Sal
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39a66078de
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Merge branch 'additive-models' into 'master'
Add additive/subtractive on models
See merge request KartKrew/Kart!336
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2020-11-17 19:30:19 -05:00 |
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Sally Coolatta
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f4e763ed72
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Use additive/subtractive on models
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2020-11-17 18:49:14 -05:00 |
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Sally Coolatta
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3983967449
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Scale tumble height with player speed, not just inflictor speed
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2020-11-16 20:11:54 -05:00 |
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Sally Coolatta
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d7ba48e23e
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Adjust Land Mine odds
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2020-11-16 19:55:40 -05:00 |
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Sally Coolatta
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e16c7d722f
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Cherry-pick e1b265df2
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2020-11-16 19:55:28 -05:00 |
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Sally Coolatta
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14b379fd27
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Cherry-pick 4eb69a664
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2020-11-16 19:52:26 -05:00 |
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Sally Coolatta
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6a4eb721bd
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The real problem
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2020-11-16 18:35:07 -05:00 |
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Sally Coolatta
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082d253553
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Remove bot friction
Not convinced this fixes anything anymore
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2020-11-16 17:00:21 -05:00 |
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James R
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34450fa028
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Don't add translucency to THOK
Various visuals use THOKS, maybe there should be another barebones type with
no extra handling. But this is good enough for now.
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2020-11-16 10:17:46 -08:00 |
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Sally Coolatta
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4d881f3279
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Merge branch 'master' into battle-rethink
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2020-11-16 03:09:13 -05:00 |
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Sally Coolatta
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c31efd8631
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Give bumper destruction some sound effects
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2020-11-16 02:59:41 -05:00 |
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Sally Coolatta
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ef0da6ce9c
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Finished bumper destruction
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2020-11-16 02:38:13 -05:00 |
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Sally Coolatta
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0dc567973c
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Overtime: Chaos Emeralds get deleted by the barrier, and respawn in the middle
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2020-11-16 01:29:09 -05:00 |
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Sally Coolatta
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8c5abf41ea
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Bumper destruction starts with the normal bumper sprite before transitioning into the giant bumper
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2020-11-16 01:20:55 -05:00 |
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Sally Coolatta
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ae5d5abe24
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Chaos Emeralds now sparkle
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2020-11-16 00:51:00 -05:00 |
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Sally Coolatta
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0db31e0fcd
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HUD polish
- Emeralds have background & white flashing
- Blue sphere meter has shading
- V_SLIDEIN works off of lt_exitticker instead of introtime
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2020-11-16 00:17:40 -05:00 |
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Sally Coolatta
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0dc0ff8e6f
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More finalized Chaos Emerald visuals
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2020-11-15 15:11:13 -05:00 |
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Sally Coolatta
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0882fe2b01
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Change overtime center hitbox
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2020-11-15 12:59:05 -05:00 |
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Sally Coolatta
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42f411399a
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Add bumper explosion effect
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2020-11-15 12:56:03 -05:00 |
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Sally Coolatta
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827a1b5fca
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Refactor stealing & destroying bumpers
- Prevents being able to farm extra bumpers off of karma players
- Paves the way for bumper destroy animation later
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2020-11-15 06:25:38 -05:00 |
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James R
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3a57e8eca5
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Don't use drawflags for drawing precipitation in opengl
drawflags does not exist in precipmobj_t
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2020-11-13 00:51:13 -08:00 |
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Sal
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9892acc64f
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Merge branch 'hole-punch' into 'master'
Hole punching
See merge request KartKrew/Kart!334
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2020-11-12 20:37:45 -05:00 |
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James R
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ed96a8b432
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Don't request hole punch to self, and don't register local server for hole punching
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2020-11-12 17:31:16 -08:00 |
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James R
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b4e6bc6e67
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Ignore zero length packets
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2020-11-12 17:08:34 -08:00 |
|
James R
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c8d4ef64f9
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Hole punching
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2020-11-12 17:08:34 -08:00 |
|
Sally Coolatta
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1a58d0d24b
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Try and fix hitlag damage, lightning shield, & punting mines
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2020-11-12 01:43:37 -05:00 |
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Sally Coolatta
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56a20d05df
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Merge branch 'master' into battle-rethink
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2020-11-11 00:11:18 -05:00 |
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Sal
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2332695988
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Merge branch 'hitlag-retry' into 'master'
Hitlag
See merge request KartKrew/Kart!309
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2020-11-11 00:06:32 -05:00 |
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Sally Coolatta
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94eca0f928
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Don't explode mines multiple times while they're in hitlag
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2020-11-10 23:50:59 -05:00 |
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Sally Coolatta
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87e3dd518b
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Don't set hitlag for punted mines multiple times
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2020-11-10 23:42:30 -05:00 |
|
Sally Coolatta
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4abb14a158
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Check for null
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2020-11-10 23:22:05 -05:00 |
|
Sally Coolatta
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bd495c7f55
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Increase hitlag for bananas from 2 to 5, use 10 for normal damage by default instead
Ballhogs & Lightning Shield get intense hitlag again
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2020-11-10 23:13:32 -05:00 |
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Sally Coolatta
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da59009ba1
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More extreme hitlag vibration
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2020-11-10 23:12:17 -05:00 |
|
Sally Coolatta
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c86d496fef
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Removed fixed length hit lag
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2020-11-10 23:02:58 -05:00 |
|
Sally Coolatta
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5f12dd156c
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Fix hitlag crashing for level damage
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2020-11-10 21:49:11 -05:00 |
|
Sally Coolatta
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2b3a86d4b4
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Merge branch 'master' into hitlag-retry
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2020-11-10 21:37:09 -05:00 |
|
Sal
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f44f2a4308
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Merge branch 'mis-gentlemens-packets' into 'master'
Mis gentlemens packets
See merge request KartKrew/Kart!333
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2020-11-10 21:35:15 -05:00 |
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Sally Coolatta
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caf7d453e9
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Merge branch 'master' into mis-gentlemens-packets
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2020-11-10 20:47:33 -05:00 |
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Sally Coolatta
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37567de6c0
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Merge branch 'master' into mis-gentlemens-packets
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2020-11-10 20:34:13 -05:00 |
|
Sal
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4874387283
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Merge branch 'netplay-tweak' into 'master'
Increase BACKUPTICS
See merge request KartKrew/Kart!332
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2020-11-10 20:32:52 -05:00 |
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Sally Coolatta
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454fc41b71
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Increase BACKUPTICS
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2020-11-10 20:31:50 -05:00 |
|
Sal
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27530dec06
|
Merge branch 'spindash-efx' into 'master'
Spindash EFX Part 1
See merge request KartKrew/Kart!331
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2020-11-10 19:56:01 -05:00 |
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Sally Coolatta
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1f1607cc6d
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This was lost
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2020-11-10 19:49:21 -05:00 |
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Sally Coolatta
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fc934b38e1
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Merge public next
|
2020-11-10 15:32:48 -05:00 |
|
Sal
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14f5dd14f8
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Merge branch 'consoleplayer-dedicated' into 'next'
Fix not being able to access consoleplayer as a dedicated server + other more consistent checks
See merge request KartKrew/Kart-Public!240
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2020-11-10 14:50:22 -05:00 |
|
Sal
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166b79cc06
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Merge branch 'no-aprox-dist' into 'next'
Use R_PointToDist2 over FixedHypot, and FixedHypot over P_AproxDistance
See merge request KartKrew/Kart-Public!243
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2020-11-10 14:50:08 -05:00 |
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Sally Coolatta
|
8b5a78114e
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Hitlag occurs on registered damage instead of being before damage calls
|
2020-11-09 21:35:08 -05:00 |
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Sally Coolatta
|
827f4e1068
|
Merge branch 'master' into natural-camera-outrun
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2020-11-09 20:38:27 -05:00 |
|
James R
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d7a0c8ae0a
|
Setting the ambush flag on any MF_SPRING thing toggles MF_NOGRAVITY
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2020-11-08 20:15:17 -08:00 |
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James R
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ee8fb39974
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Make all springs MF_NOGRAVITY by default
|
2020-11-08 20:14:18 -08:00 |
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