Jaime Passos
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7d4c00affb
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GTR_HIDETIME, not GTR_TAG
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2019-12-27 18:24:08 -03:00 |
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Jaime Passos
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9ede8f7c2e
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In P_KillPlayer, check for the gametype's rules, instead of the gametype itself, before bursting rings.
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2019-12-27 17:22:55 -03:00 |
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Jaime Passos
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142875cf3d
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Fix CoopLives_OnChange.
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2019-12-27 17:15:23 -03:00 |
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Jaime Passos
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62d79eef2a
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Same deal, but for starposts.
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2019-12-27 17:14:56 -03:00 |
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Jaime Passos
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ff80c4ef4d
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Preparing for the inevitable gametype rule that will handle cooplives...
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2019-12-27 17:08:20 -03:00 |
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Jaime Passos
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58c1adf3ef
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ST_drawLivesArea stuff.
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2019-12-27 16:58:55 -03:00 |
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Monster Iestyn
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6092c5774e
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use P_SetTarget to assign a value to th->target
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2019-12-27 19:24:00 +00:00 |
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Monster Iestyn
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ad56f5e362
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added a "target" pointer to polywaypoint_t, so the polyobj waypoint thinker doesn't have to re-find the next waypoint every tic
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2019-12-27 19:10:14 +00:00 |
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Alam Ed Arias
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1f143ca9d6
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use size_t to count the sprites
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2019-12-27 13:20:58 -05:00 |
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Alam Ed Arias
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848a144956
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fread and fwrite use size_t, not int
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2019-12-27 13:08:26 -05:00 |
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Alam Ed Arias
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7201e165a4
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we only need link on unix systems
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2019-12-27 13:05:15 -05:00 |
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Jaime Passos
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3ce02b8135
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burst emeralds with GTR_MATCHEMERALDS
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2019-12-27 12:34:35 -03:00 |
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Jaime Passos
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8a3b47e1a9
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look for GTR_LIVES rule instead of coop/competition gametype
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2019-12-27 12:29:21 -03:00 |
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Jaime Passos
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203f4c50a0
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add G_CompetitionGametype(void)
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2019-12-27 12:28:00 -03:00 |
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Jaime Passos
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964125c8cf
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change this > to >=
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2019-12-27 12:23:50 -03:00 |
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Jaime Passos
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5e328d6d33
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check if the gametype allows spectators to allow jump key respawn
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2019-12-27 12:17:38 -03:00 |
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Jaime Passos
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ca3941f5b8
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use GTR_DEATHMATCHSTARTS
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2019-12-27 12:14:33 -03:00 |
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MascaraSnake
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e673833780
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Merge branch 'why-inline' into 'master'
I got a compiler warning from P_PlayerHitsPlayer being too big
See merge request STJr/SRB2!581
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2019-12-27 02:12:01 -05:00 |
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MascaraSnake
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82d21224cf
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Merge branch 'next' into kill-zshift
# Conflicts:
# src/p_mobj.c
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2019-12-27 08:11:04 +01:00 |
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Jaime Passos
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adb34258f1
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P_SetupCamera funny
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2019-12-27 02:07:13 -03:00 |
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Jaime Passos
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be32397562
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Respawn delay gametype rule
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2019-12-27 01:44:27 -03:00 |
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Jaime Passos
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518714a51a
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Fix sprite rotation crashes.
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2019-12-27 00:37:40 -03:00 |
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James R
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5b715fa11a
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Pop monitors properly so Metal doesn't destroy enemy team's monitors
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2019-12-26 19:27:25 -08:00 |
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Jaime Passos
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b8e91a50a5
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OpenGL funny
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2019-12-27 00:02:30 -03:00 |
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Jaime Passos
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252ac7516a
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Merge branch 'renderswitch' of https://git.magicalgirl.moe/STJr/SRB2 into renderswitch
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2019-12-26 23:53:03 -03:00 |
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Jaime Passos
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543f80510b
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And the sound test
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2019-12-26 23:52:42 -03:00 |
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Jaime Passos
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ed11e89fdc
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Same deal, but for the level platter and save select screen
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2019-12-26 23:49:31 -03:00 |
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James R
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02104402ed
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Save the renderer
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2019-12-26 18:44:02 -08:00 |
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James R
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8311380146
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Merge branch 'time' into 'master'
haha log files
See merge request STJr/SRB2!567
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2019-12-26 21:43:46 -05:00 |
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Jaime Passos
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6de7b7eb99
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Handle character select screen correctly after a renderer switch
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2019-12-26 23:39:40 -03:00 |
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James R
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c92378fab7
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Lua CV_FindVar function
(cherry picked from commit b5746c231d17cd7b58c6b633e242d5ad26ad7017)
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2019-12-26 18:30:34 -08:00 |
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James R
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c8e08ec617
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Expose CV_FindVar
(cherry picked from commit 0e9d69d6a3759686ca8bb567817be650291ea0e1)
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2019-12-26 18:30:34 -08:00 |
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Jaime Passos
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a5ef201e3f
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PU_PATCH funny
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2019-12-26 23:26:43 -03:00 |
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James R
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d57083264e
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One more optimization
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2019-12-26 18:23:01 -08:00 |
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James R
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bbed1a16ba
|
e
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2019-12-26 18:20:48 -08:00 |
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James R
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e3d08831f2
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Make cv_renderer CV_NOLUA instead of hidden!!!
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2019-12-26 18:15:52 -08:00 |
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James R
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4100e43a9d
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CV_NOLUA for when a cvar should not be changed via Lua
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2019-12-26 18:15:19 -08:00 |
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James R
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43dab49e74
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A system to encode flags in the command buffer
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2019-12-26 18:12:10 -08:00 |
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Jaime Passos
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a88b0bffe7
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Avoid possible overflows in the rotsprite arrays.
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2019-12-26 21:49:36 -03:00 |
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Jaime Passos
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a187538157
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Remove the min() and max() calls.
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2019-12-26 21:36:35 -03:00 |
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Jaime Passos
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f65ac6feab
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stuff
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2019-12-26 21:27:30 -03:00 |
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James R
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0fd77ff5f4
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Merge remote-tracking branch 'origin/master' into next
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2019-12-26 15:35:53 -08:00 |
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Zachary McAlpin
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e4e233d4de
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
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2019-12-26 17:29:54 -06:00 |
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Jaime Passos
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070adb4191
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Merge remote-tracking branch 'origin/next' into rotsprite2
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2019-12-26 20:27:29 -03:00 |
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James R
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bd472eb353
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Merge branch 'turnmultiplier' into 'master'
Option to increase the turning speed
See merge request STJr/SRB2!553
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2019-12-26 18:18:23 -05:00 |
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James R
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abdd904ef0
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Merge branch 'char-damage-fix' into 'next'
Fix Amy and Fang being able to attack other players in MP Special Stages
See merge request STJr/SRB2!558
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2019-12-26 18:18:10 -05:00 |
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James R
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599477061a
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Merge branch 'gametype-clownery' into 'next'
Custom gametypes
See merge request STJr/SRB2!566
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2019-12-26 18:08:41 -05:00 |
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Zachary McAlpin
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90a5b0bfae
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
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2019-12-26 16:59:47 -06:00 |
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James R
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2c93621d5c
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P_PlayerHitsPlayer is too big for inline, and these other functions are getting there
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2019-12-26 14:59:31 -08:00 |
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Monster Iestyn
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3bafa90b7a
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Fix mixed declaration-and-code compiling error
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2019-12-26 21:59:09 +00:00 |
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