Commit graph

2374 commits

Author SHA1 Message Date
SeventhSentinel
44d983689d Fix countdown in splits 2018-06-26 21:19:36 -04:00
SeventhSentinel
24a4ee1133 Fixed a bit of redundancy, pointed out by Sryder 2018-06-26 18:04:07 -04:00
SeventhSentinel
aff72749c5 Extend mobj->colorized to work on... well, mobjs
Previously would only work on players. Now karma items should be easier to spot as intended!
2018-06-26 16:46:47 -04:00
SeventhSentinel
c31b7bd85d First person fun 2018-06-26 16:12:42 -04:00
SeventhSentinel
20f7310b92 Final lap sound 2018-06-26 12:11:43 -04:00
SeventhSentinel
833843cbc1 Autoload sonicitems.wad for convenience 2018-06-26 12:05:54 -04:00
SeventhSentinel
578489fb5e Some fun sound changes
- Peelout sound for sneaker boosts
- Flicky grab sound for stealing balloons
- Adaptive sounds for start boosts (drift boost for sub-optimal boosts, sneaker boost for good boosts, super transform sound for the frame perfect boost)
- Orbinaut rollling sound
2018-06-26 12:02:14 -04:00
SeventhSentinel
b18406aaa1 Disable viewheight cvar and vanilla's irrelevant first person HUD stuff, move Viewpoint HUD to a nicer spot 2018-06-26 11:33:54 -04:00
SeventhSentinel
55b29504ae Fade-in intro
Also made flashing not-local, again.
2018-06-26 10:14:59 -04:00
SeventhSentinel
aa03844108 x1.5 SPB odds
Make normal items slightly more like frantic. If frantic sucks after this then we can just remove its multiplier in that
2018-06-25 21:51:01 -04:00
SeventhSentinel
794725727a Ballhog stuff 2018-06-25 18:17:03 -04:00
SeventhSentinel
0f80bec3ae Revert MT_FIREBALL to vanilla, remove MT_FIRETRAIL, MT_BALLHOG added, bigger Jawz explosions 2018-06-25 17:12:01 -04:00
SeventhSentinel
60cb19fe54 Tweaked item odds in battle
Karma items can hand out x10 banana, and being ahead in Battle is way more focused on removing just your defensive options than making all of your options Orbinaut/Banana/Eggman (there'll still be a lot of those, but it doesn't lower the chance of the other items too badly).
2018-06-25 10:18:29 -04:00
SeventhSentinel
98dc74c3c7 Intro camera can noclip, fix several compile errors 2018-06-25 09:18:30 -04:00
SeventhSentinel
5b97743043 Fix wheels lingering after comeback 2018-06-25 07:41:49 -04:00
SeventhSentinel
c047bed629 Fix up the sink some 2018-06-25 07:28:27 -04:00
SeventhSentinel
3dffafd1b1 Spinout type is now passed through K_SpinPlayer
This means we don't have to reset spinouttype's value immediately after using it, which means no more wipeout timer garbage.
2018-06-25 06:58:23 -04:00
SeventhSentinel
74995a50a1 Kitchen sink is back
Haven't tested yet
2018-06-25 01:36:21 -04:00
SeventhSentinel
ce11d26d29 Noclip camera
It doesn't FEEL like it noclips, but...
2018-06-25 01:20:22 -04:00
SeventhSentinel
ceee74f7d6 Lakitu murder & countdown improvements
(I'm not SevenethSentienel! I just don't feel like logging out!)
2018-06-24 22:15:22 -04:00
TehRealSalt
0f8daffe2f Hundreds of tweaks
- SPB multiplier depending on 1st-2nd distance
- Removed the Battle-only k_poweritemtimer (hold over from when you could easily get invuln items all of the time), replaced it with a 2 invincibility item cap in ALL modes.
- Spinout is affected by boosters, *properly*
- Can no longer strafe while spinning out on speed bumps
- Messed with how other items interact with speed bumps, again.
- Old bounce code has been ported for non-players
- Fixed Karma players being able to do anything after the round has ended.
- Fixed sneaker and spinout timer weirdness
- Fixed Mines still being hold-use
- Fixed rubber-burn turn not working
- Removed redundant k_spinout and unused k_boosting variables
- Filled out the Color_Opposite table with Kart's new colors. Not really relevant right now (besides some extra Lua functionality) since nothing uses it, but will be nice for if we do the signpost from the sky idea.
2018-06-19 20:20:06 -04:00
TehRealSalt
a9d31bad34 Hyudoro HUD fix
Really minor gripe, but if you stole an item it wouldn't show up until you finished taking it.
2018-06-18 22:43:23 -04:00
TehRealSalt
5b20b4d717 Fuck 2018-06-18 22:31:57 -04:00
TehRealSalt
5c49bfe4da Spindash go sound for boosters 2018-06-18 22:29:52 -04:00
TehRealSalt
b9d8a638f6 The S3K sounds missing in vanilla 2018-06-18 22:11:41 -04:00
TehRealSalt
9aba527130 Tiiiiny adjustment 2018-06-18 21:53:57 -04:00
TehRealSalt
5d91028c55 Finished Jawz, item odds changes, sound effect distance increases 2018-06-18 21:52:26 -04:00
TehRealSalt
b6314e1c1d Misc tweaks just about everywhere
- More Jawz states for later
- Jawz orbit their user in the right direction now.
- Banana trails made closer to each other
- wheels.lua hardcoded
- All held items take a double press, for consistency.
- Fixed Karma Items not being able to be collected by invincibility or hyudoro users
2018-06-18 00:42:53 -04:00
TehRealSalt
f6f5447f66 Fix 2018-06-17 20:26:13 -04:00
TehRealSalt
76c5fab6af Debug checkpoint, and prevent spinout/booster timers while in the air 2018-06-17 18:10:42 -04:00
TehRealSalt
7da83e3bd1 Fix up fake and mine to use the trail code correctly 2018-06-16 20:42:47 -04:00
TehRealSalt
d7fbb6438a Add tenfold banana, moved back SPB reach
Reuses triple banana's cvar for now
2018-06-16 20:01:25 -04:00
TehRealSalt
3f434fd250 Linked list bananas, hnext/hprev fixes 2018-06-16 19:57:08 -04:00
TehRealSalt
6dcf8aa431 Trailling items
Needs redone with a linked list and remove mobjtable; it doesn't like netgames atm
2018-06-16 17:54:12 -04:00
TehRealSalt
87061b9f96 Redid how karma bombs/items work. Again
The overlay object now has a hitbox which handles all of the item giving/bombing code, and no longer takes up the player's tracer. This is to give them a bigger hitbox without any bad side-effects of changing the player's hitbox directly (shadow size). Should make bombing more useful, and just sliiiightly less missed high-fives from items.
2018-06-16 00:00:46 -04:00
TehRealSalt
203f7aa403 More poof 2018-06-15 03:45:59 -04:00
TehRealSalt
1ddbbe7d1a Minor fixes 2018-06-15 03:02:05 -04:00
TehRealSalt
9b0c5ef955 Item tweakings
- Mines last twice as long
- Mines can appear in 1st with a measly 5% chance, for maximum ass-blasting
- Mine shiiiiink sound no longer plays globally
- Thrown Bananas and Eggman Monitors bounce off walls like Mines
- Hyudoro can steal from anyone
- Halved invincibility alarm/music distance
- Getting out Orbinaut/Jawz plays a shield sound
- Using Shrink plays a devastating Chaotix sound
- SPB plays a high-pitched wail when it's locked in
- Hyudoro plays a ghosty sound when used
- Fixed Battle arrow roulette
2018-06-15 02:18:43 -04:00
TehRealSalt
8fdb8bfacb Mhm. Changing this back. 2018-06-14 20:57:21 -04:00
TehRealSalt
d205353494 Tiny menu header tweaks
Screenshot Options has its own header, intermission "Result" header is automatically centered
2018-06-14 20:46:07 -04:00
TehRealSalt
0c13fb52af More lenient bombs
They can now blow up after they first stick their spikes out in the deploy animation. They also make a spikey sound effect to indicate when they can blow up.
2018-06-14 20:23:04 -04:00
TehRealSalt
e9a1dbec82 Better menus 2018-06-14 20:18:29 -04:00
TehRealSalt
2689d9cf1b Random items poof instead of sparkle
Also added a poof when they respawn in Battle
2018-06-13 23:37:37 -04:00
TehRealSalt
a303ccfacb Fix invincibility white flash
Calls P_TeleportMove instead of A_CapeChase, object was given a dispoffset
2018-06-13 22:24:31 -04:00
TehRealSalt
103ad41994 Readd voting cheating, just in an entirely different way
Will need tested for desyncs, since it adds some RNG into the vote ticker. Which may or may not matter.
2018-06-13 21:58:21 -04:00
TehRealSalt
e0ad46d416 Different, nicer way of doing fakeouts
Means it can no longer cheat, but I never saw it cheat in action anyway.
2018-06-13 21:47:27 -04:00
TehRealSalt
632aabbb60 Fix player arrows in this branch again 2018-06-13 21:33:55 -04:00
TehRealSalt
ebda1ed9e8 Fix karma items in this branch 2018-06-13 21:32:33 -04:00
TehRealSalt
0cff3aa0e1 Messing with the SPB item odds themselves
I'm pretty sure this is why it feels like we can't hit a decent balance.
2018-06-12 23:01:17 -04:00
TehRealSalt
c9b0f15e60 Voting fakeouts
The voting cursor can land early, or go up a position, on vote end. Not only is this hilarious and makes it more unpredicatable, it also makes it easier for the game to pick a vote and move on to the next level .

(I bet people will mistake this for a bug on release :V)
2018-06-12 22:10:26 -04:00