Commit graph

16963 commits

Author SHA1 Message Date
Sal
39a66078de Merge branch 'additive-models' into 'master'
Add additive/subtractive on models

See merge request KartKrew/Kart!336
2020-11-17 19:30:19 -05:00
Sally Coolatta
f4e763ed72 Use additive/subtractive on models 2020-11-17 18:49:14 -05:00
Sally Coolatta
3983967449 Scale tumble height with player speed, not just inflictor speed 2020-11-16 20:11:54 -05:00
Sally Coolatta
d7ba48e23e Adjust Land Mine odds 2020-11-16 19:55:40 -05:00
Sally Coolatta
e16c7d722f Cherry-pick e1b265df2 2020-11-16 19:55:28 -05:00
Sally Coolatta
14b379fd27 Cherry-pick 4eb69a664 2020-11-16 19:52:26 -05:00
Sally Coolatta
6a4eb721bd The real problem 2020-11-16 18:35:07 -05:00
Sally Coolatta
082d253553 Remove bot friction
Not convinced this fixes anything anymore
2020-11-16 17:00:21 -05:00
James R
34450fa028 Don't add translucency to THOK
Various visuals use THOKS, maybe there should be another barebones type with
no extra handling. But this is good enough for now.
2020-11-16 10:17:46 -08:00
Sally Coolatta
4d881f3279 Merge branch 'master' into battle-rethink 2020-11-16 03:09:13 -05:00
Sally Coolatta
c31efd8631 Give bumper destruction some sound effects 2020-11-16 02:59:41 -05:00
Sally Coolatta
ef0da6ce9c Finished bumper destruction 2020-11-16 02:38:13 -05:00
Sally Coolatta
0dc567973c Overtime: Chaos Emeralds get deleted by the barrier, and respawn in the middle 2020-11-16 01:29:09 -05:00
Sally Coolatta
8c5abf41ea Bumper destruction starts with the normal bumper sprite before transitioning into the giant bumper 2020-11-16 01:20:55 -05:00
Sally Coolatta
ae5d5abe24 Chaos Emeralds now sparkle 2020-11-16 00:51:00 -05:00
Sally Coolatta
0db31e0fcd HUD polish
- Emeralds have background & white flashing
- Blue sphere meter has shading
- V_SLIDEIN works off of lt_exitticker instead of introtime
2020-11-16 00:17:40 -05:00
Sally Coolatta
0dc0ff8e6f More finalized Chaos Emerald visuals 2020-11-15 15:11:13 -05:00
Sally Coolatta
0882fe2b01 Change overtime center hitbox 2020-11-15 12:59:05 -05:00
Sally Coolatta
42f411399a Add bumper explosion effect 2020-11-15 12:56:03 -05:00
Sally Coolatta
827a1b5fca Refactor stealing & destroying bumpers
- Prevents being able to farm extra bumpers off of karma players
- Paves the way for bumper destroy animation later
2020-11-15 06:25:38 -05:00
James R
3a57e8eca5 Don't use drawflags for drawing precipitation in opengl
drawflags does not exist in precipmobj_t
2020-11-13 00:51:13 -08:00
Sal
9892acc64f Merge branch 'hole-punch' into 'master'
Hole punching

See merge request KartKrew/Kart!334
2020-11-12 20:37:45 -05:00
James R
ed96a8b432 Don't request hole punch to self, and don't register local server for hole punching 2020-11-12 17:31:16 -08:00
James R
b4e6bc6e67 Ignore zero length packets 2020-11-12 17:08:34 -08:00
James R
c8d4ef64f9 Hole punching 2020-11-12 17:08:34 -08:00
Sally Coolatta
1a58d0d24b Try and fix hitlag damage, lightning shield, & punting mines 2020-11-12 01:43:37 -05:00
Sally Coolatta
56a20d05df Merge branch 'master' into battle-rethink 2020-11-11 00:11:18 -05:00
Sal
2332695988 Merge branch 'hitlag-retry' into 'master'
Hitlag

See merge request KartKrew/Kart!309
2020-11-11 00:06:32 -05:00
Sally Coolatta
94eca0f928 Don't explode mines multiple times while they're in hitlag 2020-11-10 23:50:59 -05:00
Sally Coolatta
87e3dd518b Don't set hitlag for punted mines multiple times 2020-11-10 23:42:30 -05:00
Sally Coolatta
4abb14a158 Check for null 2020-11-10 23:22:05 -05:00
Sally Coolatta
bd495c7f55 Increase hitlag for bananas from 2 to 5, use 10 for normal damage by default instead
Ballhogs & Lightning Shield get intense hitlag again
2020-11-10 23:13:32 -05:00
Sally Coolatta
da59009ba1 More extreme hitlag vibration 2020-11-10 23:12:17 -05:00
Sally Coolatta
c86d496fef Removed fixed length hit lag 2020-11-10 23:02:58 -05:00
Sally Coolatta
5f12dd156c Fix hitlag crashing for level damage 2020-11-10 21:49:11 -05:00
Sally Coolatta
2b3a86d4b4 Merge branch 'master' into hitlag-retry 2020-11-10 21:37:09 -05:00
Sal
f44f2a4308 Merge branch 'mis-gentlemens-packets' into 'master'
Mis gentlemens packets

See merge request KartKrew/Kart!333
2020-11-10 21:35:15 -05:00
Sally Coolatta
caf7d453e9 Merge branch 'master' into mis-gentlemens-packets 2020-11-10 20:47:33 -05:00
Sally Coolatta
37567de6c0 Merge branch 'master' into mis-gentlemens-packets 2020-11-10 20:34:13 -05:00
Sal
4874387283 Merge branch 'netplay-tweak' into 'master'
Increase BACKUPTICS

See merge request KartKrew/Kart!332
2020-11-10 20:32:52 -05:00
Sally Coolatta
454fc41b71 Increase BACKUPTICS 2020-11-10 20:31:50 -05:00
Sal
27530dec06 Merge branch 'spindash-efx' into 'master'
Spindash EFX Part 1

See merge request KartKrew/Kart!331
2020-11-10 19:56:01 -05:00
Sally Coolatta
1f1607cc6d This was lost 2020-11-10 19:49:21 -05:00
Sally Coolatta
fc934b38e1 Merge public next 2020-11-10 15:32:48 -05:00
Sal
14f5dd14f8 Merge branch 'consoleplayer-dedicated' into 'next'
Fix not being able to access consoleplayer as a dedicated server + other more consistent checks

See merge request KartKrew/Kart-Public!240
2020-11-10 14:50:22 -05:00
Sal
166b79cc06 Merge branch 'no-aprox-dist' into 'next'
Use R_PointToDist2 over FixedHypot, and FixedHypot over P_AproxDistance

See merge request KartKrew/Kart-Public!243
2020-11-10 14:50:08 -05:00
Sally Coolatta
8b5a78114e Hitlag occurs on registered damage instead of being before damage calls 2020-11-09 21:35:08 -05:00
Sally Coolatta
827f4e1068 Merge branch 'master' into natural-camera-outrun 2020-11-09 20:38:27 -05:00
James R
d7a0c8ae0a Setting the ambush flag on any MF_SPRING thing toggles MF_NOGRAVITY 2020-11-08 20:15:17 -08:00
James R
ee8fb39974 Make all springs MF_NOGRAVITY by default 2020-11-08 20:14:18 -08:00