Jaime Passos
4ccc854a90
Die
2019-12-08 22:12:56 -03:00
Jaime Passos
768293fb0b
Merge branch 'opengl-is-a-bad-renderer' of https://git.magicalgirl.moe/STJr/SRB2 into opengl-is-a-bad-renderer
2019-12-08 21:10:48 -03:00
Jaime Passos
4bb8532714
Translate the French
2019-12-08 21:10:14 -03:00
Alam Ed Arias
c17d52e5a8
Merge branch 'master' into opengl-is-a-bad-renderer
2019-12-08 12:50:45 -05:00
Alam Ed Arias
7e5c8d81e4
OpenGL: note that the Buffer API is OpenGL 1.5, so we can be used in STATIC_OPENGL
2019-12-08 12:33:11 -05:00
Alam Ed Arias
a3857301cd
OpenGL: yflip is used to hold more then true/false
2019-12-08 12:32:23 -05:00
Jaime Passos
ed5373c3e8
LMFAOOOOOOOOOOOOOOOOOOOOOOOO
2019-12-08 04:15:25 -03:00
Jaime Passos
5d2bbb53fc
Optimize mipmaps
2019-12-08 03:23:37 -03:00
Jaime Passos
2c53951f7f
Update hw_main.c
2019-12-08 02:27:51 -03:00
Jaime Passos
7e2d980183
Delete md2_transform
2019-12-08 02:25:53 -03:00
Jaime Passos
4765062db7
Make some things clearer here.
2019-12-08 01:54:03 -03:00
Jaime Passos
85cde87ae1
Just in case?
2019-12-07 23:55:28 -03:00
Jaime Passos
e0c5bb649a
Cleanup FreeMipmapColormap
2019-12-07 23:46:05 -03:00
MascaraSnake
fffd385151
Merge branch 'datestuff' into 'master'
...
Date stuff
See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Alam Ed Arias
25806d93e0
OpenGL cast to float, not store in double
2019-12-06 13:45:11 -05:00
Alam Ed Arias
8a37eaeaa0
Fix compiling for MSVC
2019-12-05 12:38:50 -05:00
Jaime Passos
eb18ee8a97
Fix FreeMipmapColormap yet again
2019-12-04 15:50:17 -03:00
Alam Ed Arias
b869d29580
Fixup compiling errors
2019-12-02 12:12:26 -05:00
fickleheart
fb61700f41
Fix dereferencing uninitialized pointer
2019-12-01 16:16:27 -06:00
fickleheart
157366ba77
Remove (redundant?) skywalls that seemed to drop performance
2019-12-01 15:39:30 -06:00
fickleheart
40e55921ef
Fix kart HUD fadein
2019-12-01 12:38:05 -06:00
fickleheart
155da626dc
I don't like your sprite clipping fix, so here's mine
2019-12-01 12:34:25 -06:00
fickleheart
7025a23f25
Merge remote-tracking branch '[remote name redacted]/jimita-shaders'
...
# Conflicts:
# src/hardware/hw_main.c
2019-12-01 11:58:24 -06:00
Jaime Passos
6cdcb24360
Fix FreeMipmapColormap crash
2019-11-24 17:37:11 -03:00
toaster
dbeec7dacc
Prevent Knuckles latching onto horizon special linedefs.
...
Also, update all references to the horizon special to use a #defined constant instead of a magic number.
2019-11-23 14:20:41 +00:00
MascaraSnake
76ef50f73e
Merge branch 'gfz-debris' into 'master'
...
VAdaPEGA's GFZ debris
See merge request STJr/SRB2Internal!505
2019-11-22 15:27:11 -05:00
lachwright
eb80360850
Add missing GFZD spriteset
2019-11-21 01:14:24 +08:00
Jaime Passos
bb3958d463
Merge remote-tracking branch 'origin/subtitlesubterfuge' into remove-unused-levelwipes
2019-11-19 21:49:45 -03:00
MascaraSnake
04fbb5dbd3
Merge branch 'cobalt-ai' into 'master'
...
CobaltBW's Tails AI
See merge request STJr/SRB2Internal!358
2019-11-18 17:26:28 -05:00
Jaime Passos
3ed8470b58
remove unused levelwipes
2019-11-18 19:22:46 -03:00
MascaraSnake
9052105215
Merge branch 'f_wipes' into 'master'
...
Colormapped fades
See merge request STJr/SRB2Internal!469
2019-11-18 17:21:09 -05:00
MascaraSnake
66cc8046a5
Merge branch 'dragonbomber' into 'master'
...
Dragonbomber
See merge request STJr/SRB2Internal!489
2019-11-18 17:10:30 -05:00
Jaime Passos
925940b44e
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-18 18:48:19 -03:00
toaster
7bcaa5c359
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into cobalt-ai
...
# Conflicts:
# src/p_map.c
2019-11-18 21:33:51 +00:00
Jaime Passos
8ce00492c2
Merge remote-tracking branch 'origin/master' into titlecards
2019-11-18 17:55:47 -03:00
Jaime Passos
f37e0de8c5
stuff
2019-11-18 11:39:54 -03:00
lachwright
cd38e4ba1a
Add flight indicator
2019-11-18 15:17:27 +08:00
toaster
5afa5f12ee
Disable the GL sprite shadows behind a #define.
...
Reasoning:
* They're horribly broken (they completely ignore slopes).
* A similar final demo GL-only feature (coronas) has been completely disabled.
* Nobody's going to bugfix them before release because not even the devteam's resident GL users use them.
* They look ugly.
2019-11-17 22:18:46 +00:00
lachwright
814ee200fa
Add Dragonbomber enemy
2019-11-18 05:23:59 +08:00
Jaime Passos
2ccdb483cd
Update hw_main.c
2019-11-15 19:40:58 -03:00
Jaime Passos
46f88101b2
Small mistake
2019-11-15 19:36:25 -03:00
Jaime Passos
ffa03980f4
Move scope of wipelumpname
2019-11-15 19:09:02 -03:00
Jaime Passos
150283b20a
I don't get it
2019-11-15 19:04:40 -03:00
Jaime Passos
aecba1ec40
Shadowed declaration and unused parameters
2019-11-15 18:58:45 -03:00
Jaime Passos
bc7686c16a
LEVELWIPES
2019-11-15 18:21:12 -03:00
Jaime Passos
dc7f8bafd5
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-14 19:57:51 -03:00
Jaime Passos
499c724f9f
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-14 12:49:03 -03:00
TehRealSalt
80bb59031c
Blizzard weather option + much more sane workflow for adding new precipitation options
...
"precipprops" lets you create a new precipitation type by picking a mobj type to use, how many random states it has, and flags for effects such as thunder/lightning. Seesound on the mobj type sets an ambient sound (like rain drops) and mass sets the sound's frequency in tics. This could open up the possibility for SOC/Lua Weather options later.
2019-11-14 04:26:41 -05:00
Jaime Passos
3e759a2b75
rename rollaxis to rotaxis
2019-11-13 12:47:30 -03:00