James R
d83f91d169
Call K_TimerReset before spawning map things
...
Fixes DUEL items spawning twice if DUEL mode remains on
between maps. Fixes DUEL items spawning the next map after
DUEL mode deactivates.
2023-03-08 21:08:05 -08:00
James R
ba994c261a
HERE COMES A NEW CHALLENGER for 3P
...
Fixes DUEL mode still being active if a 3rd player enters
before 20 seconds is up.
2023-03-08 21:07:40 -08:00
VelocitOni
23b04832ad
Buff Spikes
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Both Vertical and Wallspikes size and increase, vertical spikes tumble, speed is now TICRATE instead of 2*TICRATE
2023-03-08 22:02:24 -05:00
James R
b04433bc7b
Fix TARGET visibility on players holding emeralds
2023-03-08 19:01:03 -08:00
James R
c781780ff8
Lose bumpers when using the respawn command
2023-03-08 19:01:03 -08:00
James R
5cebe7ab35
Battle: count emeralds inside of monitors during Overtime too
...
Don't spawn extra emeralds during Overtime since some
monitors could survive.
2023-03-08 19:01:03 -08:00
James R
700331fdd6
Drop Targets collide with Battle Monitors and Break the Capsules
...
Doesn't alter Capsule's path along its waypoints. I think
the interaction with capsules is funny even if it wouldn't
happen normally.
2023-03-08 19:01:02 -08:00
James R
8ce90d7737
Battle: fix emerald win condition
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- winning player ALSO exits
- winner gets 100 points
2023-03-08 19:01:02 -08:00
James R
6d305deacc
Fix 2P FINISH text scrolling
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Was using the wrong center offset.
2023-03-08 19:01:02 -08:00
James R
3dd7ece9db
Don't get points from killing other players in Break the Capsules or boss mode
2023-03-08 19:01:02 -08:00
James R
85a101cbd7
Replace battlecapsules || bossinfo.valid checks with K_Cooperative
2023-03-08 19:01:02 -08:00
James R
7669ae7bde
Rankings HUD and minimap check for PF_ELIMINATED
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Dying to the Barrier:
- crosses out your rankings icon
- hides your minimap icon
2023-03-08 19:01:02 -08:00
James R
f69d70043c
Keep player alive at zero bumpers
...
Player have one more hit point than number of bumpers.
Break the Capsules gives zero bumpers.
2023-03-08 19:01:02 -08:00
James R
f6c8dd655a
Do not kill player because of damage outside of GTR_BUMPERS
...
Removes more Karma Bomb crap.
2023-03-08 18:11:50 -08:00
James R
ed551114d5
Windows: add -noexchndl, disables loading exchndl.dll
2023-03-08 17:11:05 -08:00
Eidolon
f952be1e2c
Only allow P1 to be assigned KBM
2023-03-08 18:39:51 -06:00
Eidolon
7ff7679ed1
Merge branch 'g-playeranaloginput-cleanup' into 'dynamic-controllers'
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G_PlayerAnalogInput cleanup
See merge request KartKrew/Kart!1023
2023-03-09 00:32:11 +00:00
AJ Martinez
d8670bae20
Fix nonfunctional wizard guard for wizards
2023-03-08 16:58:15 -07:00
AJ Martinez
6d983852d9
Fix null ref in eggman transfer
2023-03-08 15:58:56 -07:00
Eidolon
610351b872
Normalize all volume scales to 0-100
2023-03-08 15:22:29 -06:00
James R
a3c64068e6
Replace bumpers completely with health
...
Adds some functions:
- K_Bumpers, bumper count for the count, intended for
where player->bumpers was used in HUD and visual
contexts.
- K_BumpersToHealth, converts bumper count to health
points.
player->mo->health replaces player->bumpers where it was
used in health contexts.
Removes some functions:
- K_HandleBumperChanges
- K_DestroyBumpers
Everything K_HandleBumperChanges did has either been
removed or moved elsewhere. P_KillMobj also already called
K_CheckBumpers.
K_DestroyBumpers became pointless after player->bumpers
was removed.
2023-03-07 22:54:33 -08:00
James R
a1558f1fbd
Move Break the Capsules and Boss elimination condition to P_KillMobj
2023-03-07 22:36:55 -08:00
James R
3843f0c3cd
Remove more Karma Bomb crap
...
- remove Karma Bomb boost trail condition
- remove Karma Bomb condition for Eggman Mark
- remove Karma Bomb condition for hiding player name tags
- remove Karma Bomb player translucency
- remove Karma Bomb respawn invincibility
- remove Karma Bomb speed buff
- remove Karma Bomb sphere digestion
- remove Overtime Karma
2023-03-07 22:32:28 -08:00
James R
a648ff31f1
Let spectators watch players who just died in Battle
...
If they're going to respawn anyway, there's no reason not
to spectate them. PF_ELIMINATED condition above excludes
Overtime Barrier KO.
2023-03-07 22:29:50 -08:00
James R
f86f794d20
g_demo.c: track player mobj health instead of bumpers
...
Lord have mercy on my soul!!!
2023-03-07 22:29:49 -08:00
James R
86990d47d2
Merge branch 'i-error-if-missing-exchndl' into 'master'
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Windows: close game with error if exchndl.dll is missing
See merge request KartKrew/Kart!1010
2023-03-08 03:25:10 +00:00
James R
6d530ec810
PARANOIA: snacpending negative error plays sfx_monch
2023-03-07 18:26:50 -08:00
James R
afa62f2402
I_Error if exchndl.dll is missing for Windows builds
2023-03-07 17:52:10 -08:00
Oni
216e4064dc
Merge branch 'wavedash-sounds' into 'master'
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Add sounds to sliptide zip / wavedashing
See merge request KartKrew/Kart!1024
2023-03-07 20:23:05 +00:00
toaster
1ccd41c3db
R_RenderThickSideRange: Compilation fix
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It seems `lighteffect` was not a comprehensive enough blockade to referencing an uninitialised `xwalllights` for my strictly-warning compiler.
2023-03-07 19:32:52 +00:00
AJ Martinez
da2aab1af1
Avoid sound iteration, if we can help it
2023-03-07 06:08:20 -07:00
AJ Martinez
06f583a15d
Un-re-buff wavedash boost because tripwire
2023-03-07 05:57:01 -07:00
AJ Martinez
3463456976
Oni fixup gaiden
...
Passive sound when holding wavedash (waved4), wavedash delay TICRATE -> TICRATE/2, wavedash delay pauses while driftboosting
2023-03-07 04:58:17 -07:00
AJ Martinez
65b62e07c8
Add sounds to slipide zip / wavedashing
2023-03-07 03:20:41 -07:00
Sally Coolatta
edd5398373
G_PlayerAnalogInput cleanup
...
Emergency keyboard keys work again, and the input code is more straight-forward.
2023-03-07 05:01:26 -05:00
James R
df00ed4f64
Merge branch 'render-highlight' into 'master'
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debugrender_contrast, debugrender_spriteclipping and debugrender_highlight
See merge request KartKrew/Kart!1021
2023-03-07 09:53:13 +00:00
Oni
cb6391c2cc
Merge branch 'high-contrast-debug-waypoints' into 'render-highlight'
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Make debugwaypoints radiuses more visible
See merge request KartKrew/Kart!1022
2023-03-07 09:52:24 +00:00
James R
aa927a5b00
Merge branch 'overtime-spectator'
2023-03-07 01:45:16 -08:00
James R
540bd6e18d
Merge branch 'improve-battle-tracking' into 'master'
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HUD TARGET for Battle Kiosk, Monitors and Emeralds; remove WANTED over players' heads
See merge request KartKrew/Kart!1016
2023-03-07 09:44:07 +00:00
Oni
e4ba544994
Merge branch 'buff-sliptide' into 'master'
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Make sliptiding actually good
See merge request KartKrew/Kart!1020
2023-03-07 08:49:46 +00:00
James R
b8a503f56a
Always sync health to bumpers in P_KillPlayer
...
Fixes Death Pit respawning in Battle.
2023-03-06 23:37:42 -08:00
James R
a55ddef528
Add cv_scrambleremoved, disable scramble on P_RemoveMobj
...
Because Monitors and players leaving leak references,
disable this crashing to be able to test other stuff at
least.
2023-03-06 22:55:01 -08:00
Eidolon
7ed5e7a7a5
Change gamepad LED colors on playercolor change
2023-03-07 00:07:47 -06:00
Eidolon
86a9579e16
Handle gamepads from interface dynamically
...
Fixes numerous issues with hotswapping, gamepad assignment, and menu
responsiveness.
2023-03-07 00:07:47 -06:00
Oni
cdc56ab2cc
Merge branch 'podium' into 'master'
...
Podium
See merge request KartKrew/Kart!1014
2023-03-07 05:58:20 +00:00
AJ Martinez
5d79ecd065
Oni feedback fixup
...
Sneaker boosts now pause decay timer, boost strength reduced to prevent tripwire memes, boost lengthened based on proximity to bottom left, further improvements to handling boosts
2023-03-06 20:01:09 -07:00
James R
ccd933556d
Battle: activate director after dying to Overtime Barrier
2023-03-06 18:52:59 -08:00
James R
d56be63249
Battle: eliminate players killed by the Overtime Barrier
...
- Players killed this way become invisible and unable to
move.
- Ends the match when one player is remaining.
2023-03-06 18:52:59 -08:00
James R
f2c806185e
Cycle color of player TARGET between held emeralds
2023-03-06 18:52:53 -08:00
James R
18ccc3db27
Remove g_hiscore since it's not used anymore
2023-03-06 18:52:53 -08:00