toaster
4c0077e07c
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into conditions-cascading
2023-03-19 13:01:06 +00:00
Sally Coolatta
62dd76dbcd
Use a modified ACSVM to support 10 arg linedefs
2023-03-14 08:03:19 -04:00
Sally Coolatta
00063307bc
Add TimeAttack ACS function
2023-03-14 08:03:18 -04:00
Sally Coolatta
e4a6124805
Add BreakTheCapsules ACS function
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Returns true or false if the map is being played in Break the Capsules or not.
2023-03-14 08:02:58 -04:00
Sally Coolatta
28354ec70e
SetLineRenderStyle ACS function
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SetLineRenderStyle(int tag, int blend, int alpha)
Changes the blend mode and transparency of a linedef. Requires new compiler config for the blend mode constants.
2023-03-14 08:02:58 -04:00
toaster
d2c36c952a
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into conditions-cascading
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# Conflicts:
# src/k_grandprix.c
# src/k_grandprix.h
2023-03-07 19:37:46 +00:00
toaster
4802f96249
UCRP_TRIGGER: Convert to roundconditions_t
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- Previously was extern scope UINT32 for all players, but this permits one player in a netgame taking a secret path while others don't.
- Attempted to make user-specifiable string, but while I can undo the effects of strtok for the condition, I cannot undo the effects of strupr - so it's disabled for now until we come up with a more robust and hopefully direct system.
- Also removed some old SRB2-originated assumptions that you couldn't unlock anything in multiplayer from the unlocktrigger system.
2023-03-07 00:03:41 +00:00
Sally Coolatta
c4525a61a2
Add results screen
2023-03-03 17:30:35 -05:00
Sally Coolatta
0f9f10d90f
Add PodiumPosition ACS function
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Returns the best position of all non-CPU players.
2023-03-03 16:10:04 -05:00
Sally Coolatta
9073d5bd17
Add CameraWait ACS function
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Pauses a script until the tagged camera has no more waypoints to follow.
2023-03-03 16:10:03 -05:00
James R
eab22f645c
Merge branch 'titlecard-cecho' into 'master'
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Titlecard CEcho
See merge request KartKrew/Kart!952
2023-03-01 17:21:13 +00:00
James R
70cd31e04d
ACS: include required C++ headers
2023-02-22 03:20:47 -08:00
James R
3e9b2e45e5
ACS: include libraries headers before any game headers
2023-02-22 03:20:47 -08:00
Lat
9f1e5d08c2
Allow multiple lines in titlecard cecho, overwrite cecho in ACS instead of making a new action
2023-02-21 20:56:45 +01:00
Lat
d755d6edb9
Titlecard CEcho
2023-02-21 16:16:34 +01:00
Sally Coolatta
8932ab4e91
Fix off-by-one in CallFunc_SetLineTexture
2023-02-12 17:04:51 -05:00
Sally Coolatta
bc3d9d9cf7
Add string comparison funcs for ACS
2023-01-07 03:09:41 -05:00
Sally Coolatta
345e7f83b0
Copy first mapthing tag to their mobjs
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Allows the ThingCount and ThingSound ACS functions to fully work now, and adds significantly more possibilities for scripting later.
2023-01-01 17:07:46 -05:00
Sally Coolatta
a602530811
Add ACS functions that can replicate line triggers
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PlayerTeam, PlayerRings, PlayerScore, CountEnemies, CountPushables, HaveUnlockableTrigger, HaveUnlockable, PlayerSkin, GetObjectDye, PlayerEmeralds, PlayerLap, LowestLap, and EncoreMode
2022-12-31 16:02:55 -05:00
Sally Coolatta
8eef5efa95
Fully port the ACS integration to C++
2022-12-23 04:38:05 -05:00