Jaime Passos
6df32ce34d
make up for the lack of ogllog.txt
2020-01-25 22:17:39 -03:00
Jaime Passos
ec5da2966b
I'll put this back in here, I guess.
2020-01-25 21:57:05 -03:00
Jaime Passos
f6b9b14c21
Same deal for screen textures
2020-01-25 21:46:52 -03:00
Jaime Passos
3efd1f3f6d
Stop using NextTexAvail you dunce
2020-01-25 21:37:33 -03:00
Jaime Passos
5228b0b9fe
make NOTEXTURE_NUM 1
2020-01-25 21:22:24 -03:00
Jaime Passos
8345d7b99c
remove includes
2020-01-25 21:21:44 -03:00
Jaime Passos
36fcd35108
Redundant define?
2020-01-24 17:05:40 -03:00
Jaime Passos
e8b942a3b8
GL_DBG_Printf instead of CONS_Alert
2020-01-24 17:04:38 -03:00
Jaime Passos
5a0119ee59
I_Error is too extreme I think, just CONS_Alert instead
2020-01-24 17:03:00 -03:00
Jaime Passos
3d97a0b73d
Fix custom shader loading
2020-01-24 16:57:21 -03:00
Jaime Passos
17f4ba7219
st_translucency went missing in here for... reasons...
2020-01-23 23:52:11 -03:00
Jaime Passos
6b709386cf
fix corona compiling lol
2020-01-23 23:41:09 -03:00
Jaime Passos
6f2635d4c1
bye
2020-01-23 23:09:53 -03:00
Jaime Passos
9b927e7600
Fix warnings around load_shaders
2020-01-23 22:30:36 -03:00
Jaime Passos
40d9b7f34b
Wait.
2020-01-23 22:24:35 -03:00
James R
70bcf59bd6
Fix implicit operand because GLSL is a goof or such
2020-01-23 17:22:02 -08:00
Jaime Passos
33152ee6fa
Restore some model lighting code that went gone in the shaders code
2020-01-23 22:02:18 -03:00
Jaime Passos
5d3d031db3
Fix the gl_leveltime problem, I guess.
...
This is probably superfluous.
2020-01-23 21:25:54 -03:00
Jaime Passos
a37a028e81
Delete USE_PALETTED_TEXTURE again
2020-01-23 20:21:13 -03:00
Jaime Passos
2d4945d558
Update copyright text
2020-01-23 20:12:15 -03:00
Jaime Passos
4a8340cd4a
Fix view aiming / shearing
2020-01-23 19:44:46 -03:00
Jaime Passos
5bda98764a
towards
2020-01-23 19:17:05 -03:00
Jaime Passos
2b9b3d1561
Remove W_FlushCachedPatches
2020-01-20 17:03:38 -03:00
Jaime Passos
41840f6375
Merge remote-tracking branch 'origin/next' into pictureformats
2020-01-20 16:53:41 -03:00
Tatsuru
065b8adf42
In-map visual indicator
2020-01-19 19:02:03 -03:00
Sally Cochenour
394aab737d
input is reserved apparently
2020-01-18 09:25:09 -05:00
James R
ef459ba647
Don't draw Tails' tails in first person (MF2_LINKDRAW)
2020-01-17 20:56:32 -08:00
James R
a1a6956618
Duplicated code is gone, so sad
2020-01-17 20:53:36 -08:00
fickleheart
3d432b4c60
I think this fixes the compile errors
2020-01-17 21:55:16 -06:00
Sally Cochenour
3b18f17f16
Merge branch 'gl-dropshadows' into oglshaderport
2020-01-17 22:29:31 -05:00
Sally Cochenour
664fb9cf6e
Use shadow cvar
2020-01-17 22:20:04 -05:00
fickleheart
a48b36f387
OGL can have little a viewroll
2020-01-17 19:01:45 -06:00
Sally Cochenour
6bffacc700
Slope contrast
...
Off by default
2020-01-16 16:45:49 -05:00
Sally Cochenour
f0617ce4b8
Merge branch 'gl-dropshadows' into oglshaderport
2020-01-16 14:55:55 -05:00
Sally Cochenour
6ddb5437a4
OpenGL shadows
2020-01-16 12:37:32 -05:00
James R
362c74ea65
Don't draw player mobj in first person
...
This solves that annoying albeit slightly amusing bug
where your sprite clips into your view during a quake.
For OpenGL, this also solves the player's model
rendering while in first person. So you'll no
longer be looking through Sonic's body!
2020-01-16 03:18:05 -08:00
Monster Iestyn
54f1cd601e
Merge branch 'master' into next
2020-01-11 18:38:09 +00:00
Sally Cochenour
889bb09e6c
Merge branch 'namirays' into oglshaderport
2020-01-11 09:32:59 -05:00
MascaraSnake
595537267a
Merge branch 'minor-ogl-improvements' into 'next'
...
Minor OpenGL improvements
See merge request STJr/SRB2!661
2020-01-10 13:32:37 -05:00
Jaime Passos
a6472c2ffb
Merge remote-tracking branch 'origin/next' into pictureformats
2020-01-10 04:11:26 -03:00
James R
4652e87948
Merge branch 'software-fov' into 'master'
...
Software FOV
See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
Sally Cochenour
d6e15bd2cd
Remove smooth setting
...
It got denied before for Software so I won't include it in the merge request :(
2020-01-09 01:28:14 -05:00
James R
adf76f6e78
Don't clip player MD2 either!
2020-01-08 20:52:34 -08:00
toaster
456778f950
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into public_hexang
...
# Conflicts:
# src/r_defs.h
2020-01-08 21:47:47 +00:00
James R
f97afe47fa
Merge remote-tracking branch 'origin/master' into next
2020-01-08 13:27:14 -08:00
toaster
336b6ad85e
Hexafaceted sprite angle support (See merge request description coming soon).
...
Also, some minor memory efficiency fixes to both rotsprite and ordinary sprite rotations.
2020-01-08 20:49:14 +00:00
Sally Cochenour
0365716299
Fullbright transparent planes
...
(I disagree with this feature so hard but w/e)
(cherry picked from commit fe809b2734d430655966151e56f96963e2d7b2cf)
2020-01-08 13:13:07 -05:00
Sally Cochenour
3191c365de
More blend image updates
...
- Allow the translations that don't make use a blend image to work without requiring a blend image to be present
- Fix TC_RAINBOW not working properly
- TC_METALSONIC now remaps the _blend image to SKINCOLOR_COBALT, then inverts all of the blue, replicating how it works in Software
(cherry picked from commit 74d7f256a7849d0c829177614b37089e2446f86b)
2020-01-08 13:12:37 -05:00
Sally Cochenour
1871d01de6
Increase precision of smooth contrast
...
(cherry picked from commit 4c6664292e1f9b0d5c2ff34e28f05a8b63a4dd45)
2020-01-08 13:12:15 -05:00
Sally Cochenour
23cb9a018d
Fake contrast
2020-01-08 13:11:53 -05:00