- Start cooldown deactivates exactly 30 sec, instead of after 30 seconds. Barely affects gameplay but it looks slightly less of a magic number looking at the code.
- Prevent multiple Thunder Shields being out via normal means.
- Slightly loosened up the invincibility item limits -- gives more invincibility items sooner for odd player counts but doesn't affect the numbers for the game's balancing points (4P, 8P)
- Update comments
- Renamed Crimson to Maroon.
- Renamed Scarlet back to Crimson.
- Renamed Nova to Scarlet.
- Added Brick, Flame, Sunset, Popcorn, Camouflage, Caribbean, Plague, Platinum, Rust, Nova, Ultraviolet, Moonslam, Bubblegum, Mauve, Royal, and Fairy
- Updated Maroon, Robo-Hood, and Ketchup
- Shifted positioning of Aqua Super
new Crimson (old Crimson was renamed to Scarlet), new Peach (the replacement from last commit was renamed to Cream), Cherry, Nova, Copper, Handheld, Algae, Pastel, Fuchsia, and Toxic. Also, updated Robo-Hood.
- The following colors were given either more noticeable highlights or deeper shading for better colorized WANTED poster appearance: Nickel, Black, Beige, Brown, Leather, Salmon, Red, Crimson, Pumpkin, Rosewood, Burgundy, Pinetree, Swamp, Periwinkle, Blue, Blueberry, Dusk, Purple, Lavender, and Byzantium.
- Fixed an off-looking purple tone on Ruby.
- Salmon's outline & shading was made darker, to make it slightly easier on the eyes.
- Peach recieved a complete overhaul, featuring high contrast and yellow highlights.
- Add kartdebugcolorize for taking a quick glance at all of the colorizations
It's the only place in the vanilla game where K_DropItems
is called that isn't from a direct collision with the player
it's being called on. It's also a syncfail that doesn't happen
anywhere else, and I saw my sync state appear to get slightly
corrupted when it happened. Let's see if this fixes anything...