toaster
c299831737
Fade out characters you haven't unlocked yet in Time Attack demos exclusively
...
- Objects
- Minimap
All other HUD items need to be done manually, but the lives icon doesn't show up in time attack so this minimum should be fine
2024-03-05 13:33:24 -08:00
SteelT
cb21a9c8cd
Flicker player and add hitlag when collecting a powerup
2024-03-01 18:03:52 -08:00
AJ Martinez
1a2a2df383
Refactor guard/whip cooldown checks
2024-01-09 20:26:35 -07:00
AJ Martinez
b67aa8af4f
Charge instawhip test fixups 2
2023-10-14 05:56:42 -07:00
AJ Martinez
a9ec1cea68
WIP: Instawhip charge input
2023-10-13 02:23:28 -07:00
James R.
6878c7dd90
Apply PF_CASTSHADOW when player touches patrolling Hyudoro's shadow, darken player to pure black
2023-09-17 21:56:20 -07:00
James R.
5c1332f977
Add R_CustomShadowZ, Obj_FakeShadowZ, Obj_HyudoroShadowZ; let Hyudoro shadow float while patrolling
2023-09-17 21:56:19 -07:00
James R
3282a2581b
Instawhip cooldown: don't flicker dark frames while whip is still out
2023-08-19 04:58:55 -07:00
James R
aa82d8da77
Instawhip Recharge VFX
...
- 3 splats spawn before the instawhip cooldown runs out
- Splats angle steeply outward in a triangle formation
- VFX is animated, animation runs out right when instawhip
cooldown completely runs out
2023-06-18 01:57:03 -07:00
James R
f98319a98c
Add R_SplatSlope, function to set slope of splat during rendering
...
Slope set by R_SplatSlope is only effective if
floorspriteslope or standingslope is not already being
used.
2023-06-18 00:46:57 -07:00
AJ Martinez
07a7ee916f
Only show instawhip cooldown when whip would be available
2023-06-06 22:41:41 -07:00
James R
e6e8bf8c96
Darken player sprite every other frame of instawhip cooldown
2023-06-05 20:01:12 -07:00
James R
018f6f3410
Add lightlevel field to mobj_t
...
Adds r_spritefx.cpp
lightlevel should be -255 to 255, relative offset to
normal sector lightlevel.
If RF_ABSOLUTELIGHTLEVEL, mobj_t.lightlevel becomes an
absolute lightlevel in the range 0 to 255.
2023-06-05 20:00:35 -07:00