Nev3r
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0edb23eaf7
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Add a disclaimer when loading textmaps/UDMF.
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2019-12-30 14:42:41 +01:00 |
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MascaraSnake
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8756b81fa0
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Refactor TextmapParse
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2019-12-30 14:33:41 +01:00 |
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Nev3r
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dd56500ed0
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Tweak TextmapCount()'s bracket detection to account for multiple levels, if that ever happens.
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2019-12-30 13:46:37 +01:00 |
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MascaraSnake
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9c07bde69c
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Refactor TextmapCount
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2019-12-30 13:27:05 +01:00 |
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Monster Iestyn
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014d2f6358
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Fix P_SetTarget crash by setting th->target to NULL first
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2019-12-30 11:49:01 +00:00 |
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Nev3r
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6fe6cfad1a
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Move TextmapFixFlatOffsets() above P_LoadTextmap() so that it can compile.
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2019-12-30 12:33:24 +01:00 |
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Nev3r
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fadebabc78
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Refactor TextmapFixFlatOffsets().
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2019-12-30 12:31:55 +01:00 |
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Nev3r
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ac81463031
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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2019-12-30 12:23:31 +01:00 |
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Nev3r
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71d13d1a67
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Adapt P_MakeMapMD5() for textmaps.
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2019-12-30 12:07:54 +01:00 |
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Nev3r
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dd66aa9a14
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Fixed missing M_GetToken(NULL);
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2019-12-30 12:07:02 +01:00 |
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lachwright
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69663fe872
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Add unused sounds and remove unused sound slots
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2019-12-30 19:00:45 +08:00 |
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Nev3r
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6e8a023fdd
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Add basic textmap support; currently crashes when trying to free the virtres, at vres_free().
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2019-12-30 11:33:22 +01:00 |
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James R
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529ccf9271
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Merge branch 'saloondoor-fix' into 'next'
Fix saloon doors not letting players through when marked with the Ambush flag
See merge request STJr/SRB2!600
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2019-12-30 00:25:37 -05:00 |
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James R
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b13b3f197f
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Improve COM_AddCommand boolean deprecated warning
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2019-12-29 21:09:07 -08:00 |
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Jaime Passos
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e266073014
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Some cleanup in general.
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2019-12-30 02:07:39 -03:00 |
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James R
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c7821da6b6
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COM_LOCAL makes your commands NetXCmd free, FUCK NetXCmd
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2019-12-29 21:07:28 -08:00 |
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James R
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41a8bed879
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No.
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2019-12-29 21:02:42 -08:00 |
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James R
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2ab129b7bc
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Fuck magic numbers; COM_ flags for Lua commands!
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2019-12-29 21:00:38 -08:00 |
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James R
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e37e9b0f99
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Bro player 2 can't use the console
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2019-12-29 21:00:38 -08:00 |
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Jaime Passos
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48950bbc16
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Use strspn here.
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2019-12-30 01:39:34 -03:00 |
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Nami
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e4d1b9491c
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Let's try this again!
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2019-12-29 20:36:24 -08:00 |
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Tatsuru
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d01fb277dc
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Fix saloon doors not letting players through when marked with the Ambush flag
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2019-12-30 01:16:50 -03:00 |
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Jaime Passos
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30696bf981
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MUSICDEF parser changes.
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2019-12-30 00:22:27 -03:00 |
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James R
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a330a7ee40
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Don't warn if we start in OpenGL
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2019-12-29 18:37:44 -08:00 |
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James R
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3883d44bb5
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Warn when going to OpenGL from the menu
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2019-12-29 18:37:22 -08:00 |
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Zachary McAlpin
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29ca001ea3
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
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2019-12-29 20:37:11 -06:00 |
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GoldenTails
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0fc81794ea
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Slap in some Ctrl+Insert (copy) support too while I'm at it.
Also added a comment but you didn't see that.
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2019-12-29 20:22:58 -06:00 |
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GoldenTails
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92b4044f01
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Reverted to better, less complex system, and added support for Shift+Insert and Shift+Delete.
Major thanks to James for helping me.
Turns out that strncpy thwarts the memory leaks for me. Silly, me!
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2019-12-29 20:15:18 -06:00 |
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James R
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2f6ec18562
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Initialize 'supported' array
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2019-12-29 16:52:39 -08:00 |
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GoldenTails
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25b7577a0d
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Replace magic numbers with less magic and more readable chars.
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2019-12-29 18:26:56 -06:00 |
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Jaime Passos
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ee94af04d5
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Update r_segs.c
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2019-12-29 19:43:38 -03:00 |
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Zachary McAlpin
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cbebe934b7
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
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2019-12-29 16:19:53 -06:00 |
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MascaraSnake
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108af9935e
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Properly pass nodes data along to functions that need it without breaking the original data pointer
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2019-12-29 22:11:15 +01:00 |
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MascaraSnake
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f74798f020
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Revert "Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly"
This reverts commit 24acac6fe2.
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2019-12-29 21:57:47 +01:00 |
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MascaraSnake
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24acac6fe2
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Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly
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2019-12-29 21:42:16 +01:00 |
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MascaraSnake
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3a123654b4
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P_GetNodetype: The virtnodes pointer is supposed to be the output parameter, so we have to pass a pointer to that pointer
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2019-12-29 21:00:20 +01:00 |
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MascaraSnake
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9ccd74e99a
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P_GetNodetype: Set virtnodes for traditional Doom format
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2019-12-29 20:43:41 +01:00 |
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MascaraSnake
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039219d478
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Separate shared parts of seg initialization into P_InitializeSeg
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2019-12-29 20:24:14 +01:00 |
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MascaraSnake
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a73dc9a4d0
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Move loading of extended subsectors and segs into its own function
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2019-12-29 19:54:04 +01:00 |
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MascaraSnake
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2925030f8f
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Get rid of duplicated code in the extended seg parsing
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2019-12-29 19:04:50 +01:00 |
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MascaraSnake
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3a02aa1c4e
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Move reading of extra vertices into separate function
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2019-12-29 18:07:44 +01:00 |
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MascaraSnake
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39f3a1e88d
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-Move reading of actual extended nodes into separate function, cutting down on code duplication in the process
-Fix a typo in the segs reading
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2019-12-29 17:52:49 +01:00 |
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MascaraSnake
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f9a1d4a36d
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Merge branch 'next' into newnodeformats
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2019-12-29 16:05:55 +01:00 |
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MascaraSnake
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6b53b883c5
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Merge branch 'mapload-refactor' into 'next'
Refactor map loading functions
See merge request STJr/SRB2!594
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2019-12-29 10:04:27 -05:00 |
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MascaraSnake
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ac6c61e419
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Move copying of the nodes signature out of the else case
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2019-12-29 15:59:15 +01:00 |
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MascaraSnake
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464c2b04de
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Separate retrieval of nodetype and nodes lump into its own function (Function. Not file. Sorry.)
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2019-12-29 15:50:53 +01:00 |
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MascaraSnake
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ae66bbda24
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Separate loading of extended nodes into its own file
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2019-12-29 15:15:32 +01:00 |
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MascaraSnake
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8d561a20c1
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Merge branch 'kill-zshift' into 'next'
Eliminate all unnecessary uses of ZSHIFT
See merge request STJr/SRB2!580
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2019-12-29 08:35:52 -05:00 |
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Nev3r
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d689e06c6a
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Add XNOD, XGLN and XGL3 BSP formats recognition and support.
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2019-12-29 14:17:51 +01:00 |
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MascaraSnake
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1e3a06f420
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Remove virtres_t pointer in P_SpawnSpecials that's no longer needed
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2019-12-29 12:26:02 +01:00 |
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