Commit graph

17058 commits

Author SHA1 Message Date
Sally Coolatta
362c98e5d6 Add blue sphere meter 2020-10-23 02:42:04 -04:00
Sally Coolatta
69e4a1c59f Blue sphere jiggle physics 2020-10-22 22:15:07 -04:00
Sally Coolatta
f5788b34e6 Fix players not being able to turn in certain scenarios 2020-10-22 21:25:40 -04:00
Sryder
d311242a6e Support for additive/subtractive translation maps on FOFs and Polyobjects
Polyobjects set translucency to 11 for additive, and 12 for subtractive
FOFs using the regular translucency settings set the top texture to #900 for additive, and #901 for subtractive
2020-10-22 23:13:51 +01:00
Sally Coolatta
344acfece2 Make laser transparent before it's active 2020-10-22 17:51:18 -04:00
Sally Coolatta
9ad88cdfa9 Add center point mobj, polish the visual a bit more, reduce the speed that the barrier shrinks 2020-10-22 17:38:06 -04:00
Sryder
4a10861669 Additive/Subtractive translation map support on midtextures 2020-10-22 22:27:14 +01:00
Sally Coolatta
7430df5f4f Fix time limit, make overtime kill you instantly and close in faster, remove minimum radius
Radius SHOULD be doubled to 8192 to be reasonable... but something gets severely messed up, makes me MAD
2020-10-22 05:36:36 -04:00
Sally Coolatta
7ce53ac104 Add blue spheres
Doesn't have animations, and doesn't have stat-specific buffs. But it's already a massive improvement
2020-10-22 02:52:33 -04:00
Louis-Antoine
4313f248a5 Fix unfortunate typos 2020-10-22 00:08:06 +02:00
Louis-Antoine
eda92f3f2a Only invoke the Lua API for mobj hooks that need it 2020-10-21 22:48:00 +02:00
James R
eae76ee759 Reset wait period for COM_BufInsertText 2020-10-21 12:34:26 -07:00
Louis-Antoine
bd9a89c82a Kick clients that fail to catch up with server gamelogic 2020-10-21 20:25:29 +02:00
James R
f99cdc6b99 Add CV_Set, CV_SetValue, CV_StealthSet, CV_StealthSetValue and CV_AddValue to Lua
CV_SetValue merged with CV_Set (same with CV_StealthSetValue and CV_StealthSet).
2020-10-20 16:08:34 -07:00
GoldenTails
e7b3e2598d Add i_threads.h too 2020-10-20 15:58:34 -05:00
GoldenTails
0fb69e75e1 Add multithreading option for CMake 2020-10-20 15:44:01 -05:00
Steel Titanium
3f50b92ee2 Fix G_GhostTicker crashing trying to read netvars as ghost data
Also fixed possible issue with incorrectly reading the demo pointer due to the wrong type being passed to sizeof in G_ConsGhostTic
2020-10-19 20:20:08 -04:00
Sryder
b341cacb0a Subtractive translation map 2020-10-19 11:57:12 +01:00
James R
b84c45acaa Merge branch 'model-fallback' into 'next'
Model fallback

See merge request STJr/SRB2!1167
2020-10-18 16:52:42 -04:00
James R
e10e4d79c3 Merge branch 'bustflags' into 'next'
Bustable Wall and Floor flags.

See merge request STJr/SRB2!1163
2020-10-18 16:42:15 -04:00
Hannu Hanhi
45611033c3 Remove leftover commented code from previous commit 2020-10-18 23:04:01 +03:00
James R
f34a761d48 Merge branch 'perfstats' into 'next'
Performance stats

See merge request STJr/SRB2!1186
2020-10-18 15:33:20 -04:00
James R
a444304f55 Merge branch 'sw-findplane-opt' into 'next'
R_FindPlane optimization

See merge request STJr/SRB2!1199
2020-10-18 15:16:51 -04:00
Hannu Hanhi
cb40b2a7f2 NPO2 span function optimization 2020-10-18 21:27:22 +03:00
Sryder
5558fb073a Basic additive transmap/blend support
Can currently be used on sprites only
added to flames by default because it makes sense
2020-10-18 19:10:19 +01:00
Sal
08dc784c17 Merge branch 'the-big-step-up' into 'the-scary-22-merge'
Fix steep slope jank

See merge request KartKrew/Kart!318
2020-10-18 01:20:19 -04:00
Sal
bceffa9c2f Merge branch 'the-big-large-slope-physics' into 'the-scary-22-merge'
The big large slope physics

See merge request KartKrew/Kart!320
2020-10-18 01:16:24 -04:00
James R
1a49edbf24 Make it easier to go up a slope if using a sneaker 2020-10-17 21:50:26 -07:00
James R
fdb77175c5 More buttered slope speed 2020-10-17 21:47:04 -07:00
Hannu Hanhi
49a4ec71d7 R_FindPlane optimization 2020-10-18 01:27:01 +03:00
James R
139253a8c2 Offset slope anchors from regular slopes 2020-10-16 16:40:57 -07:00
James R
c19d511ee4 Use FIELDFROM in lua polyobject code 2020-10-15 16:17:51 -07:00
James R
8e3ea37b21 Merge remote-tracking branch 'origin/next' into reverse-offsetof-macro 2020-10-15 16:15:20 -07:00
James R
07db322914 Merge branch 'step-down-ceiling' into 'next'
Apply step up/down to opposite plane too

See merge request STJr/SRB2!1192
2020-10-15 19:11:13 -04:00
James R
66a6374dbe Merge branch 'lua-polyobjects' into 'next'
Lua polyobjects

Closes #19

See merge request STJr/SRB2!1140
2020-10-15 19:08:54 -04:00
James R
01d940963f Merge branch 'raretry-fix' into 'next'
Make record attack's quick retry more consistent.

Closes #80

See merge request STJr/SRB2!1193
2020-10-15 19:02:34 -04:00
James R
7b48272ca7 Merge branch 'gif-colorlutfix' into 'next'
Fix OpenGL GIF recording crashing with gif_localcolortable disabled

See merge request STJr/SRB2!1196
2020-10-15 19:00:47 -04:00
James R
99c1f8dba5 Move higher 2020-10-15 15:53:44 -07:00
James R
4569d9650a Move drop reset in air to P_CheckPosition
Fixes respawning over slopes after crossing a drop.
2020-10-15 15:51:31 -07:00
James R
9fb7ba77e4 Midtexture step up/down 2020-10-15 14:47:10 -07:00
James R
0bf00aad35 Condense variables, rename 'diff' to 'step' 2020-10-15 14:23:02 -07:00
James R
1db22403bb Guard with mobj?? 2020-10-15 04:30:48 -07:00
James R
75b3fffc04 AAAAAAAAAAA 2020-10-15 04:23:28 -07:00
James R
9723283055 FOF step down 2020-10-15 03:33:37 -07:00
James R
894860b9bc Step up fake floors 2020-10-15 02:58:29 -07:00
Jaime Passos
073b9b8d12 Fix OpenGL GIF recording crashing with gif_localcolortable disabled 2020-10-15 01:14:16 -03:00
James R
3a4a687da0 Use height difference between front and backside of line when stepping down
This should fix the janky falling off steep slopes and let you cling to them.
Because when falling off a sector the edge of the player must not intersect
the edge of the higher sector, it is trickier than step up. The height
difference at the line must be stored to be useful.
2020-10-14 21:10:02 -07:00
Steel Titanium
9888555431 Merge branch 'master' into next 2020-10-14 14:58:07 -04:00
sphere
ab9c85f76a Make record attack's quick retry more consistent. 2020-10-14 17:39:23 +02:00
James R
1363291a78 brug 2020-10-14 01:19:43 -07:00