mazmazz
cf48944384
Make bigger default Flicky follow trigger from 128 radius to 320 radius
2018-08-10 04:24:14 -04:00
mazmazz
3463ec212a
A_FlickyCenter implementation - now Flickies can be attracted to players!
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* Changed default movement to attraction, vs. aimless
* Flickies spawned from this will always have the FLICKY_CENTER mobj as its target
* Use P_IsFlickyCenter to identify FLICKY_CENTER mobjs versus players
* FLICKY_CENTER mobj tracer points to the spawned Flicky
* Thanks toaster for the original code~~
2018-08-09 17:28:37 -04:00
mazmazz
ebb150a05e
MT_FLICKY_x_CENTER defs
2018-08-09 12:08:06 -04:00
mazmazz
7b539b51f2
Choose Flicky Fish Color by Thing Parameter
2018-08-09 04:19:18 -04:00
mazmazz
ae321f78ac
Make standing flickies bounce if MTF_AMBUSH and not MTF_OBJECTSPECIAL
2018-08-09 02:55:22 -04:00
mazmazz
4d1d40aa5d
Flicky stand animation fixes
2018-08-09 02:27:25 -04:00
mazmazz
999eff8eba
Flicky stand implementation by MTF_AMBUSH
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* MTF_OBJECTSPECIAL: Set no gravity for flicky
2018-08-09 02:08:25 -04:00
mazmazz
304fdea710
Flicky stand states
2018-08-09 01:44:21 -04:00
mazmazz
41a438ece1
Mapthingnums for MT_SECRETFLICKYies
2018-08-09 01:01:20 -04:00
mazmazz
baa16c55fb
Fix FlickyFly momentum on MTF_OBJECTSPECIAL
2018-08-09 00:57:35 -04:00
mazmazz
0bccca1a8b
Assign mapthingnums to MT_FLICKY
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* Type # 570-585
2018-08-09 00:17:46 -04:00
mazmazz
2526d2996e
FlickyFly: Configure gravity by MTF_AMBUSH
2018-08-09 00:13:08 -04:00
MascaraSnake
f0f8698d04
Reorganized the thing type numbers
2018-08-03 23:58:11 +02:00
Monster Iestyn
594cc953b5
Fix Cacolantern's preparing sound being played everywhere across the map
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(or, in other words, fixing this to be the same as the equivalent state in the original SOC)
2018-08-02 16:15:30 +01:00
Monster Iestyn
502c80eaac
Merge branch 'master' into hardcoding-time-again
2018-08-02 16:04:54 +01:00
Monster Iestyn
f6b8206660
Merge branch 'public_next'
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# Conflicts:
# src/hardware/hw_md2.c
2018-07-31 19:41:54 +01:00
Monster Iestyn
10668f14b8
Merge branch 'master' into next
2018-07-31 19:36:30 +01:00
Monster Iestyn
e4f38995e7
Merge branch 'gme-lowvolume-fix' into 'master'
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GME low volume fix
See merge request STJr/SRB2!248
2018-07-31 14:35:32 -04:00
Monster Iestyn
6bf3274452
Merge branch 'gme-pause' into 'master'
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Fix pausing on gme
See merge request STJr/SRB2!251
2018-07-31 14:33:56 -04:00
Steel Titanium
d649700abf
Re-did this fix.
2018-07-28 01:58:25 -04:00
Alam Ed Arias
6d9bf3c5b3
Merge branch 'master' into next
2018-07-20 17:35:53 -04:00
Alam Ed Arias
f80b4e18a2
Fixup PROFILEMODE
2018-07-20 17:35:18 -04:00
Monster Iestyn
107dbf7496
Merge branch 'master' into next
2018-07-11 21:37:23 +01:00
Monster Iestyn
1e4e0006cb
Merge branch 'opengl-fof-lowerunpegged' into 'master'
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OpenGL: FOF walls + Lower unpegged
See merge request STJr/SRB2!258
2018-07-11 16:36:26 -04:00
Monster Iestyn
e9339b6356
Merge branch 'master' into next
2018-07-11 21:18:39 +01:00
Monster Iestyn
c8aaad253d
Merge branch 'opengl-projectsprite-fix' into 'master'
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OpenGL HWR_ProjectSprite fix
See merge request STJr/SRB2!255
2018-07-11 16:15:42 -04:00
colette
639f0d335b
Update f_finale.c
2018-07-07 20:20:46 -04:00
Alam Ed Arias
e219f92c6b
Merge branch 'master' into next
2018-07-07 16:42:50 -04:00
Alam Arias
57f74bcc82
Update m_misc.c
2018-07-07 20:41:11 +00:00
Alam Arias
b4d84a171e
Update m_misc.c
2018-07-07 20:33:19 +00:00
Monster Iestyn
71a40a8125
Merge branch 'md2-fopen-error' into 'master'
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More helpful error messages
See merge request STJr/SRB2!243
2018-07-06 14:38:59 -04:00
Monster Iestyn
5758beb6b2
Merge branch 'md2-smoother-interpolation' into 'master'
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Smoother MD2 interpolation
See merge request STJr/SRB2!224
2018-07-06 14:38:37 -04:00
MonsterIestyn
a1ebb61b0a
Merge pull request #252 from GoldenTails/patch-1
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Fixed MD2 models not loading correctly on Linux
2018-07-06 19:12:21 +01:00
GoldenTails
cdaadc0037
Merge remote-tracking branch 'STJrSRB2/master' into patch-1
2018-07-05 16:44:34 -05:00
Monster Iestyn
15812dfb30
Merge branch 'master' into next
2018-07-05 21:09:39 +01:00
Monster Iestyn
2004a852a6
Merge branch 'lua-exploit-fix' into 'master'
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Lua exploit fix
See merge request STJr/SRB2!259
2018-07-05 16:08:08 -04:00
MonsterIestyn
e536a5fb28
Merge pull request #264 from LJSonik/password-security-fix
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Disable admin password by default
2018-07-05 20:16:19 +01:00
LJSonik
333a98fb59
Merge branch 'master' into password-security-fix
2018-07-05 20:58:00 +02:00
MonsterIestyn
b6881d75db
Merge pull request #232 from LJSonik/minor-net-command-fixes
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Minor net command fixes
2018-07-05 19:56:17 +01:00
LJSonik
5c246dfcac
Merge branch 'master' into minor-net-command-fixes
2018-07-05 20:00:38 +02:00
LJSonik
48a1e4b63c
Merge branch 'master' into password-security-fix
2018-07-05 19:46:36 +02:00
Steel Titanium
6d1a8703c7
Merge remote-tracking branch 'upstream/master' into md2-smoother-interpolation
2018-07-05 01:23:56 -04:00
Steel Titanium
d47e7014bc
Merge remote-tracking branch 'upstream/master' into md2-fopen-error
2018-07-05 01:21:09 -04:00
Steel Titanium
b7776da524
Merge remote-tracking branch 'upstream/master' into gme-lowvolume-fix
2018-07-05 01:20:32 -04:00
Steel Titanium
e104e01057
Merge remote-tracking branch 'upstream/master' into gme-pause
2018-07-05 01:16:43 -04:00
Monster Iestyn
56ccf5ab7c
Fixed the Lua crash exploit.
2018-07-04 20:15:36 +01:00
Monster Iestyn
1c30318bd3
fix compiler errors (shadowed vars, comparisons between unsigned + signed, an unused function arg, and a non-static function with no prototype)
2018-07-02 21:03:04 +01:00
Monster Iestyn
4fc9ec6cba
remove MF_RUNSPAWNFUNC from MT_CACOLANTERN
2018-07-02 20:35:39 +01:00
Monster Iestyn
e662d6cbf1
Since there is only one type of the old spikeball that doesn't rotate, there is no point using A_RotateSpikeBall in its states anymore.
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Likewise, A_RotateSpikeBall no longer has to care about the object type of the actor, for the same reason.
2018-07-01 22:01:00 +01:00
Monster Iestyn
a23d5cf101
huh, no wonder the two FHZ ice types looked the same in objectplace; they were using the same spawnstate it seems
2018-07-01 19:47:26 +01:00