James R
6fdea9c1ba
Menus/Time Attack: add cursor hand
2023-12-29 19:24:46 -08:00
James R
72f885e6ba
Menus: draw headers in orange
2023-12-29 19:24:46 -08:00
James R
3e7d377de5
Menus: use menu font
...
Small adjustments made in various places to account for
new font being 1px taller.
Some options menus may be too densely packed and will need
adjustment.
User input (virtual keyboard, addons menu) remains console
font. I also did not touch Replay HUD or Online menu.
2023-12-29 19:24:46 -08:00
Oni
af28f30d84
Merge branch 'menu-interp-pass-1' into 'master'
...
MENU INTERPOLATION (FIRST PASS)
See merge request KartKrew/Kart!1733
2023-12-29 23:49:30 +00:00
Oni
fd7c08395f
Merge branch 'fix-stereo-fade' into 'master'
...
Stereo Mode: fix unsequenced track fading at the end
Closes #811
See merge request KartKrew/Kart!1746
2023-12-29 21:45:59 +00:00
Oni
146cd745a7
Merge branch 'menu-highlight-non-default' into 'master'
...
Specially highlight menu settings which differ from the default value
See merge request KartKrew/Kart!1732
2023-12-29 19:19:49 +00:00
Oni
dbafe3fe91
Merge branch 'profile-polish' into 'master'
...
Profile card: add Accessibility menu
See merge request KartKrew/Kart!1729
2023-12-29 19:06:09 +00:00
James R
a5410244d3
Menus/GP, Match Race: interpolate with menu transition
2023-12-29 08:29:50 -08:00
James R
95378ade8f
k_menu: move easing helper functions to k_menu.h
2023-12-29 08:22:43 -08:00
James R
a461a6cfb2
Menus/Profiles: interpolate with menu transition
...
Replaced some linear transitions according to taste.
2023-12-29 08:15:19 -08:00
James R
d6439b8462
Menus/Options: tweak easing algorithm
2023-12-29 07:23:06 -08:00
James R
f1b4444395
Menus/Options: align moving button with menu scroll
2023-12-29 07:22:14 -08:00
James R
91452fcfed
Menus/Options: use fixed-point positioning
...
This avoids a precision error when compared with the
moving button.
2023-12-29 07:14:47 -08:00
James R
a1c76b044e
Menus/Time Attack: interpolate menu transition
2023-12-29 05:56:23 -08:00
James R
67e76ae720
Menus/Level Select: fix interp for Time Attack transition
2023-12-29 05:47:27 -08:00
James R
c805cdc24a
Menus/Erase Profile: interpolate with menu transition
2023-12-29 05:46:56 -08:00
James R
4733cef0d7
Menus/Set Resolution: interpolate with menu transition
2023-12-29 05:46:56 -08:00
James R
90670d3e24
M_DrawGenericOptions: interpolate with menu transition
2023-12-29 05:46:56 -08:00
James R
ecc7b466af
Menus/Options: interpolate main Options menu
...
Profiles menu is touched too out of necessity (since these
share state). However, no mind has been paid to Profiles.
I have not tested Profiles after this change.
2023-12-29 05:46:56 -08:00
James R
8a2e0469e9
Menus/Extras: interpolate
...
- Uses a different easing
2023-12-29 05:46:56 -08:00
James R
d9f0f70987
Menus/Level Select: interpolate
...
- Uses slightly different easing
2023-12-29 05:46:56 -08:00
James R
1c2ed2b306
Menus/Cup Grid: stagger cursor movement
2023-12-29 05:46:56 -08:00
James R
6ac24cf3f4
Menus/Cup Grid: interpolate slide away
2023-12-29 05:46:56 -08:00
James R
5d35c97955
Menus/Cup Grid: interpolate scrolling level previews
2023-12-29 05:46:56 -08:00
James R
ec2ecd2e62
Menus: interpolate Gamemode menu transitions
2023-12-29 05:46:56 -08:00
James R.
26ec935bba
Merge branch 'char-select-polish-pass-1' into 'master'
...
Character Select polish for Profile selection
See merge request KartKrew/Kart!1735
2023-12-29 13:41:02 +00:00
James R.
d0e1d0a42a
Merge branch 'menu-indents-pass-1' into 'master'
...
Menu indentation for selected options (first pass)
See merge request KartKrew/Kart!1736
2023-12-29 13:40:51 +00:00
James R
cfc3b66707
M_DrawGenericOptions: highlight non-default cvar value in orange and display dot beside
2023-12-29 05:36:38 -08:00
James R
64aaf02b8a
soundtest: refactor to track tune with integer instead of string
2023-12-29 04:30:54 -08:00
James R
48fcc38691
Profile card: add Accessibility menu
...
- Move "Toggles" from Controls to Accessibility
2023-12-29 11:03:47 +00:00
James R
8b65779a4e
Menus/Character Select: show character/follower behind ALL GOOD/CHANGE options
...
- Drawn at 50% transparency
2023-12-29 09:40:34 +00:00
James R
68a73a4bf0
Menus/Character Select: highlight selected Profile
...
Color is subject to change. I used Sapphire, but it
doesn't have any green in it. However, I used it because
it produces good saturation.
2023-12-29 09:40:34 +00:00
James R
30e94d81fe
Menus/Character Select: interpolate Profile selection
2023-12-29 09:40:34 +00:00
Oni
1ca12f2170
Merge branch 'cache-virtual-kb' into 'master'
...
Menus/Virtual Keyboard: cache cvar string for duration of typing
See merge request KartKrew/Kart!1737
2023-12-29 09:14:11 +00:00
Oni
5480143e78
Merge branch 'randomize-menu-bg' into 'master'
...
Randomize menu backgrounds
See merge request KartKrew/Kart!1742
2023-12-29 08:12:45 +00:00
James R
290383364f
Define M_TimeFrac et al ATTRUNUSED
...
see a7e8a4d5e
2023-12-28 21:53:00 -08:00
Sally Coolatta
719f4355a2
Randomize menu backgrounds
...
Can be any unlocked, non-Special Stage, non-boss map with a thumbnail.
2023-12-28 23:39:10 -05:00
toaster
a7e8a4d5ee
Temporarily define out M_TimeFrac, associated
...
Fixes -Werror=unused-function
2023-12-28 16:35:48 +00:00
toaster
89b8aa0a55
Merge branch 'challenge-consarnit' into 'master'
...
Challenge Consarn-it
See merge request KartKrew/Kart!1722
2023-12-28 14:55:53 +00:00
James R
0ef1abcf3a
Menus/Virtual Keyboard: cache cvar string for duration of typing
...
This avoids calling cvar callbacks after every key press.
2023-12-28 05:54:01 -08:00
James R
e114bf8f95
Menus: pop out highlighted button on Gamemode menus (except when fading in)
...
Effective for:
- Gamepad up/down
- Transition (without fade)
Does not affect buttons inside boxes. My reasoning here is
that these show arrows when highlighted anyway, so that
fulfills the extra feedback.
2023-12-27 12:26:30 -08:00
James R
0ff29a2a41
Menu/Match Race: indent settings when highlighted
2023-12-27 12:25:26 -08:00
James R
5d1d0deb6d
M_DrawGenericOptions: indent highlighted option
2023-12-27 12:25:26 -08:00
James R
93e9bd5485
Add menu_anim_t and easing helper functions
2023-12-27 12:24:53 -08:00
toaster
a07aeef049
play-char-select.c: Reduce copypasted hell
...
Instead of manually handling every single transition, only simple transitions are unique.
Helper functions are used for the complicated transitions - Color selection if there's more than 1 colour, Follower selection if you have any followers unlocked, and the choice of Alts versus Character when going back.
Fixes a whole class of issues where, for example, you'd skip over setting your skincolor if you went through the Alts submenu, but not if there's only one character on that statblock.
2023-12-26 23:00:09 +00:00
toaster
49e48c267a
Use thin font for Challenge descriptions
2023-12-26 17:02:11 +00:00
toaster
322e4d3447
M_DrawHorizontalMenu: Final entry flashes when not selected
2023-12-18 17:52:06 +00:00
toaster
c6edfa0de5
Goner Setup Polish
...
- Imply passage of time when returning from Tutorial to Outro by resetting all the background variables
- Add an additive layer to the Options cogs, so they show up over an extremely dark background
- Metal Sonic will not focus on Tails/Eggman until video is restored
- Don't draw the Miles Electric transparent unless it's completely in its upright position
2023-12-18 17:01:29 +00:00
toaster
83025f10e9
M_DrawMenuTyping: Forgot to commit y update
2023-12-18 14:33:35 +00:00
toaster
55e3abf58d
Teach players how to interact with Goner Setup just before input is first required
...
- Checks for whether a Gamepad is connected
- If yes, says you can use "your Gamepad"
- If no, says you can use "Enter, ESC, and the Arrow Keys"
- Show ENTER and ESC on any Message prompt (instead of A/B/X) if no Gamepad is connected
- Add M_DrawMediocreKeyboardKey, a genericisation of the previous entry in the series' Time Attack HUD
2023-12-18 14:30:58 +00:00