James R
45b98298d9
Ring burst adjustment
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Explosions and Tumble - 10 rings
SPB - 20 rings
2021-02-06 02:45:23 -08:00
James R
f9c6a5e8b5
Drop Funny Spikes when getting stung
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DEBTA0-DEBTH0
Instead of dropping rings, drop non collectable spikes!
2021-02-06 02:31:24 -08:00
Sally Coolatta
5e098cddcd
This comment is extremely funny
2021-02-06 05:22:30 -05:00
Sally Coolatta
e0f931072c
Leftover from old comment
2021-02-06 05:14:54 -05:00
Sally Coolatta
efb636aebe
Bots do things during POSITION
2021-02-06 05:14:15 -05:00
Sally Coolatta
2344d94a6e
Minor adjustments to starting difficulty calculations for big GPs
2021-02-06 01:40:58 -05:00
Sally Coolatta
fb1d495b5c
Bots can recover from dying
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Rogue code that came back from vanilla
2021-02-06 01:40:39 -05:00
Sally Coolatta
ee68862d1f
Drift protection
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Before, doing a spindash input while turning, but not being at a low enough speed, would make you start drifting.
Now, it checks if you're trying to E-Brake first before interpreting it as a drift input.
If you were already drifting, then attempting accel+brake will still be brake-drift, so that technique is unaffected.
2021-02-06 00:08:28 -05:00
Sally Coolatta
fea9cd2ad0
Make spindash strength curve exponential instead of linear
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Heavily encourages full charge instead of tapping
2021-02-05 23:29:51 -05:00
Sally Coolatta
af7adf76c4
Make spindash speed differences x2 stronger
2021-02-05 23:28:47 -05:00
Sally Coolatta
7584274636
Spring/spindash grease & invincibility gives you slope resistence
2021-02-05 23:28:22 -05:00
Sally Coolatta
e8774cf7b2
Charging nothing for no time now actually gives you nothing
2021-02-05 22:50:33 -05:00
Sally Coolatta
8ca13e3388
Merge branch 'master' into bot-updates
2021-02-05 22:44:53 -05:00
Sally Coolatta
79d5867c5e
Add spindashing logic for bots
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They will charge a spindash when they're moving too slow, don't have another boost, and aren't flashing.
2021-02-05 22:44:31 -05:00
Sally Coolatta
b5d7434caa
Turn confirm goes back to neutral when they aren't trying to turn.
2021-02-05 21:34:16 -05:00
Sal
053ecf203f
Merge branch 'pos-hud-tweaks' into 'master'
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Position number uses additive/subtractive
See merge request KartKrew/Kart!361
2021-02-05 17:53:11 -05:00
Sally Coolatta
8e041e7d0b
Re-add const
2021-02-05 17:51:23 -05:00
Sal
64d6453331
Merge branch 'respawn-line' into 'master'
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Respawn when crossing a line
See merge request KartKrew/Kart!363
2021-02-05 17:49:50 -05:00
Sal
6a2c5368ee
Merge branch 'finish-beam-in-sprints' into 'master'
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Finish line beam for sprint maps
See merge request KartKrew/Kart!364
2021-02-05 17:48:37 -05:00
Sally Coolatta
75dd970adc
Beam objects
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Place 2 to arbritrarily place the line anywhere. For sprint maps.
2021-02-05 01:58:34 -05:00
Sally Coolatta
90ca38acb0
Store where the finish line beam should be displayed
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Instead of figuring out where it should be every tick while it's visible, store where it'll be at the start of the map.
Also moved finish line beam into a new file, k_race.c/h, for any Race-specific code.
A few unused variables for sprint map support later too
2021-02-05 01:24:23 -05:00
James R
eabb97ea93
Line special 2003: No Climb - only respawn when crossing front side
2021-02-04 18:51:32 -08:00
James R
8c047372a6
Line special 2003: respawn player if crossing this line
2021-02-04 18:40:50 -08:00
Sally Coolatta
efeab5e80e
Allow lookback/glancing in the air, glance back while braking
2021-02-04 21:11:27 -05:00
Sally Coolatta
73c61b1010
Prioritize lookback frames over turn frames if you're pressing lookback
2021-02-04 20:18:14 -05:00
Sally Coolatta
b7e578b82b
Keep look backwards direction in a variable, so it can smoothly rotate
2021-02-04 00:26:59 -05:00
Sally Coolatta
e2e342f3f7
Update panim for the new states
2021-02-03 19:29:13 -05:00
Sally Coolatta
480e32d369
Properly add states to the tables...
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Mind's been split everywhere tonight
2021-02-03 19:20:27 -05:00
Sally Coolatta
05838acc3d
Big look frames
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No sheets support this yet, but it will default to glance frames, so no functionality loss without them.
2021-02-03 18:28:23 -05:00
Sally Coolatta
8849d25e8a
Merge branch 'master' into pos-hud-tweaks
2021-02-03 16:55:26 -05:00
Sal
090daaac02
Merge branch 'admins' into 'master'
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Everyone has access to admin commands in development builds
See merge request KartKrew/Kart!353
2021-02-03 02:23:28 -05:00
Sal
fe0c9cef65
Merge branch 'lua-karthud-bruh' into 'master'
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Lua: Expose p.karthud and p.respawn
See merge request KartKrew/Kart!354
2021-02-03 02:19:27 -05:00
Sally Coolatta
bea2724a86
Glance frames
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When someone is about to pass you, you'll take a glance at 'em!
2021-02-03 01:24:00 -05:00
Sally Coolatta
c178ca6c1a
Fix CHECK in splitscreen
2021-02-02 22:47:22 -05:00
Sally Coolatta
c698ddaa6c
Balloons by default will randomly pick CNZ colors
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Would like this actually for CNZ instead of manually picking them by number & then the numbers get desynced... :v
2021-02-02 22:44:53 -05:00
Sally Coolatta
cc2704bc87
Death animation
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Art is missing, but functionality is complete.
The kart corpse is also placeable as type 4095. No way to set its color currently, it simply defaults to SKINCOLOR_RED.
2021-02-02 22:36:56 -05:00
Sally Coolatta
4d108930a9
Update position nums to use additive
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Looks far more colorful this way! By default it is additive... but like SMK, there is a map header option for subtractive, intended for maps with white roads.
2021-02-02 19:58:07 -05:00
Sal
60745502f2
Merge branch 'additive-subtractive-hud' into 'master'
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Additive and subtractive for the HUD
See merge request KartKrew/Kart!360
2021-02-02 18:23:49 -05:00
Sally Coolatta
ec1bcd73dc
Merge branch 'additive-subtractive-hud' into pos-hud-tweaks
2021-02-02 18:23:07 -05:00
Sal
8c83cfa77f
Merge branch 'tumble-no-last-bounce' into 'master'
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Remove 1 bounce from tumble
See merge request KartKrew/Kart!359
2021-02-02 02:21:15 -05:00
Sally Coolatta
8de53f909b
Merge branch 'master' into tumble-no-last-bounce
2021-02-02 01:30:20 -05:00
Sal
df2a2b3b46
Merge branch 'lap-executor-edit' into 'master'
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Lap executor edit
See merge request KartKrew/Kart!356
2021-02-02 01:30:07 -05:00
Sally Coolatta
f57651e51f
Removed a bounce from tumble
2021-02-02 01:29:44 -05:00
Sal
df40ce6399
Merge branch 'finish-line-beam' into 'master'
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Finish line beam
See merge request KartKrew/Kart!312
2021-02-02 00:59:38 -05:00
Sal
7fc7fa7299
Merge branch 'hitlag-cam-freeze' into 'master'
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Camera no longer updates while you're in hitlag
See merge request KartKrew/Kart!358
2021-02-02 00:47:41 -05:00
Sally Coolatta
237f86749d
Merge branch 'master' into finish-line-beam
2021-02-01 23:31:19 -05:00
Sally Coolatta
197f21d383
Beam does not render if finish line is curved at ALL.
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Alternative will need created for sprint maps. Don't care atm.
2021-02-01 23:23:37 -05:00
Sally Coolatta
092a24540b
Camera no longer updates while you're in hitlag
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The camera zooming out made it hard to focus on the hit, which is the opposite of what hitlag is intended to do :V
2021-02-01 22:28:02 -05:00
Sally Coolatta
be9af67041
Merge branch 'master' into lap-executor-edit
2021-02-01 15:15:27 -05:00
Sally Coolatta
d627da7510
Fix lap executors not happening, and also edit it so they act like Each Time rather than Once
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Allows for simplified executor logic on Desert Palace and Chrome Gadget, possibly Egg Zeppelin too
2021-02-01 14:34:48 -05:00