Commit graph

31 commits

Author SHA1 Message Date
Ashnal
f5aa2a701b Bail button
Transforms BT_RESPAWN into BT_BAIL
User bindings should migrate along with this
Respawn is now EBRAKE+BAIL
Respawn blocks LOOKBACK
Time Attack quick respawn is now VOTE
2025-06-23 18:07:59 -04:00
toaster
57cdb4fcb5 Time Attack respawn button: Specify hold behaviour
Now that TA wipes are their intended length, holding Respawn during Time Attack for more than a single frame repeatedly restarts the run. This is not ideal, and frankly wasteful of CPU. Here is the specified replacement for this case:
- Holding gc_respawn will hold on a black(/white) screen before mapload.
    - Allows for taking a conscious breather (or opportunity to curse) in the middle of long Time Attack sessions.
- Ticcmdbuilder will not interpret gc_respawn into BT_ constants in Time Attack contexts at all.
    - Fixes the occasionally visible E-Brake when coming out of this breather state.
2025-06-01 00:05:45 +01:00
AJ Martinez
90c28dc2d9 Spindash button, Strict Fastfall profile option 2025-05-05 20:36:00 -04:00
AJ Martinez
9a7fbc3320 Fix 1 tic latency in angle prediction
This caused steering and camera inaccuracies at D0!
2025-04-29 11:28:04 -04:00
Eidolon
cb7f437e60 Merge public master 2025-02-13 15:48:11 -06:00
Eidolon
a4d304a1f5 Update copyright years to 2025 2025-02-13 15:32:26 -06:00
Antonio Martinez
5563a06827 Lua ABC -> Lua 123, move dpad to generic to make room for lua gamecontrol translation 2024-09-27 03:28:39 -07:00
bitten2up
cfacbd91be Fix implicit casts of int expecting 4-byte width
This fixes the issue with certain compilers that have int set to
different sizes by either explicitly casting or setting templates
manually
2024-05-03 17:53:53 +00:00
Sally Coolatta
7dfa597c7d SRB2 -> DRRR copyright in src, acs, android folder
Be consistent with toaster's recent changes to copyright
2024-04-05 02:08:23 -04:00
AJ Martinez
64dd306138 Revert "Make ticcmd throwdir -1, 0, or 1, add deadzone"
This reverts commit 9028668104.
2024-02-28 18:33:07 -07:00
AJ Martinez
b67e4fbc4a Don't turn-predict for frozen players 2024-01-20 18:05:43 -07:00
Eidolon
9028668104 Make ticcmd throwdir -1, 0, or 1, add deadzone 2024-01-09 19:13:03 -06:00
AJ Martinez
06bc06869c Lite Steer profile option, itemstate pflags -> player.itemflags 2023-11-09 17:29:26 -07:00
AJ Martinez
a805847086 Use JOYAXISRANGE for digital detection 2023-11-05 03:56:25 -07:00
AJ Martinez
889f4dfc9f Diagonal-back for shallow digital turns 2023-11-05 03:16:59 -07:00
James R
dadb150b25 Freecam: use Y button to focus player 2023-10-09 18:52:02 -07:00
James R
fa89576f34 Move freecam state to camera_t, lets splitscreen players use freecam independently of each other 2023-10-08 14:26:21 -07:00
James R
49898abfeb Let Director operate on separate splitscreens 2023-10-08 14:26:21 -07:00
James R.
8b79689d81 Add K_DirectorIsAvailable
Fixes director not working correctly if there are
duplicates in displayplayers.
2023-10-03 21:28:33 -07:00
James R.
7b3010c93d Fix many instances of splitscreen view number if there are duplicate displayplayers
- Avoid iterating displayplayers to find view number and
  prefer R_GetViewNumber.
- Iterate over all matching displayplayers if necessary,
  instead of stopping at the first match.
2023-10-03 21:28:33 -07:00
James R.
a512c93a2c Add 1pswap cvar, let P1 profile control any other splitscreen player 2023-09-10 02:44:48 -07:00
AJ Martinez
3031dccfa2 Net fuzzing 2023-09-01 16:58:30 -07:00
AJ Martinez
fa13e7d5bf Fuzzing monkey-input mode 2023-08-27 16:57:39 -07:00
James R
c7bd74c661 Let replays use director controls 2023-08-19 05:01:40 -07:00
James R
fcc35c1bb1 Toggle between freecam and director using C button 2023-08-19 05:01:40 -07:00
James R
83f02231e3 Replace spectator movement with demo freecam 2023-08-19 05:01:40 -07:00
James R
fec0f13419 P_DemoCameraMovement: use locally built ticcmd from G_BuildTiccmd 2023-08-19 05:01:40 -07:00
James R
bf14773b21 TiccmdBuilder: don't reset ticcmd while paused
If there a short pause by mistake, this will prevent it
from interrupting a drift, for instance.
2023-08-19 05:01:40 -07:00
James R
89c503135a Tweak spectator vertical aiming
- Decrease vertical aiming speed to match turning speed
- Reduce software aiming bounds to 45 degrees
  - (Even) less distortion due to extreme angles
2023-08-19 05:01:39 -07:00
James R
c6db634635 Completely refactor G_BuildTiccmd into many smaller pieces 2023-08-13 17:08:12 -07:00
James R
368ffb79b8 Move ticcmd generation code from g_game.c to g_build_ticcmd.cpp 2023-08-13 16:03:09 -07:00