Commit graph

1397 commits

Author SHA1 Message Date
TehRealSalt
089be795a2 Huge splitscreen refactor
Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
TehRealSalt
b5645a81b9 Remove shitty game speed dependent sneaker boosts 2019-04-11 11:19:31 -04:00
TehRealSalt
68ac9080f3 New ring debt indicator & SPB ring lock animations 2019-04-10 23:33:01 -04:00
Lachlan Wright
bc2f78020b Update k_kart.c 2019-04-10 03:16:46 -04:00
TehRealSalt
8e40707c9e Swap position & momentum angle cones for drafting 2019-04-09 14:39:42 -04:00
TehRealSalt
18db196e7e Make the temporary HUD a bit more obivous 2019-04-09 14:22:35 -04:00
TehRealSalt
f67e2b5ce1 Add a ring debt indicator for other players 2019-04-09 14:13:34 -04:00
TehRealSalt
25dd4b7b44 Bring back Eggman detonation 2019-04-09 13:13:53 -04:00
TehRealSalt
3b352bceea Better SPB ring locking
Now triggers when locked on instead of when out, and has a temporary HUD colorize animation when ring pickup is locked.

also:
- SPB spawns rings more frequently
- There's only a chance for Super Ring while in debt if you mashed at all
- Added Battle fallback items when alone, for the future Break the Capsules
2019-04-09 13:11:55 -04:00
TehRealSalt
583b3bb4a7 2 more tweaks
- Ring pickup is disabled while SPB is locked onto you (HUD animation to signify this is not implemented yet)
- Ring afterimages only spawn while in the air, to reduce lag
2019-04-09 12:25:11 -04:00
TehRealSalt
5228f85fee Reduce shrink timer 2019-04-09 11:18:46 -04:00
TehRealSalt
7c85b6f75f Ring boosts no longer work in offroad 2019-04-08 18:51:08 -04:00
TehRealSalt
2d92fcee46 Better speedometer
Better graphics, appears in Battle, and has a new percentage mode ala Sonic Drift 2
2019-04-08 16:39:06 -04:00
TehRealSalt
ed0267d7d8 Various more tweaks
- Ring attraction is now much more preformant. Instead of each ring checking for all players for a shield & then doing a distance check, players with an attraction shield already will do a blockmap check around them for rings.
- Draft leeway period is longer, from 10 tics to 1 second
- During the draft leeway period, your draft sparkles will still be attached to the last player you drafted, but transparent
- Scale drafting speed requirements, distances, and visuals with player scale instead of map scale. While shrunk, this will make it so you need to be closer to draft, but don't need to be moving as fast.
2019-04-08 14:30:27 -04:00
TehRealSalt
94fbb2c783 Merge master 2019-04-07 14:54:10 -04:00
TehRealSalt
3dd89eb7c8 Extra touches
- Re-enable ring respawn
- Make Attraction Shield chasing rings faster
- Combi-band is invisible to non-affected players
- Used rings animate faster
- Sync ring animation to a global timer
2019-04-07 14:49:51 -04:00
TehRealSalt
23948c14ec Use more ring frames on the spawned in ones 2019-04-02 17:20:58 -04:00
Lachlan Wright
40f351debb Add missing entry for SKINCOLOR_BUBBLEGUM in ColorOpposite() 2019-03-27 03:23:32 -04:00
fickleheart
f60e92aa70 Move public demo vars to a single struct 2019-03-24 21:32:15 -05:00
fickleheart
be458c1d05 Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
# Conflicts:
#	src/doomdef.h
#	src/g_game.c
#	src/p_user.c
2019-03-19 22:17:25 -05:00
fickleheart
5c6f142da1 LAT 2019-03-17 21:44:11 -05:00
fickleheart
932f73a171 Cache colormaps everywhere to avoid memory leaks 2019-03-16 00:39:52 -05:00
TehRealSalt
b0ae2f1cfa Finishing touches 2019-03-15 00:29:12 -04:00
TehRealSalt
e3434cf724 Merge branch 'doubled-boost' into draft 2019-03-14 19:45:33 -04:00
TehRealSalt
f2bbcbefa2 Drafting 2019-03-14 19:43:58 -04:00
TehRealSalt
aa7660f0fe fix warnings 2019-03-12 01:39:55 -04:00
TehRealSalt
40093a9213 Merge branch 'master' into rings 2019-03-12 01:27:11 -04:00
fickleheart
e536252a8a Merge remote-tracking branch 'remotes/internal/upsidedown-brain' into HEAD
# Conflicts:
#	src/k_kart.c
#	src/p_mobj.c
2019-03-11 21:59:45 -05:00
Latapostrophe
395df49ff0 Fix what was discussed, minus the rocksneaker math which is still shady, but let's not break what currently works 2019-03-11 18:53:23 +01:00
TehRealSalt
6aa55bdbe2 Merge remote-tracking branch 'kartpublic/next' into fortnite 2019-03-11 13:49:12 -04:00
TehRealSalt
0f4fd73533 Try out boost stacking 2019-03-11 12:00:39 -04:00
TehRealSalt
5507a41d64 Make Grow not cancel if holding down from roulette 2019-03-11 11:10:53 -04:00
TehRealSalt
5afe936dd9 Remove Eggman monitor early detonation, allow using rings during the countdown 2019-03-11 11:01:01 -04:00
TehRealSalt
d11394f1bd Remove ring boost when hurt 2019-03-11 10:38:11 -04:00
TehRealSalt
c35e5cb095 Ring debt bump wipeout spawns hit sparks 2019-03-11 10:34:54 -04:00
TehRealSalt
13bedab061 Change HUD ring spin mechanic
Instead of spinning at max speed while boosting & slowing down after, the spinning speed depends on how much ring boost you're currently using. This means Tails/Chao's ring spins super fast, Metal/Omega's ring spins super slow.
2019-03-11 03:09:16 -04:00
TehRealSalt
f0cf1bb39b Merge branch 'rings' of https://git.magicalgirl.moe/KartKrew/Kart into rings 2019-03-10 06:15:30 -04:00
TehRealSalt
523e46b3fb Finally animate the spinning ring 2019-03-10 06:15:26 -04:00
colette
4cbc4b1835 Merge branch 'remove-pinvin' into 'next'
Kill invincibility item caps

See merge request KartKrew/Kart-Public!108
2019-03-09 22:16:25 -05:00
Sryder
662bee1b4e Roulette Code: Electric Boogaloo 2019-03-10 00:04:09 +00:00
Sryder
60d2b6e37d Item roulette code proves once again to be one of the most fragile pieces of code I've seen
I assume we just need to move these other places to match the super ring ID moving.
2019-03-09 23:54:40 +00:00
TehRealSalt
d6d5d44153 Fix misc mistakes 2019-03-09 16:05:39 -05:00
Latapostrophe
00ddf6e9f3 Fix boost / rocket sneakers for antigrav 2019-03-09 17:25:42 +01:00
TehRealSalt
db8f23561d Minor (but important!) polishing
- Thunder Shield now attracts rings
- Colorize the ring counter at max yellow
- Rings in the collecting animation are considered for determining if you can't pick up rings anymore, preventing a LOT of rings being deleted from the map over time.
- Flung rings don't lose speed over time anymore
- Flund rings last way longer
- Using rings is much less touchy (holding the button from before an item roulette will let you continue using them until you let go, using certain items won't make you use a couple rings afterwards)
- 0 rings is now counted as debt when getting hit, making debt easier to get out of (getting hit by a spike now would put you at -2 instead of -5)
- Move Super Ring toward the end of the item (so I don't have to modify gfx.kart to fix dropped items)
2019-03-09 04:33:46 -05:00
TehRealSalt
4a68f98dc2 double ring hitbox, buff ring boost to 20% top speed increase 2019-03-08 20:33:44 -05:00
TehRealSalt
ff32e84b09 Fix macro expansion warning Sryder got 2019-03-08 19:06:27 -05:00
TehRealSalt
c9aab2579b Kill invincibility item caps
It's a holdover from another era, our item changes have stacked up enough that we don't really need this cap anymore
2019-03-08 18:36:25 -05:00
TehRealSalt
9b66e419f1 Fix bad merge errors 2019-03-08 18:34:03 -05:00
wolfy852
2dc5dde769 Merge remote-tracking branch 'remotes/origin/master' into waypoints
# Conflicts:
#	src/k_kart.c
2019-03-08 12:24:03 -06:00
TehRealSalt
40c89dd9b8 Comment here for clarity 2019-03-07 21:33:01 -05:00