James R
e9572232de
Fine, int32
2021-02-06 20:24:39 -08:00
James R
75ee9b465b
Drop spikes once ring burst puts you into debt
2021-02-06 20:22:15 -08:00
James R
44ec94f287
Merge remote-tracking branch 'origin/master' into funny-spikes
2021-02-06 03:00:50 -08:00
James R
caa7fe1b47
Merge branch 'player-new-frames' into 'master'
...
New player frames: Glancing and death
See merge request KartKrew/Kart!362
2021-02-06 05:57:11 -05:00
James R
45b98298d9
Ring burst adjustment
...
Explosions and Tumble - 10 rings
SPB - 20 rings
2021-02-06 02:45:23 -08:00
James R
f9c6a5e8b5
Drop Funny Spikes when getting stung
...
DEBTA0-DEBTH0
Instead of dropping rings, drop non collectable spikes!
2021-02-06 02:31:24 -08:00
Sal
053ecf203f
Merge branch 'pos-hud-tweaks' into 'master'
...
Position number uses additive/subtractive
See merge request KartKrew/Kart!361
2021-02-05 17:53:11 -05:00
Sally Coolatta
8e041e7d0b
Re-add const
2021-02-05 17:51:23 -05:00
Sal
64d6453331
Merge branch 'respawn-line' into 'master'
...
Respawn when crossing a line
See merge request KartKrew/Kart!363
2021-02-05 17:49:50 -05:00
Sal
6a2c5368ee
Merge branch 'finish-beam-in-sprints' into 'master'
...
Finish line beam for sprint maps
See merge request KartKrew/Kart!364
2021-02-05 17:48:37 -05:00
Sally Coolatta
75dd970adc
Beam objects
...
Place 2 to arbritrarily place the line anywhere. For sprint maps.
2021-02-05 01:58:34 -05:00
Sally Coolatta
90ca38acb0
Store where the finish line beam should be displayed
...
Instead of figuring out where it should be every tick while it's visible, store where it'll be at the start of the map.
Also moved finish line beam into a new file, k_race.c/h, for any Race-specific code.
A few unused variables for sprint map support later too
2021-02-05 01:24:23 -05:00
James R
eabb97ea93
Line special 2003: No Climb - only respawn when crossing front side
2021-02-04 18:51:32 -08:00
James R
8c047372a6
Line special 2003: respawn player if crossing this line
2021-02-04 18:40:50 -08:00
Sally Coolatta
efeab5e80e
Allow lookback/glancing in the air, glance back while braking
2021-02-04 21:11:27 -05:00
Sally Coolatta
73c61b1010
Prioritize lookback frames over turn frames if you're pressing lookback
2021-02-04 20:18:14 -05:00
Sally Coolatta
b7e578b82b
Keep look backwards direction in a variable, so it can smoothly rotate
2021-02-04 00:26:59 -05:00
Sally Coolatta
e2e342f3f7
Update panim for the new states
2021-02-03 19:29:13 -05:00
Sally Coolatta
480e32d369
Properly add states to the tables...
...
Mind's been split everywhere tonight
2021-02-03 19:20:27 -05:00
Sally Coolatta
05838acc3d
Big look frames
...
No sheets support this yet, but it will default to glance frames, so no functionality loss without them.
2021-02-03 18:28:23 -05:00
Sally Coolatta
8849d25e8a
Merge branch 'master' into pos-hud-tweaks
2021-02-03 16:55:26 -05:00
Sal
090daaac02
Merge branch 'admins' into 'master'
...
Everyone has access to admin commands in development builds
See merge request KartKrew/Kart!353
2021-02-03 02:23:28 -05:00
Sal
fe0c9cef65
Merge branch 'lua-karthud-bruh' into 'master'
...
Lua: Expose p.karthud and p.respawn
See merge request KartKrew/Kart!354
2021-02-03 02:19:27 -05:00
Sally Coolatta
bea2724a86
Glance frames
...
When someone is about to pass you, you'll take a glance at 'em!
2021-02-03 01:24:00 -05:00
Sally Coolatta
c178ca6c1a
Fix CHECK in splitscreen
2021-02-02 22:47:22 -05:00
Sally Coolatta
c698ddaa6c
Balloons by default will randomly pick CNZ colors
...
Would like this actually for CNZ instead of manually picking them by number & then the numbers get desynced... :v
2021-02-02 22:44:53 -05:00
Sally Coolatta
cc2704bc87
Death animation
...
Art is missing, but functionality is complete.
The kart corpse is also placeable as type 4095. No way to set its color currently, it simply defaults to SKINCOLOR_RED.
2021-02-02 22:36:56 -05:00
Sally Coolatta
4d108930a9
Update position nums to use additive
...
Looks far more colorful this way! By default it is additive... but like SMK, there is a map header option for subtractive, intended for maps with white roads.
2021-02-02 19:58:07 -05:00
Sal
60745502f2
Merge branch 'additive-subtractive-hud' into 'master'
...
Additive and subtractive for the HUD
See merge request KartKrew/Kart!360
2021-02-02 18:23:49 -05:00
Sally Coolatta
ec1bcd73dc
Merge branch 'additive-subtractive-hud' into pos-hud-tweaks
2021-02-02 18:23:07 -05:00
Sal
8c83cfa77f
Merge branch 'tumble-no-last-bounce' into 'master'
...
Remove 1 bounce from tumble
See merge request KartKrew/Kart!359
2021-02-02 02:21:15 -05:00
Sally Coolatta
8de53f909b
Merge branch 'master' into tumble-no-last-bounce
2021-02-02 01:30:20 -05:00
Sal
df2a2b3b46
Merge branch 'lap-executor-edit' into 'master'
...
Lap executor edit
See merge request KartKrew/Kart!356
2021-02-02 01:30:07 -05:00
Sally Coolatta
f57651e51f
Removed a bounce from tumble
2021-02-02 01:29:44 -05:00
Sal
df40ce6399
Merge branch 'finish-line-beam' into 'master'
...
Finish line beam
See merge request KartKrew/Kart!312
2021-02-02 00:59:38 -05:00
Sal
7fc7fa7299
Merge branch 'hitlag-cam-freeze' into 'master'
...
Camera no longer updates while you're in hitlag
See merge request KartKrew/Kart!358
2021-02-02 00:47:41 -05:00
Sally Coolatta
237f86749d
Merge branch 'master' into finish-line-beam
2021-02-01 23:31:19 -05:00
Sally Coolatta
197f21d383
Beam does not render if finish line is curved at ALL.
...
Alternative will need created for sprint maps. Don't care atm.
2021-02-01 23:23:37 -05:00
Sally Coolatta
092a24540b
Camera no longer updates while you're in hitlag
...
The camera zooming out made it hard to focus on the hit, which is the opposite of what hitlag is intended to do :V
2021-02-01 22:28:02 -05:00
Sally Coolatta
be9af67041
Merge branch 'master' into lap-executor-edit
2021-02-01 15:15:27 -05:00
Sally Coolatta
d627da7510
Fix lap executors not happening, and also edit it so they act like Each Time rather than Once
...
Allows for simplified executor logic on Desert Palace and Chrome Gadget, possibly Egg Zeppelin too
2021-02-01 14:34:48 -05:00
Sal
9257c373ff
Merge branch 'extreme-speed' into 'master'
...
Make speed stat more extreme
See merge request KartKrew/Kart!355
2021-02-01 13:52:46 -05:00
Sryder
a06e4da65b
Additive and subtractive for the HUD
2021-02-01 17:53:27 +00:00
Sally Coolatta
9cf77e12e3
BOTS CAN TOUCH STARPOSTS AGAIN
...
THANK YOU MERGE
2021-01-31 22:05:54 -05:00
Sally Coolatta
734461b35b
Merge branch 'master' into extreme-speed
2021-01-31 20:21:13 -05:00
Sally Coolatta
71d8ffb493
Reduce max rubberband top speed from +100% to +25%
2021-01-31 20:11:44 -05:00
Sally Coolatta
aefff1c943
Fix bots + friction
2021-01-31 17:58:18 -05:00
Latapostrophe
0657e1bb38
player.respawn wasn't pushed either??
2021-01-31 22:24:41 +01:00
Sally Coolatta
bc75f935e3
Nerf Metal/Sonic's tether top speed & acceleration in exchange
2021-01-31 00:55:37 -05:00
Sally Coolatta
4b5daa6513
Remove bot accel rubberbanding
2021-01-31 00:54:57 -05:00