- Editing the current profile for a player will update their Driver so map command and Challenge Driver have proper comparison available
- Re-order M_CharacterSelectInit so driver/follower info is available/valid when M_SetupProfileGridPos is called
This avoids an issue where the skins array takes up a fixed, but large
amount of memory at runtime. On x86_64 linux, that array is roughly 80
megabytes in memory, most of which is unused when the game is unmodded.
Instead, we treat `skins` as a dynamically resizing array, and it is an
array-of-pointers into separate allocated `skin_t`.
This is based on Lactozilla's skin limit MR for SRB2, but I've rewritten
it because RR has diverged quite a bit.
This was verified to check every access of `skins` by using clangd's
find-all-references function. However, I have only tested plain skins,
not Lua addons, so that could afford some extra checking.
- TehRealSalt and Lat` are currently preoccupied, so handle their credits
- Correct some accidential copypastes of existing boilerplate into new files
- Add a handful more of mine
- Consistency for Kaito Sinclaire's online handle
- Most R_SkinAvailable calls should be returning index into demo.skinlist (same numerical value as when demo was recorded), for demo sync
- A handful of general things permit exception for this
- Expose `replaynumskins` (calculated as `(demo.playback ? demo.numskins : numskins)`) to Lua
- There's *always* more that can be done for this, but this is the minimum spec that can at least be somewhat stable
Instead of manually handling every single transition, only simple transitions are unique.
Helper functions are used for the complicated transitions - Color selection if there's more than 1 colour, Follower selection if you have any followers unlocked, and the choice of Alts versus Character when going back.
Fixes a whole class of issues where, for example, you'd skip over setting your skincolor if you went through the Alts submenu, but not if there's only one character on that statblock.
All backgrounds are now handled by a seperate routine.
This will allow more fine handling without a ton of special cases everywhere.
Creates an absolutely nasty diff because all menu_t have been updated in one blast 🥹
For the things that DO need to draw outside of GS_MENU (M_DrawOptionsCogs, the Wrongwarp), the behaviourflag MBF_DRAWBGWHILEPLAYING has also been added.
- No need to call CV_RegisterVar
- Cvar definitions live in only one file, easier to locate
- Organized into sections -- netvars, cheats, etc.
- Use builder pattern to initialize cvars
- Still need to extern if you want to read the cvar value
- Now actually from the relevant GP difficulty's Cupgrid, instead of the top-level Play choice
- Permits a much cleaner M_StartCup, combining two of the previously four copypasted, slightly modified level startup regions (which could be further combined for sanity's sake, but would take a LITTLE more work right now than I have in me)
- Shows a funny exclamation mark from Sonic Rush on the relevant cup on the grid
- Selected by default when loading the menu, if appropriate
- Re-saved every time you lose a life, to prevent scumming
- Force-deletion of your backup has changed
- Don't when saying NO to the GP Backup load prompt
- Don't when returning to titlescreen under non-DEVELOP
- DO when starting a new Grand Prix session of any cup
- Now called "Grand Prix Backup"
- Filename is now `gpringsav.bkp`
- Since available in standard contexts, do a little extra guarding against unsporting behaviour:
- In non-DEVELOP builds, delete Grand Prix Backup when returning to the titlescreen/menus.
- "undo your extra work and make it more generic" - Tyron
Associated menu stuff is rough and unpolished, but it's 1am for the author of this commit.
- Activated for this session by either of the following Passwords.
- `savetheframes`
- `savetheanimals`
- The idea is that if Ring Racers were ever ran at a GDQ, runners would swear their alliegance to a particular Metroid routing at the startup stage, because I think it's funny and cute.
- A live event backup is created/overwritten on non-cheated grandprix level change.
- It's wiped on reaching the podium.
- When hitting PLAY on the main menu, if a live event backup exists, make a Menu Message.
- If you hit A, turn live event backups on for this session, and load the backup.
- If you hit B/X, delete the backup and proceed to character select.
- Done this way to avoid cheating a different character to the end of GP.
- Unlike the (maybe a little over-)engineering of ringdata.dat, liveringbak.bkp is streamlined as all hells and has very little recovery for differing file lists.
- Fix a softlock caused by commit 8d9b42e4 (!!)
- If your profile's skin was locked, fix a softlock where control was never restored
- If your profile's skin didn't exist, fix an invalid skin id set
- Just straight up flatten out the nested complexity of this function
More opportunities for early rejection in table-wide searches, in anticipation of future work.
- Many circumstances independently implemented string name comparisons. Most of these have been converted to use R_SkinAvailable, with one exception.
- M_CharacterSelectInit already needs to iterate over the characters, so produce the skin hash independently.
- `_OCEAN` on first launch without profile set, to avoid skipping between three different tracks in quick succession
- 'FILE' if you create a new profile on first launch OR if you go into Options->Profiles
- Do not turn SKINCOLOR_NONE into prefcolor automatically anymore (removed PR_GetProfileColor)
- M_DrawProfileCard:
- Handle SKINCOLOR_NONE into prefcolor directly
- Profile Card should not turn NONE-green if skin uses different startcolor for remap
- Do not attempt to draw Follower if simply not selected for this profile
- Online menu is inaccessible until unlocked.
- Unlike most unlocks, the fact that it's not enabled is very clearly signposted.
- This is because the previous entry in the series barely had any offline content at all, so the fact you'll have to work for it will catch a lot of people by surprise.
- Has a message that straight up tells you you need experience in Grand Prix mode.
- Has no affect in TESTERS builds, for which this is the only method of play available.
- Hides "A PLAYER/A $profilename" text
- Shows extra info relevant text
- Early stages: "[EXTRAINFOMODE]"
- Grid select: Speed and weight
- Clone select/READY!!: Character name
- Color: Color name
- Follower category: Category name
- Follower: Follower name
- Follower color: Follower color name
- The hidden setup_page toggle feature now only uses L button