toaster
1adceb858c
Mario brick blocks are likely to always have square sectors dividing seperate bricks, so allow them to be busted individually.
2020-01-10 11:43:41 +00:00
James R
f1712f2cd8
Merge branch 'rollout_consistency' into 'next'
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Rollout Rockonsistency
See merge request STJr/SRB2!655
2020-01-09 16:20:34 -05:00
Alam Ed Arias
f267f7bb3e
whitespace cleanup
2020-01-09 16:19:12 -05:00
toaster
4f77e1e99b
Allow Rollout Rocks that are being ridden to:
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* Break bustable FOFs like pushables.
* Activate pushable-counting executor activators.
* Get pushed by currents/wind.
This takes advantage of the previously-existing hack relating to objects with MF_PUSHABLE infotable (but not active) flags and a nonzero fuse, which is used as the condition to group this under (rather than MT_ROLLOUTROCK specific fuckery).
Thanks to the bug report submitted by our kirbs pal for getting me off my ass this evening.
2020-01-08 22:36:29 +00:00
MascaraSnake
ce7a1b289f
Merge branch 'next' of git.magicalgirl.moe:STJr/SRB2 into next
2020-01-08 08:43:55 +01:00
MascaraSnake
3a6614409b
Fix a condition in the flame jet thinkers I accidentally messed up
2020-01-08 08:43:36 +01:00
James R
cea03e4256
Merge branch 'dashmode-tweaks' into 'next'
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Dashmode tweaks
See merge request STJr/SRB2!646
2020-01-08 01:10:44 -05:00
lachwright
1811a2a34d
Dashmode tweaks:
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- Remove the ability for non-SF_MACHINE players in dashmode to break spikes and monitors
- Replace instances of dashmode magic numbers with dashmode constants
- Add dashmode constants to dehacked.c
2020-01-07 15:38:48 +08:00
Tatsuru
30683f5bdd
ifdefs make indenting confusing
2020-01-07 01:24:04 -03:00
Tatsuru
a50549aa7c
Don't fuck with the fuse if it's negative
2020-01-05 23:41:22 -03:00
Tatsuru
ce45746d02
No comments
2020-01-05 23:19:52 -03:00
Tatsuru
89eda2fa9b
:amybruh:
2020-01-05 23:18:38 -03:00
Jaime Passos
12068930b2
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
2019-12-30 12:09:45 -03:00
MascaraSnake
8d561a20c1
Merge branch 'kill-zshift' into 'next'
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Eliminate all unnecessary uses of ZSHIFT
See merge request STJr/SRB2!580
2019-12-29 08:35:52 -05:00
Jaime Passos
bd28daea02
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
2019-12-28 21:39:38 -03:00
Jaime Passos
63132da7e0
Rename GTR_MATCHEMERALDS to GTR_POWERSTONES.
2019-12-28 19:49:34 -03:00
lachwright
65c5f7f571
Remove MF_NOTHINK from join-breaking referenced objects
2019-12-29 03:01:09 +08:00
MascaraSnake
82d21224cf
Merge branch 'next' into kill-zshift
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# Conflicts:
# src/p_mobj.c
2019-12-27 08:11:04 +01:00
Jaime Passos
070adb4191
Merge remote-tracking branch 'origin/next' into rotsprite2
2019-12-26 20:27:29 -03:00
James R
599477061a
Merge branch 'gametype-clownery' into 'next'
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Custom gametypes
See merge request STJr/SRB2!566
2019-12-26 18:08:41 -05:00
Monster Iestyn
3bafa90b7a
Fix mixed declaration-and-code compiling error
2019-12-26 21:59:09 +00:00
Alam Ed Arias
dc1f97e634
Merge branch 'next' into mobjthinker-refactoring
2019-12-26 14:50:35 -05:00
Alam Ed Arias
97b5d2449c
Merge branch 'next' into gametype-clownery
2019-12-26 14:48:04 -05:00
Alam Ed Arias
19379a0a68
Merge branch 'kill-zshift' of git.magicalgirl.moe:STJr/SRB2 into kill-zshift
2019-12-26 14:43:03 -05:00
MascaraSnake
015f3a36d2
Make P_RespawnSpecials call P_SpawnMapThing instead of trying to do everything itself
2019-12-26 20:13:56 +01:00
Alam Ed Arias
5089b93e4c
Merge branch 'next' into kill-zshift
2019-12-26 12:49:04 -05:00
Alam Ed Arias
64792ab9fd
ISO C90 fixup
2019-12-26 12:44:47 -05:00
Alam Ed Arias
c1b52069e3
cleanup buildbot error
2019-12-26 12:27:15 -05:00
James R
12f0e584b2
Correct the check for rings on thing 604 - 607
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The original code used a switch case, not AND 1. :V
2019-12-25 15:23:19 -08:00
MascaraSnake
c4a6424642
P_FlagFuseThink: Use mt->z instead of mt->options >> ZSHIFT
2019-12-25 11:17:57 +01:00
MascaraSnake
27361fbf43
P_MovePlayerToSpawn: Use mthing->z instead of mthing->options >> ZSHIFT
2019-12-25 10:59:12 +01:00
Jaime Passos
42c71d3f42
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-25 06:09:00 -03:00
MascaraSnake
1db2f6447d
Use mthing->z instead of mthing->options >> ZSHIFT in particle generator setup
2019-12-25 09:46:09 +01:00
MascaraSnake
07ec13b309
P_MobjThinker: Separate fuse handling into its own function
2019-12-25 00:36:24 +01:00
MascaraSnake
8647d2784b
P_MobjThinker: Separate MF2_FIRING handling into its own function
2019-12-25 00:18:12 +01:00
MascaraSnake
14086ce86d
Continue cutting up P_MobjThinker into multiple functions
2019-12-25 00:14:53 +01:00
Jaime Passos
31eeb90056
Merge remote-tracking branch 'aaaaaaaa/next' into gametype-clownery
2019-12-24 17:55:46 -03:00
MascaraSnake
caa0800213
P_MobjThinker(): Separate scale thinking and scenery thinking into their own functions
2019-12-24 21:07:55 +01:00
Jaime Passos
debacf34bb
Turn the babysitting deterrent into its own rule.
2019-12-24 16:30:18 -03:00
MascaraSnake
418cc50bbc
Fixed missing break in offset handling for horizontal springs
2019-12-24 13:01:17 +01:00
MascaraSnake
a4adb0d873
Fixed missing break in offset handling for horizontal springs
2019-12-24 12:58:12 +01:00
MascaraSnake
464a476a54
Move bonus time handling into new function P_SetBonusTime()
2019-12-24 12:52:43 +01:00
MascaraSnake
dac9014786
Allow P_SpawnItemRow to spawn different item types in the same row
2019-12-24 12:47:44 +01:00
MascaraSnake
68238107f8
Allow P_SpawnItemCircle to spawn arbitrary mobjtypes (will be used in UDMF)
2019-12-24 12:38:16 +01:00
MascaraSnake
1d6e6b7072
Allow P_SpawnItemRow to spawn arbitrary mobjtypes (will be used in UDMF)
2019-12-24 12:19:13 +01:00
MascaraSnake
cb4fbaa596
Separate P_SpawnHoopsAndRings into different functions:
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-Hoops are spawned in P_SpawnHoop
-Item patterns are spawned in P_SpawnItemPattern
-Ring-like items are spawned normally via P_SpawnMapThing
-Bonus time items are spawned via P_SpawnBonusTimeItem, which is a wrapper for P_SpawnMapThing
2019-12-24 10:50:49 +01:00
Jaime Passos
8405dc4c07
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-23 23:08:16 -03:00
MascaraSnake
7dc370d786
Replaced functions for spawning premade rows of rings with a function for spawning a generic row of rings (groundwork for UDMF)
2019-12-24 00:10:29 +01:00
MascaraSnake
1809cb8e82
Turn size and number of items for item circle into function parameters (in preparation for UDMF)
2019-12-23 22:58:58 +01:00
MascaraSnake
c52edb6eff
Turned nightsreplace into a macro so we have don't have to keep dragging it along as a function parameter
2019-12-23 21:35:03 +01:00