- Change M_DrawAddons to draw relatively, so that the height can be changed without consequence.
- Add an option to adjust the spacing of Addons Menu entries (currently unused, but could be explored later).
- Moved Search (still not yet functional) further up the menu.
- Move M_AddonsRefresh out of M_DrawAddons - death to a HORRIBLE hack
- Use it as the tickroutine for the addons menu instead
- Behaves as before, possibly more consistent
Used to be "CHANGES? No/Yes", but that was confusing.
Now "READY? All good/Change" (had to be adjusted from discussed text to fit in the space, even with thinstring)
Overwriting the global power level all the time and not updating any code to use the profile was extremely yikes. This also allows for splitscreen players with power levels.
- Less M_StartMessage spam
- Say "NEW" instead of "EMPTY" for new profile creation
- Use Eggman instead of Sonic for the Guest profile
- Instead of needing to hold X for 3 seconds to exit the test controls menu, you simply press nothing for 5 seconds.
- Add separate back option to controls menu.
- Started on the ability to use prefcolor as your profile color
- Allow guest online because there is literally already mechanics for having a player with no power level :V
* Fully reimplement the MenuColor system from 2.2's codebase, so super and emerald colours are now inaccessible again.
* Add FOLLOWERCOLOR_ constants and internal loop support to M_GetColorBefore and M_GetColorAfter.
* Fix improper initialisation of certain menu colour data.
* Repair previously created (or manually-edited) profiles with invalid colours.
* Add an actual function to turn followercolor constants to effective values.
* Previous control checking flow:
* Current controller/keyboard (userbound controls).
* If on a menu:
* Current controller/keyboard (default controls).
* All controllers not in use by a player (default controls).
* New control checking flow:
* Current controller/keyboard (userbound controls).
* If player 0 and just checked a controller, check keyboard (userbound controls).
* If on a menu:
* Check all controllers not in use by a player (userbound controls).
* If keys are inaccessible/unbound and keybind is necessary to navigate menus, repeat eveyrhting with default controls.
* Instead of duplicated code, control the flow in a finer fashion.
* Now able to detect if gamepad inputs are possible to recieve (via checking deviceID), instead of assuming they are.
* If a keybind is set but inaccessible by the above metric, make it flash on the Profile Controls screen.
* Fix out-of-order key mappings for a given bind being invisible on the Profile Controls menu.
* Replace the shitty vidwait option with Sal's shiny new fpscap option.
* Update the item toggles menu for all the new items (and re-enable shitsfree for the new empty spots).