Commit graph

171 commits

Author SHA1 Message Date
Sally Cochenour
774c85d660 Rudimentary item usage code 2020-03-29 19:56:05 -04:00
Sally Cochenour
7f1d55421a Merge branch 'master' into new-items 2020-03-22 14:23:51 -04:00
Sally Cochenour
9de1e535f2 More complete flame shield rework 2020-03-19 01:35:31 -04:00
Sally Cochenour
10c625b42e Start on flame shield rework 2020-03-18 02:38:02 -04:00
TehRealSalt
674c0aec17 Merge branch 'master' into new-items 2019-10-24 10:08:37 -04:00
TehRealSalt
3c407d971e Rudimentary wrong way 2019-10-22 17:27:06 -04:00
TehRealSalt
e7d0fde5fd Merge branch 'master' into sal-waypoints 2019-10-15 21:34:41 -04:00
TehRealSalt
d1c20c2a5a Don't allow finish lines to be hit multiple times per tic 2019-10-15 21:30:23 -04:00
TehRealSalt
bc3f0568ee Merge master 2019-09-27 23:09:54 -04:00
TehRealSalt
06d27ae36e Merge branch 'master' into fortnite 2019-09-27 06:36:11 -04:00
TehRealSalt
9d8cb5247a Special effects!
Tire grease waves, colored stars
2019-09-23 03:15:08 -04:00
TehRealSalt
b8a752e40a Merge master 2019-09-18 21:47:11 -04:00
TehRealSalt
d3f1b4f82c Greased horizontals 2019-09-12 02:01:30 -04:00
Sryder
49a8b0ac38 Add player's nextwaypoint to the player struct
Network synchronised(?) nextwaypoint in player struct
Make the waypointheap actually a heap and not allocate memory for every individual waypoint.
No need to store id in the waypoint struct, since it can be gotten from the waypointheap now.
2019-06-16 17:58:28 +01:00
Sryder
530214aa87 Remove now unused waypoint player variables. 2019-06-15 17:04:16 +01:00
Sryder
4dfd81568d Get distance to finish line using waypoints/pathfinding.
Update player position using distance from finish line.
Minor Bug: At the start of a race for a split second the leading players will be last.
Proposed Fix: Start on lap 0 and Force a lap count update when crossing the finish line
2019-06-14 23:55:10 +01:00
TehRealSalt
189c2d06fd Merge branch 'rings' into new-items 2019-05-29 22:17:51 -04:00
TehRealSalt
e8edfb03fb Merge branch 'master' into rings 2019-05-29 22:15:05 -04:00
TehRealSalt
127935edc2 New papersprite sparkle effect 2019-05-27 00:03:02 -04:00
Latapostrophe
ccd0ec96a4 let angle be changed while spun out and boosting 2019-05-25 13:08:38 +02:00
TehRealSalt
99ed66ac46 Bubble Shield, Flame Shield changes 2019-05-21 01:01:29 -04:00
TehRealSalt
4e5fdc1fa2 Merge branch 'rings' into new-items 2019-05-14 23:12:49 -04:00
TehRealSalt
933ca5c3a4 Add an array for unsynced, HUD animation variables
Reduces the size of kartstuff_t, and makes it easy to add even more HUD animations. Fixes viewpoints being wonky for rings.
2019-05-12 14:33:18 -04:00
TehRealSalt
c2a07b486b Add Flame Shield 2019-05-11 15:20:06 -04:00
TehRealSalt
ecaf14a76b Grow no longer has a speed boost, but no longer holds the item box hostage
It can now be moved over to "mid-tier" instead of the end. Flame Shield will be taking its place as the "situational but powerful speed-up/offense combo item"
2019-05-10 17:04:30 -04:00
TehRealSalt
3d129ad4ca Merge branch 'v1' into rings 2019-05-06 23:54:20 -04:00
TehRealSalt
e087d18402 Cooler afterimages
Players afterimages have been colorized & flicker, ala Sonic Advance 2. The number of afterimages you get extends with how many boosts you have stacked.

Item afterimages have also been given a basic colorization.
2019-05-04 21:04:06 -04:00
TehRealSalt
e59a7175be Fix skin shit 2019-05-02 00:39:49 -04:00
TehRealSalt
3b352bceea Better SPB ring locking
Now triggers when locked on instead of when out, and has a temporary HUD colorize animation when ring pickup is locked.

also:
- SPB spawns rings more frequently
- There's only a chance for Super Ring while in debt if you mashed at all
- Added Battle fallback items when alone, for the future Break the Capsules
2019-04-09 13:11:55 -04:00
TehRealSalt
ed0267d7d8 Various more tweaks
- Ring attraction is now much more preformant. Instead of each ring checking for all players for a shield & then doing a distance check, players with an attraction shield already will do a blockmap check around them for rings.
- Draft leeway period is longer, from 10 tics to 1 second
- During the draft leeway period, your draft sparkles will still be attached to the last player you drafted, but transparent
- Scale drafting speed requirements, distances, and visuals with player scale instead of map scale. While shrunk, this will make it so you need to be closer to draft, but don't need to be moving as fast.
2019-04-08 14:30:27 -04:00
TehRealSalt
e3434cf724 Merge branch 'doubled-boost' into draft 2019-03-14 19:45:33 -04:00
TehRealSalt
f2bbcbefa2 Drafting 2019-03-14 19:43:58 -04:00
TehRealSalt
40093a9213 Merge branch 'master' into rings 2019-03-12 01:27:11 -04:00
fickleheart
e536252a8a Merge remote-tracking branch 'remotes/internal/upsidedown-brain' into HEAD
# Conflicts:
#	src/k_kart.c
#	src/p_mobj.c
2019-03-11 21:59:45 -05:00
wolfs
f4947820e4 Merge branch 'maxskins-bump' into 'next'
Bump MAXSKINS to 128 + Clean up skin struct

See merge request KartKrew/Kart-Public!82
2019-03-11 19:28:16 -04:00
TehRealSalt
6aa55bdbe2 Merge remote-tracking branch 'kartpublic/next' into fortnite 2019-03-11 13:49:12 -04:00
TehRealSalt
0f4fd73533 Try out boost stacking 2019-03-11 12:00:39 -04:00
wolfy852
19e515d439 Kill all skin flags but SF_HIRES 2019-03-09 23:18:55 -06:00
TehRealSalt
db8f23561d Minor (but important!) polishing
- Thunder Shield now attracts rings
- Colorize the ring counter at max yellow
- Rings in the collecting animation are considered for determining if you can't pick up rings anymore, preventing a LOT of rings being deleted from the map over time.
- Flung rings don't lose speed over time anymore
- Flund rings last way longer
- Using rings is much less touchy (holding the button from before an item roulette will let you continue using them until you let go, using certain items won't make you use a couple rings afterwards)
- 0 rings is now counted as debt when getting hit, making debt easier to get out of (getting hit by a spike now would put you at -2 instead of -5)
- Move Super Ring toward the end of the item (so I don't have to modify gfx.kart to fix dropped items)
2019-03-09 04:33:46 -05:00
TehRealSalt
74a757ad69 Merge remote-tracking branch 'kartpublic/next' into rings 2019-03-07 21:31:45 -05:00
TehRealSalt
129268121d Added rings. 2019-03-07 17:11:31 -05:00
wolfy852
ddc296575f Fix my fuckups
Not fond of what I did in P_CanRunOnWater but it at least carries the desired effect...
2019-03-06 22:28:06 -06:00
wolfy852
2850ca17df Kill SF_RUNONWATER 2019-03-06 22:02:56 -06:00
Sally Cochenour
12dd8e49c0 Merge branch 'next' into minor-item-tweaks 2019-02-22 19:30:52 -05:00
James R
f8928300ec Rename splitscreen member to something more meaningful 2019-02-22 15:57:44 -08:00
Sally Cochenour
de6c99c9fb Grow cancel
Needs item table changes to make it less OP
2019-02-21 17:04:58 -05:00
Latapostrophe
2b47818d66 Fix respawning in reverse gravity 2019-02-18 14:00:36 +01:00
james
76f2df2c40 Expose splitscreenplayer (from Got_AddPlayer) as splitscreen in player_t 2019-02-16 23:25:50 -08:00
Sally Cochenour
b2d2d64323 Merge branch 'master' into fortnite 2019-02-04 20:01:20 -05:00
Sally Cochenour
3d64a98684 Merge branch 'next' into ingame-player-cap 2019-02-03 17:23:50 -05:00