Commit graph

239 commits

Author SHA1 Message Date
Eidolon
cb7f437e60 Merge public master 2025-02-13 15:48:11 -06:00
Eidolon
a4d304a1f5 Update copyright years to 2025 2025-02-13 15:32:26 -06:00
Sally Coolatta
b3dcfa248a Merge remote-tracking branch 'public-new/master' 2024-08-28 18:11:53 -04:00
haya_underscore
1f7bee7484 Fix random desyncs with -file in addons with custom net cvars. 2024-08-28 22:09:08 +00:00
Sally Coolatta
6b87b586d2 "snapshotmaps" command
Takes two screenshots for a list of maps that have an "Alternate View Point" thing with tag 0 -- one intended for level select pictures and another for Discord Rich Presence. If no view point exists, the map is skipped.
2024-07-21 08:54:49 -04:00
Sally Coolatta
7dfa597c7d SRB2 -> DRRR copyright in src, acs, android folder
Be consistent with toaster's recent changes to copyright
2024-04-05 02:08:23 -04:00
James R
3ea57bdf2f CONS_Printf: lock more of the function behind mutex 2024-03-02 22:23:42 -08:00
James R
90361d703d Console: use CTRL_+ and CTRL_- to change font size 2024-02-27 06:40:06 -08:00
toaster
325079a39a Delete everything major flagged up by listunusedsprites
Notable deletions:
- Metal Sonic Race
    - Includes all the specialised recording/playback apparatus which made g_demo.c harder to read
- A bunch of hyperspecialised code inside several A_ actions
- EXCEPTION: intentfully left in the spriteless SMK stuff for Sal's add-on down the line.
2024-01-11 01:21:43 +00:00
Eidolon
e71f6fcc85 Add evil mutex bypass hack in console
Fixes KartKrew/Kart#795
2024-01-02 13:18:31 -06:00
James R
30e8d1663d Register a bunch of commands with COM_AddDebugCommand, so they show up on the cheats menu
- angle
- archivetest
- assert
- bind
- causecfail
- clearscores
- countmobjs
- crash
- debugrender_highlight
- devmode
- displayplayer
- downloads
- eval
- gametype
- give
- god
- goto
- gravflip
- grayscale
- help
- hurtme
- isgamemodified
- listmapthings
- listwad
- memdump
- memfree
- minigen
- musicdef
- noclip
- numthinkers
- objectplace
- ping
- playsound
- randommap
- resetcamera
- respawnat
- restartaudio
- rteleport
- savecheckpoint
- scale
- setrings
- setscore
- setspheres
- showmap
- showscores
- showtime
- skynum
- teleport
- togglemodified
- tunes
- version
- view
- weather
2023-09-01 22:13:17 +01:00
James R
6c0b042eed Refactor cvar definitions completely, move everything to cvars.cpp
- No need to call CV_RegisterVar
- Cvar definitions live in only one file, easier to locate
- Organized into sections -- netvars, cheats, etc.
- Use builder pattern to initialize cvars
- Still need to extern if you want to read the cvar value
2023-08-25 17:22:40 -07:00
Zwip-Zwap Zapony
6b5e3f650e Use 99999999 instead of 86400, make "MIN" 0
Nines might be more pleasing than an exact number for con_hudtime
It'd be bad to make "MIN" in an old config suddenly start displaying lines for con_hudlines

# Conflicts:
#	src/console.c
2023-07-18 20:59:38 +01:00
Zwip-Zwap Zapony
e2ee6e45d7 Limit con_hudtime to 24 hours
Also rename cons_msgtimeout to cons_hudtime for consistency
2023-07-18 20:58:19 +01:00
toaster
ea53197084 Fix off by 1 error in con_hudlines
Originally written by Zwip-Zwap Zapony for the SRB2 repository as part of STJR/SRB2!1931, partially flattened to avoid waiting for the merger of the entire branch.
- 0, not 1 as previously was the case, now shows zero lines.
- Now inclusively capped between 0 and 20 lines in the cvar, rather than silently in the console code.
2023-07-18 20:26:43 +01:00
Zwip-Zwap Zapony
c36d987be7 Draw the input prompt while the console is moving 2023-07-18 20:06:36 +01:00
Zwip-Zwap Zapony
4c08b7010d Make con_height adjustable on the fly 2023-07-18 20:06:29 +01:00
Zwip-Zwap Zapony
24ab95ddde Uncap console opening/closing animation 2023-07-18 20:06:22 +01:00
toaster
a536f884ce V_ALLOWLOWERCASE --> V_FORCEUPPERCASE
Content of commit was originally written by Sal, but as a monolithic commit. The author of this commit is chunking it up for easier review.

Simple inversion on the face of things, but with a long tail of consequences, including 19 changed files.

Forced uppercase has been applied in a handful of locations where it was aesthetically imperative. Most menus will follow in another commit, so that that may be reverted if we change the default menu font.
2023-07-12 09:00:29 +01:00
toaster
c8f350aa70 CON_ShiftChar: Integrate numpad translation from CON_Responder, so both chat and menu input can take advantage
The original written comment by Callum remarks that it was good for writing IP addresses, and this makes it apply to the IP address Online Menu field...
Also adds better comments.
2023-05-19 17:56:28 +01:00
toaster
8e4e2eb0a9 CON_Responder: *also* use CON_ShiftChar directly rather than have two different implementations that could desync 2023-05-19 17:42:16 +01:00
toaster
2d175c6094 Permit tertiary and ... quadridly(?) gamecontrol binds for console open/close, which had been silently broken for years. 2023-04-06 20:02:12 +01:00
Oni
cdc56ab2cc Merge branch 'podium' into 'master'
Podium

See merge request KartKrew/Kart!1014
2023-03-07 05:58:20 +00:00
Sally Coolatta
6f0b09fecd CON_GamestateDrawHudLines 2023-03-03 16:09:52 -05:00
AJ Martinez
f3f4ac16de SPB Attack: medals, emblems, and fixes 2023-03-03 12:15:00 -08:00
Sally Coolatta
1caf255f5c Merge branch 'master' into acs 2023-01-05 22:23:51 -05:00
toaster
ebb2a79666 Dehardcode menu gametype selection, part 2
- Add "Gametype" toggle option to pause menu for admins
    - A/Confirm button on any gametype other than current to do random map in new gametype
    - C/Extra button to return to current gametype
    - A/Confirm button on current gametype does a funny noise and nothing else right now, idk what to do
- `randomlevel` supports the same `-gametype` parameter as `map`
- Both `randomlevel` and `map`'s `-gametype` parameter prohibits `GTR_FORBIDMP` mask gametype changes in netgames
- `randomlevel` properly sets encore based on `cv_kartencore`'s value (and permitting `GTR_ENCORE`)
- Split out `menugametype` change functions
- `yellowmap` now remaps all intermediary shades of grey to match funny pause menu remaps
2022-12-30 20:35:55 +00:00
Sally Coolatta
cb8dddbedc ACS basic implementation
- BEHAVIOR lumps successfully load & run from maps. Currently they do not get unloaded between maps, though.
- Print and Timer are the only implemented CallFuncs. All of the base language functions (Delay, etc) are already implemented by the VM though.
- ACS compiler files are included, for use with GDCC. (Picked instead of ACC because it's less ZDoom-centric)
- Additionally, also added the configs for Zone Builder to be able to compile it in editor. Syntax highlighting is very incomplete atm.
2022-10-04 03:23:17 -04:00
Sally Coolatta
80d9637dda devmode cheat online 2022-09-29 12:19:45 -04:00
James R
89abbd33b4 Kill last of DJGPP, WATTCP, _WINDOWS (ol' DirectDraw) 2022-09-24 19:43:44 -07:00
James R
7a56e5ade6 Move choose and chooseweighted commands to command.c
Fixes disabled under dedicated and it's the appropriate
place for these. Effectively cherry pick of 35b82b6dd9
2022-09-20 08:29:14 -07:00
VelocitOni
8a5707ad83 Merge branch 'master' into hostcode 2022-09-13 17:08:15 -04:00
Sally Coolatta
35b82b6dd9 Random choice commands 2022-08-24 21:02:38 +01:00
toaster
48d451cfef Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart.git into new-menus
# Conflicts:
#	src/d_ticcmd.h
#	src/deh_soc.c
#	src/deh_soc.h
#	src/deh_tables.c
#	src/dehacked.c
#	src/f_finale.c
#	src/g_game.c
#	src/m_menu.c
2022-05-21 18:57:46 +01:00
Sally Coolatta
852e9b8ce9 Rebrand all console / window stuff 2022-05-19 15:10:47 -04:00
toaster
73dabaeab6 Merge branch 'master' into new-menus
# Conflicts:
#	src/d_clisrv.c
#	src/deh_soc.c
#	src/lua_baselib.c
#	src/m_cheat.c
#	src/m_menu.h
#	src/y_inter.c
2022-03-29 17:14:38 +01:00
SwitchKaze
18f0ece073 Fix console text bleeding edge case
A single character could prematurely read if there were enough special characters to push 'c' past 'con_width'.
2022-03-18 17:15:13 +00:00
SwitchKaze
8ef8cb5b5f Fix console text bleeding 2022-03-18 17:15:00 +00:00
Sally Coolatta
92aff0b57c Finish some unused SDL hat input support to use events rather than polling all of the time 2021-12-28 08:02:32 -05:00
Sally Coolatta
7d0597d864 Merge branch 'master' into profiles 2021-12-04 15:46:28 -05:00
Sally Coolatta
f17b948491 Update how input is handled in menus to use key bindings
VERY broken right now, it lost the delay between key presses. Kinda already sick of the reorganization needed though
2021-11-29 12:02:56 -05:00
toaster
ba3e896655 Make the game loading-bar miniwindow do OS polling, to allow you to tab back into it without it being considered frozen by the OS. 2021-11-28 20:15:42 +00:00
toaster
b4af07ffed Merge branch 'master' into new-menus
# Conflicts:
#	src/d_main.c
#	src/dehacked.c
#	src/m_menu.c
#	src/v_video.c
#	src/y_inter.c
2021-10-18 01:18:37 +01:00
James R
c4af0c2374 Merge remote-tracking branch 'srb2/next' into yet-another-next-merge 2021-04-06 16:20:44 -07:00
James R
aefc6fadbe Remove code that converts uppercase letters to lower, when coming from dedicated console 2021-04-04 17:01:54 -07:00
toaster
72defa325f * Add a seperate step for I_STARTUPSKINS - "Load characters" - since it takes a similar length to loading all other types of sprites.
* Adjust several loading strings, and left-align their rendering.
* Don't call HU_LoadGraphics() again (startup cached ALL FONTS twice).
* Adjust when some functions are called during loading to more effectively compartmentalise sections of loading that depend on each other.
    * LOADED_ISTARTUPGRAPHICS now comes after SCR_Startup, as we can explicitly guarantee the palette has been loaded after that function.
    * Make sure everything closely related to configurations (gamedata, console stuff, etc) which is not directly dependent on anything else is loaded under LOADED_CONFIG - "Load settings" (formerly LOADED_MINIT).
    * The `-warp` command line parameter is now checked alongside LOADED_DCHECKNETGAME.
* Don't attempt to draw the loading bar before LOADED_ISTARTUPGRAPHICS, as the palette is not loaded, which means you're wasting cycles on a white screen.
2021-03-29 17:02:08 +01:00
toaster
99a764dbc0 Loadbar plus.
* Resolves #145.
* Increased granularity, to seperate out texture loading and sprite loading from other render structure initialisation.
* Shows small loading string in DEVELOP builds, to show where we can optimise loading times when we're polishing.
* Clean up con_refresh/startup, which got split into two variables in the merge by mistake.
2021-03-28 20:16:47 +01:00
Sally Coolatta
420a6ccccb Fix Dehacked loading 2021-02-28 22:39:47 -05:00
Sally Coolatta
9d7ec0ab8f Merge SRB2 next
Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00
Sally Coolatta
1f082f15e6 Merge SRB2 master 2021-02-27 02:25:14 -05:00