Commit graph

1239 commits

Author SHA1 Message Date
toaster
0f591967ff Disable continues outside of no-save/Ultimate by default, but allow SOC to re-enable them globally.
Please look at the merge request description for a full explanation, since I know the vanilla team has been hashing this out and I don't want to add fuel to the fire without at least presenting a solid case.
2020-03-26 20:16:44 +00:00
Sally Cochenour
d1580a5b42 More Flame Shield visuals 2020-03-26 08:48:02 -04:00
James R
572bf314e5 Merge remote-tracking branch 'origin/master' into resume 2020-03-22 19:01:05 -07:00
James R
abcba53781 Merge remote-tracking branch 'origin/master' into parties 2020-03-22 18:28:07 -07:00
Sally Cochenour
25bc236bde Merge branch 'master' into new-items 2020-03-22 20:50:28 -04:00
James R
cbd4693de7 Merge remote-tracking branch 'origin/master' into parties 2020-03-22 14:34:29 -07:00
Sally Cochenour
7f07fa9b2d Move item box counter stuff into k_battle 2020-03-22 16:23:56 -04:00
Sally Cochenour
601ab839f0 Set bumpers to 1 in Break the Capsules 2020-03-22 14:55:47 -04:00
Sally Cochenour
b1ec5654bc Merge branch 'master' into targets 2020-03-22 14:31:17 -04:00
Sally Cochenour
7f1d55421a Merge branch 'master' into new-items 2020-03-22 14:23:51 -04:00
James R
7e0aa16e70 Reset Invincibility (and Grow) music to the start if stacked
Toggleable via the resetspecialmusic cvar.
2020-03-21 22:28:55 -07:00
James R
d99d1994da Let invincibility and grow music fades work again 2020-03-21 22:28:55 -07:00
James R
80c7cc3c87 3 AM Moment: The death fades now only apply to local players 2020-03-21 22:28:55 -07:00
James R
f6888ab004 Reset mapmusresume on level load etc.
This is probably important, right?
2020-03-21 22:28:55 -07:00
James R
7023ccc239 Death fades music
Cvars are respawnfademusicout and respawnfademusicback. Both measure
milliseconds.
2020-03-21 22:28:55 -07:00
James R
911dd57334 Restore level music to where it left off
Toggleable via the resume cvar.
2020-03-21 22:28:55 -07:00
James R
8524c3749d Fade level music back in after Invincibility and Grow
Cvars are invincibilitymusicfade and growmusicfade. Both measure milliseconds.
2020-03-21 22:28:54 -07:00
James R
310a9cd09c Merge remote-tracking branch 'origin/master' into parties 2020-03-21 17:22:57 -07:00
Sryder
da2f1fc972 Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
# Conflicts:
#	src/k_kart.c
2020-03-21 23:27:55 +00:00
Sal
bda7dc9ddf Merge branch 'colors-yet-again' into 'master'
Another round of small color tweaks

See merge request KartKrew/Kart!208
2020-03-21 19:03:27 -04:00
Monster Iestyn
ffb2674a6e Merge branch 'next' into demos-refactor
# Conflicts:
#	src/g_game.c

(also update g_demo.c)
2020-03-20 17:48:31 +00:00
Monster Iestyn
690ccb49d8 Create G_FreeGhosts, for the benefit of G_DeferedInitNew (assuming it actually needs to do ghosts = NULL; at all) 2020-03-19 20:42:51 +00:00
Monster Iestyn
ac7a71f85b Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c 2020-03-19 20:09:55 +00:00
Louis-Antoine
46df2b9551 Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
Steel Titanium
98be23e3c2 Merge branch 'master' into next 2020-03-18 15:42:02 -04:00
SteelT
f3a275930b Merge branch 'deadzone-sigfpe-fix' into 'master'
Fix division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones

See merge request STJr/SRB2!838
2020-03-18 15:39:04 -04:00
SteelT
2e25a5b56d Merge branch 'viewpointswitch-fix' into 'next'
Fix incorrect newdisplayplayer in forced ViewpointSwitch

See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
Sally Cochenour
040865b589 Merge branch 'master' into new-items 2020-03-17 19:31:47 -04:00
Sally Cochenour
fa34e4eee4 Merge branch 'master' into sal-waypoints 2020-03-15 20:21:17 -04:00
Monster Iestyn
f3bfa2b1db Merge branch 'master' into next 2020-03-15 20:32:43 +00:00
Latapostrophe
6fe54eafba Fix Lua crashes when loading without addons 2020-03-12 16:03:12 +01:00
Latapostrophe
1f5bbb2c3d Merge branch 'push-more-lua' into awful-mix 2020-03-11 07:37:47 +01:00
Latapostrophe
f98a74638f More explicit var names for countdown and countdown2 2020-03-11 07:37:33 +01:00
Latapostrophe
b7702f5ff5 Merge branch 'antifreeze' of https://gitlab.com/fickleheart/srb2kart-mods into awful-mix 2020-03-10 21:46:12 +01:00
Latapostrophe
4dfb47dff6 Merge branch 'record-attack-changes' into v1.2-frankeinstein 2020-03-10 20:27:00 +01:00
Monster Iestyn
f186def0bf Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
James R
18aa2972e5 Merge remote-tracking branch 'origin/master' into parties-only 2020-03-05 21:41:23 -08:00
Sal
4b5b2462b5 Merge branch 'gentlemen' into 'master'
Gentlemen's ping agreement

See merge request KartKrew/Kart!197
2020-03-06 00:10:06 -05:00
fickleheart
cf11f1ef6e SUPER EXPERIMENTAL FREEZE-B-GONE 2020-03-05 22:19:39 -06:00
Latapostrophe
3a8e984e44 Merge branch 'fickle-replay-v1' into replay-freecam-rewind 2020-03-05 21:08:20 +01:00
TehRealSalt
7d32f9b6c3 Replay playback changes:
- Store level state periodically
- Load the closest usable level state when done rewinding for
  quicker resumes
- Make playback menu fade out after 5 seconds of no activity
  (but not while paused)
- Remove wrapping from replay hut (original wrapping was broken
  at some point before 1.1 and it's not necessary anyway)
- Allow holding enter on frame advance for noisy slow-mo

from fickleheart
2020-03-05 21:04:56 +01:00
Zwip-Zwap Zapony
160b5b9b8e More gamepad deadzone tweakage 2020-03-04 21:44:57 +01:00
Zwip-Zwap Zapony
c2a7f0c98e Hotfix for 100% deadzone returning 0 input
It makes more sense for 100% deadzone to just make it so that
you have to push the axis all the way to trigger it,
rather than 100% deadzone resulting in no axis input
ever happening... So, let's make it be the former way instead
2020-03-04 21:11:55 +01:00
Zwip-Zwap Zapony
04921ab484 Fix division-by-0 crash with gamepad deadzones
Fix division-by-0 crash with gamepad deadzones
The problem was that it checked if A was more than B,
then lowered A to a max value, then subtracted B from A,
then divided something by that, without checking if A minus B was 0,
allowing division by 0 if B was the same as that max value

This fixes that by making sure that A is less than the max value
2020-03-04 17:31:52 +01:00
Jaime Passos
84f977ff7a Fix G_TOLFlag returning the wrong type 2020-03-02 00:20:53 -03:00
Sally Cochenour
48ff9ddf85 Move overtime stuff to k_battle.c 2020-03-01 15:58:00 -05:00
Sally Cochenour
3633dc341a Merge branch 'master' into targets 2020-03-01 15:42:49 -05:00
Sally Cochenour
6956e1d24e Store random states in mobjinfo instead of precipprops
My reasoning is that it wouldn't make much sense to have a weather type that has snow, but doesn't randomize the sprite it uses, so we don't need to copy-paste the same "randomstates" for each weather type.
2020-03-01 13:13:59 -05:00
Jaime Passos
ea756fd557 Make exitmove friendly, don't start empty intermission screens 2020-02-29 01:51:45 -03:00
Jaime Passos
9d0e3465f9 G_CoopGametype, for all the GT_COOP cases 2020-02-29 00:57:22 -03:00