Commit graph

1587 commits

Author SHA1 Message Date
Jaime Passos
6df32ce34d make up for the lack of ogllog.txt 2020-01-25 22:17:39 -03:00
Jaime Passos
ec5da2966b I'll put this back in here, I guess. 2020-01-25 21:57:05 -03:00
Jaime Passos
f6b9b14c21 Same deal for screen textures 2020-01-25 21:46:52 -03:00
Jaime Passos
3efd1f3f6d Stop using NextTexAvail you dunce 2020-01-25 21:37:33 -03:00
Jaime Passos
5228b0b9fe make NOTEXTURE_NUM 1 2020-01-25 21:22:24 -03:00
Jaime Passos
8345d7b99c remove includes 2020-01-25 21:21:44 -03:00
Jaime Passos
36fcd35108 Redundant define? 2020-01-24 17:05:40 -03:00
Jaime Passos
e8b942a3b8 GL_DBG_Printf instead of CONS_Alert 2020-01-24 17:04:38 -03:00
Jaime Passos
5a0119ee59 I_Error is too extreme I think, just CONS_Alert instead 2020-01-24 17:03:00 -03:00
Jaime Passos
3d97a0b73d Fix custom shader loading 2020-01-24 16:57:21 -03:00
Jaime Passos
17f4ba7219 st_translucency went missing in here for... reasons... 2020-01-23 23:52:11 -03:00
Jaime Passos
6b709386cf fix corona compiling lol 2020-01-23 23:41:09 -03:00
Jaime Passos
6f2635d4c1 bye 2020-01-23 23:09:53 -03:00
Jaime Passos
9b927e7600 Fix warnings around load_shaders 2020-01-23 22:30:36 -03:00
Jaime Passos
40d9b7f34b Wait. 2020-01-23 22:24:35 -03:00
James R
70bcf59bd6 Fix implicit operand because GLSL is a goof or such 2020-01-23 17:22:02 -08:00
Jaime Passos
33152ee6fa Restore some model lighting code that went gone in the shaders code 2020-01-23 22:02:18 -03:00
Jaime Passos
5d3d031db3 Fix the gl_leveltime problem, I guess.
This is probably superfluous.
2020-01-23 21:25:54 -03:00
Jaime Passos
a37a028e81 Delete USE_PALETTED_TEXTURE again 2020-01-23 20:21:13 -03:00
Jaime Passos
2d4945d558 Update copyright text 2020-01-23 20:12:15 -03:00
Jaime Passos
4a8340cd4a Fix view aiming / shearing 2020-01-23 19:44:46 -03:00
Jaime Passos
5bda98764a towards 2020-01-23 19:17:05 -03:00
Jaime Passos
2b9b3d1561 Remove W_FlushCachedPatches 2020-01-20 17:03:38 -03:00
Jaime Passos
41840f6375 Merge remote-tracking branch 'origin/next' into pictureformats 2020-01-20 16:53:41 -03:00
Tatsuru
065b8adf42 In-map visual indicator 2020-01-19 19:02:03 -03:00
Sally Cochenour
394aab737d input is reserved apparently 2020-01-18 09:25:09 -05:00
James R
ef459ba647 Don't draw Tails' tails in first person (MF2_LINKDRAW) 2020-01-17 20:56:32 -08:00
James R
a1a6956618 Duplicated code is gone, so sad 2020-01-17 20:53:36 -08:00
fickleheart
3d432b4c60 I think this fixes the compile errors 2020-01-17 21:55:16 -06:00
Sally Cochenour
3b18f17f16 Merge branch 'gl-dropshadows' into oglshaderport 2020-01-17 22:29:31 -05:00
Sally Cochenour
664fb9cf6e Use shadow cvar 2020-01-17 22:20:04 -05:00
fickleheart
a48b36f387 OGL can have little a viewroll 2020-01-17 19:01:45 -06:00
Sally Cochenour
6bffacc700 Slope contrast
Off by default
2020-01-16 16:45:49 -05:00
Sally Cochenour
f0617ce4b8 Merge branch 'gl-dropshadows' into oglshaderport 2020-01-16 14:55:55 -05:00
Sally Cochenour
6ddb5437a4 OpenGL shadows 2020-01-16 12:37:32 -05:00
James R
362c74ea65 Don't draw player mobj in first person
This solves that annoying albeit slightly amusing bug
where your sprite clips into your view during a quake.

For OpenGL, this also solves the player's model
rendering while in first person. So you'll no
longer be looking through Sonic's body!
2020-01-16 03:18:05 -08:00
Monster Iestyn
54f1cd601e Merge branch 'master' into next 2020-01-11 18:38:09 +00:00
Sally Cochenour
889bb09e6c Merge branch 'namirays' into oglshaderport 2020-01-11 09:32:59 -05:00
MascaraSnake
595537267a Merge branch 'minor-ogl-improvements' into 'next'
Minor OpenGL improvements

See merge request STJr/SRB2!661
2020-01-10 13:32:37 -05:00
Jaime Passos
a6472c2ffb Merge remote-tracking branch 'origin/next' into pictureformats 2020-01-10 04:11:26 -03:00
James R
4652e87948 Merge branch 'software-fov' into 'master'
Software FOV

See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
Sally Cochenour
d6e15bd2cd Remove smooth setting
It got denied before for Software so I won't include it in the merge request :(
2020-01-09 01:28:14 -05:00
James R
adf76f6e78 Don't clip player MD2 either! 2020-01-08 20:52:34 -08:00
toaster
456778f950 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into public_hexang
# Conflicts:
#	src/r_defs.h
2020-01-08 21:47:47 +00:00
James R
f97afe47fa Merge remote-tracking branch 'origin/master' into next 2020-01-08 13:27:14 -08:00
toaster
336b6ad85e Hexafaceted sprite angle support (See merge request description coming soon).
Also, some minor memory efficiency fixes to both rotsprite and ordinary sprite rotations.
2020-01-08 20:49:14 +00:00
Sally Cochenour
0365716299 Fullbright transparent planes
(I disagree with this feature so hard but w/e)

(cherry picked from commit fe809b2734d430655966151e56f96963e2d7b2cf)
2020-01-08 13:13:07 -05:00
Sally Cochenour
3191c365de More blend image updates
- Allow the translations that don't make use a blend image to work without requiring a blend image to be present
- Fix TC_RAINBOW not working properly
- TC_METALSONIC now remaps the _blend image to SKINCOLOR_COBALT, then inverts all of the blue, replicating how it works in Software

(cherry picked from commit 74d7f256a7849d0c829177614b37089e2446f86b)
2020-01-08 13:12:37 -05:00
Sally Cochenour
1871d01de6 Increase precision of smooth contrast
(cherry picked from commit 4c6664292e1f9b0d5c2ff34e28f05a8b63a4dd45)
2020-01-08 13:12:15 -05:00
Sally Cochenour
23cb9a018d Fake contrast 2020-01-08 13:11:53 -05:00