Nev3r
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a7f501615d
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Stop things from becoming Chocapic in THZ3, ACZ2, and special stages.
Temporarily revert function call order for mapthings.
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2019-12-12 11:37:48 +01:00 |
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Nev3r
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2d526c9a3b
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Move map data load procedure to separate functions.
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2019-12-12 11:16:55 +01:00 |
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Nev3r
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3da7a69d0b
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Move loading functions around a bit and refactor the stage data allocation code.
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2019-12-12 10:35:38 +01:00 |
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Jaime Passos
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51c7074247
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Fix Ploadflat closing the game with "Too many flats in level" error message
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2019-12-11 22:45:47 -03:00 |
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Tatsuru
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2e1460cb5c
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Hugging now requires being in the same Z position
Don't try this at home
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2019-12-11 19:13:22 -06:00 |
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Jaime Passos
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aaa0841322
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Sad!
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2019-12-11 22:11:00 -03:00 |
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Jaime Passos
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3c9cc53185
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Merge remote-tracking branch 'origin/master' into flats-in-walls
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2019-12-11 21:53:47 -03:00 |
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James R
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112ac631ef
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Merge branch 'garbage' into 'master'
memset SERVERINFO maptitle
See merge request STJr/SRB2Internal!624
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2019-12-11 19:19:29 -05:00 |
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James R
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66524a1e3f
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Maybe I'm mistaken but this probably isn't needed
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2019-12-11 16:14:06 -08:00 |
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lachwright
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fa52f69c21
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Add TC_DASHMODE color shader
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2019-12-12 01:27:41 +08:00 |
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Nev3r
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9ab9373084
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Treat warnings as errors; comment out unused function.
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2019-12-11 16:37:41 +01:00 |
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Jaime Passos
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a337ed749c
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Update r_plane.c
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2019-12-11 12:36:54 -03:00 |
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Nev3r
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935a1d182c
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Epic oversight in upside-down spawn offset.
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2019-12-11 15:48:44 +01:00 |
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Jaime Passos
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463e2567fe
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Restore portal culling code that went gone by pure accident
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2019-12-11 11:35:34 -03:00 |
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Nev3r
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6b5889386c
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Oversight, do not free the data yet vres_Free() does it already at the end.
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2019-12-11 15:16:56 +01:00 |
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Nev3r
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576ad30c24
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Remove wrappers and dupes for map lump reading, as they are no longer used.
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2019-12-11 14:40:31 +01:00 |
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Nev3r
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b9f99792db
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P_MakeMapMD5() now uses virtres.
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2019-12-11 14:20:08 +01:00 |
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Nev3r
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22392eaa5f
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Use virtres in P_SpawnSpecials(). Whether accessing the lump again here is right or not is also a different question.
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2019-12-11 14:04:09 +01:00 |
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Nev3r
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ea6becb876
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'prepare' mapthings using virtres in P_LevelInitStuff(). Whether 'preparing' them or not is actually necessary is another matter.
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2019-12-11 13:54:15 +01:00 |
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Nev3r
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03dab2ae5e
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P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not.
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2019-12-11 13:22:07 +01:00 |
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Nev3r
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23c0c8f68e
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Added 'virtual resource' mechanism for temporary memory loaded lump lists. If you can come up with a better name then I'm all ears.
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2019-12-11 11:44:46 +01:00 |
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Nev3r
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a57ead226e
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Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now.
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2019-12-11 11:10:31 +01:00 |
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Nev3r
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be3234a4e8
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Do not use mapthing flags to spawn hoops and rings; use the the previously set mapthing Z instead.
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2019-12-11 10:13:52 +01:00 |
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GoldenTails
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5b61af47b0
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Stop characters from being able to activate their abilities when doing a shield ability!
Fixes #61.
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2019-12-10 23:55:52 -06:00 |
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Jaime Passos
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bd51f26807
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Tilted water
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2019-12-10 17:01:19 -03:00 |
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Nev3r
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3214ad0b3a
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Fix NiGHTS bumpers height.
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2019-12-10 18:53:49 +01:00 |
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Nev3r
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842afa8d67
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Move mobj spawn Z calculating to a separate function.
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2019-12-10 18:03:15 +01:00 |
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Nev3r
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940c36ef24
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Separate Emerald Hunt emerald spawning into another function.
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2019-12-10 14:21:08 +01:00 |
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Nev3r
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3e9e57b3b3
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Removed seemingly redundant (and incorrect) mapthing Z load code.
The proper code seems to sit inside P_SpawnMapThing() and the SpawnHoop functions. Time will tell if I've actually commited an atrocity.
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2019-12-09 14:05:22 +01:00 |
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Nev3r
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d27a5d7992
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Move the axis spawning code out of the mapthing read function, and read the mapthing z in the mapthing read function.
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2019-12-09 13:26:31 +01:00 |
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Jaime Passos
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af292bc2c5
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Die, Apple!
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2019-12-08 22:31:59 -03:00 |
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Jaime Passos
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042f14236b
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Speed up level loading
Don't flush every texture just because the palette MAY have changed
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2019-12-08 22:28:13 -03:00 |
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Jaime Passos
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4ccc854a90
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Die
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2019-12-08 22:12:56 -03:00 |
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Jaime Passos
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768293fb0b
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Merge branch 'opengl-is-a-bad-renderer' of https://git.magicalgirl.moe/STJr/SRB2 into opengl-is-a-bad-renderer
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2019-12-08 21:10:48 -03:00 |
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Jaime Passos
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4bb8532714
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Translate the French
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2019-12-08 21:10:14 -03:00 |
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Alam Ed Arias
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c17d52e5a8
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Merge branch 'master' into opengl-is-a-bad-renderer
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2019-12-08 12:50:45 -05:00 |
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Alam Ed Arias
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3bcc16be11
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Merge remote-tracking branch 'public/strcasestr-swap' into buildbot
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2019-12-08 12:36:23 -05:00 |
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Alam Ed Arias
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86ef0d5e55
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P_AddWadFile: the PK3 may not have folders
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2019-12-08 12:35:21 -05:00 |
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Alam Ed Arias
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7e5c8d81e4
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OpenGL: note that the Buffer API is OpenGL 1.5, so we can be used in STATIC_OPENGL
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2019-12-08 12:33:11 -05:00 |
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Alam Ed Arias
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a3857301cd
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OpenGL: yflip is used to hold more then true/false
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2019-12-08 12:32:23 -05:00 |
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Jaime Passos
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4a593ed92d
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HWR_FreeMipmapCache already calls HWR_FreeMipmapCache indirectly
(done by calling HWR_LoadTextures, which in turn calls HWR_FreeTextureCache)
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2019-12-08 04:40:29 -03:00 |
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Jaime Passos
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33f9ce9d1c
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Actually don't even call HWR_FreeMipmapCache between levels because I feel like it's futile outside of PWAD loading
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2019-12-08 04:32:25 -03:00 |
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Jaime Passos
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ed5373c3e8
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LMFAOOOOOOOOOOOOOOOOOOOOOOOO
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2019-12-08 04:15:25 -03:00 |
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Jaime Passos
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5d2bbb53fc
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Optimize mipmaps
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2019-12-08 03:23:37 -03:00 |
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Jaime Passos
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2c53951f7f
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Update hw_main.c
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2019-12-08 02:27:51 -03:00 |
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Jaime Passos
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7e2d980183
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Delete md2_transform
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2019-12-08 02:25:53 -03:00 |
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Jaime Passos
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4765062db7
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Make some things clearer here.
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2019-12-08 01:54:03 -03:00 |
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Jaime Passos
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85cde87ae1
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Just in case?
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2019-12-07 23:55:28 -03:00 |
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Jaime Passos
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e0c5bb649a
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Cleanup FreeMipmapColormap
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2019-12-07 23:46:05 -03:00 |
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James R
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3482e147c2
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Use a third variable of XOR nonsense
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2019-12-07 17:36:45 -08:00 |
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