Sally Coolatta
4d881f3279
Merge branch 'master' into battle-rethink
2020-11-16 03:09:13 -05:00
Sally Coolatta
c31efd8631
Give bumper destruction some sound effects
2020-11-16 02:59:41 -05:00
Sally Coolatta
ef0da6ce9c
Finished bumper destruction
2020-11-16 02:38:13 -05:00
Sally Coolatta
0dc567973c
Overtime: Chaos Emeralds get deleted by the barrier, and respawn in the middle
2020-11-16 01:29:09 -05:00
Sally Coolatta
8c5abf41ea
Bumper destruction starts with the normal bumper sprite before transitioning into the giant bumper
2020-11-16 01:20:55 -05:00
Sally Coolatta
ae5d5abe24
Chaos Emeralds now sparkle
2020-11-16 00:51:00 -05:00
Sally Coolatta
0db31e0fcd
HUD polish
...
- Emeralds have background & white flashing
- Blue sphere meter has shading
- V_SLIDEIN works off of lt_exitticker instead of introtime
2020-11-16 00:17:40 -05:00
Sally Coolatta
0dc0ff8e6f
More finalized Chaos Emerald visuals
2020-11-15 15:11:13 -05:00
Sally Coolatta
0882fe2b01
Change overtime center hitbox
2020-11-15 12:59:05 -05:00
Sally Coolatta
42f411399a
Add bumper explosion effect
2020-11-15 12:56:03 -05:00
Sally Coolatta
827a1b5fca
Refactor stealing & destroying bumpers
...
- Prevents being able to farm extra bumpers off of karma players
- Paves the way for bumper destroy animation later
2020-11-15 06:25:38 -05:00
James R
3a57e8eca5
Don't use drawflags for drawing precipitation in opengl
...
drawflags does not exist in precipmobj_t
2020-11-13 00:51:13 -08:00
Sal
9892acc64f
Merge branch 'hole-punch' into 'master'
...
Hole punching
See merge request KartKrew/Kart!334
2020-11-12 20:37:45 -05:00
James R
ed96a8b432
Don't request hole punch to self, and don't register local server for hole punching
2020-11-12 17:31:16 -08:00
James R
b4e6bc6e67
Ignore zero length packets
2020-11-12 17:08:34 -08:00
James R
c8d4ef64f9
Hole punching
2020-11-12 17:08:34 -08:00
Sally Coolatta
1a58d0d24b
Try and fix hitlag damage, lightning shield, & punting mines
2020-11-12 01:43:37 -05:00
Sally Coolatta
56a20d05df
Merge branch 'master' into battle-rethink
2020-11-11 00:11:18 -05:00
Sal
2332695988
Merge branch 'hitlag-retry' into 'master'
...
Hitlag
See merge request KartKrew/Kart!309
2020-11-11 00:06:32 -05:00
Sally Coolatta
94eca0f928
Don't explode mines multiple times while they're in hitlag
2020-11-10 23:50:59 -05:00
Sally Coolatta
87e3dd518b
Don't set hitlag for punted mines multiple times
2020-11-10 23:42:30 -05:00
Sally Coolatta
4abb14a158
Check for null
2020-11-10 23:22:05 -05:00
Sally Coolatta
bd495c7f55
Increase hitlag for bananas from 2 to 5, use 10 for normal damage by default instead
...
Ballhogs & Lightning Shield get intense hitlag again
2020-11-10 23:13:32 -05:00
Sally Coolatta
da59009ba1
More extreme hitlag vibration
2020-11-10 23:12:17 -05:00
Sally Coolatta
c86d496fef
Removed fixed length hit lag
2020-11-10 23:02:58 -05:00
Sally Coolatta
5f12dd156c
Fix hitlag crashing for level damage
2020-11-10 21:49:11 -05:00
Sally Coolatta
2b3a86d4b4
Merge branch 'master' into hitlag-retry
2020-11-10 21:37:09 -05:00
Sal
f44f2a4308
Merge branch 'mis-gentlemens-packets' into 'master'
...
Mis gentlemens packets
See merge request KartKrew/Kart!333
2020-11-10 21:35:15 -05:00
Sally Coolatta
caf7d453e9
Merge branch 'master' into mis-gentlemens-packets
2020-11-10 20:47:33 -05:00
Sally Coolatta
37567de6c0
Merge branch 'master' into mis-gentlemens-packets
2020-11-10 20:34:13 -05:00
Sal
4874387283
Merge branch 'netplay-tweak' into 'master'
...
Increase BACKUPTICS
See merge request KartKrew/Kart!332
2020-11-10 20:32:52 -05:00
Sally Coolatta
454fc41b71
Increase BACKUPTICS
2020-11-10 20:31:50 -05:00
Sal
27530dec06
Merge branch 'spindash-efx' into 'master'
...
Spindash EFX Part 1
See merge request KartKrew/Kart!331
2020-11-10 19:56:01 -05:00
Sally Coolatta
1f1607cc6d
This was lost
2020-11-10 19:49:21 -05:00
Sally Coolatta
fc934b38e1
Merge public next
2020-11-10 15:32:48 -05:00
Sal
14f5dd14f8
Merge branch 'consoleplayer-dedicated' into 'next'
...
Fix not being able to access consoleplayer as a dedicated server + other more consistent checks
See merge request KartKrew/Kart-Public!240
2020-11-10 14:50:22 -05:00
Sal
166b79cc06
Merge branch 'no-aprox-dist' into 'next'
...
Use R_PointToDist2 over FixedHypot, and FixedHypot over P_AproxDistance
See merge request KartKrew/Kart-Public!243
2020-11-10 14:50:08 -05:00
Sally Coolatta
8b5a78114e
Hitlag occurs on registered damage instead of being before damage calls
2020-11-09 21:35:08 -05:00
Sally Coolatta
827f4e1068
Merge branch 'master' into natural-camera-outrun
2020-11-09 20:38:27 -05:00
James R
d7a0c8ae0a
Setting the ambush flag on any MF_SPRING thing toggles MF_NOGRAVITY
2020-11-08 20:15:17 -08:00
James R
ee8fb39974
Make all springs MF_NOGRAVITY by default
2020-11-08 20:14:18 -08:00
Sally Coolatta
39acb46903
Last 3/4s: Spindash wind
2020-11-08 15:32:30 -05:00
Sally Coolatta
bffc367c36
Second-half spindash dust effect
2020-11-08 14:14:13 -05:00
Sally Coolatta
0e28470228
Merge master
2020-11-08 02:34:24 -05:00
Sally Coolatta
9434dd3ae3
Make the stuff that lost it use K_MomentumAngle again
2020-11-08 02:10:53 -05:00
Sally Coolatta
470e399abe
Merge master, add support for hitlag jitter in OpenGL
2020-11-08 01:56:27 -05:00
Sally Coolatta
58ea0bf677
Give the ends MF2_LINKDRAW
2020-11-08 01:32:29 -05:00
Sally Coolatta
11872504ae
Merge master
2020-11-08 01:26:40 -05:00
Sally Coolatta
b3f4483ac2
Actually, lets just fix FixedHypot instead.
...
Now FixedHypot uses the code from R_PointToDist2, and R_PointToDist2 just calls FixedHypot.
Ultimately, this branch was intended to get rid of a redundant way to retrieve distance and replace it with the one that was actually good at its job. So consolidating FixedHypot and R_PointToDist2 together is just an extension of that.
2020-11-08 00:45:16 -05:00
Sally Coolatta
def9b7112a
Use R_PointToDist2 instead
...
Apparently overflows less often
2020-11-07 23:56:46 -05:00