattened due to changes between the code base including renamed functions.
Also renames CL_LEGACYREQUESTFAILED to the more specific CL_DOWNLOADFAILED.
Originally written by x.organic, flattened rewrite due to massive changes between RR and SRB2Kart codebase
Notable changes:
- p_adding_file has been reworked into partadd_earliestfile to allow for final setup to use
- much like the public version required removing TEXTURE SOCs, this one required removing Flats support from ANIMDEFS