Commit graph

305 commits

Author SHA1 Message Date
TehRealSalt
db5f8e8c6b Merge branch 'v1' 2019-05-12 15:26:03 -04:00
Latapostrophe
c83127293b resolve conflict in m_menu 2019-05-12 10:48:54 +02:00
wolfy852
9ac41cca73 Merge remote-tracking branch 'remotes/pub/next' into v1
# Conflicts:
#	src/d_netcmd.c
#	src/r_main.c
#	src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
e4af44956b Merge remote-tracking branch 'remotes/pub/next' into followme
# Conflicts:
#	src/r_things.h
2019-05-11 02:05:58 -05:00
wolfy852
2222738e1c Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
# Conflicts:
#	src/d_netcmd.c
#	src/doomdef.h
#	src/doomstat.h
#	src/f_finale.c
#	src/g_game.c
#	src/hu_stuff.c
#	src/m_menu.c
#	src/p_spec.c
#	src/p_user.c
#	src/r_main.c
#	src/r_things.c
#	src/s_sound.c
#	src/v_video.c
#	src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
4006045f12 Merge branch 'v1' 2019-05-06 22:06:59 -04:00
TehRealSalt
435862b29d finished scrambles 2019-04-26 13:34:30 -04:00
TehRealSalt
ea2bcb3b99 Update from master 2019-04-19 20:14:06 -04:00
TehRealSalt
089be795a2 Huge splitscreen refactor
Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
fickleheart
25ff05fdd0 Add demo rewinding
Preview is fairly basic, and only shows players
rewinding. Full state is restored via reloading
the replay and jumping to the timestamp once
the rewind is done.
2019-04-06 14:51:00 -05:00
Monster Iestyn
3b3a37daad level header's "forcecharacter" parameter doesn't take skin numbers anymore, so this isn't needed! 2019-04-03 19:51:36 +01:00
Monster Iestyn
07e8ef6627 Split off part of P_SpawnSpecials into a new function called P_InitSpecials
This allows tag lists, gravity, weather, and the "CheckFor" vars to be initialised before running P_LoadThings or P_ResetDynamicSlopes, in case they could affect mobj spawning or cause a netgame desync somehow by carrying over the previous level's values

# Conflicts:
#	src/p_spec.c
2019-04-03 19:46:10 +01:00
fickleheart
f60e92aa70 Move public demo vars to a single struct 2019-03-24 21:32:15 -05:00
fickleheart
ab0bb33d6e Self-reminder... 2019-03-19 23:45:45 -05:00
fickleheart
4e5aba836e Merge remote-tracking branch 'remotes/james/netreplays-dedicated-sigsegv-fix' into new_netreplays 2019-03-19 23:44:39 -05:00
fickleheart
be458c1d05 Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
# Conflicts:
#	src/doomdef.h
#	src/g_game.c
#	src/p_user.c
2019-03-19 22:17:25 -05:00
Jaime Passos
fd5fb73671 gl4 2019-03-17 22:27:50 -03:00
mazmazz
1381343a2e Implement MUSICINTERFADEOUT level header 2019-03-15 01:05:52 -04:00
TehRealSalt
6aa55bdbe2 Merge remote-tracking branch 'kartpublic/next' into fortnite 2019-03-11 13:49:12 -04:00
wolfy852
2dc5dde769 Merge remote-tracking branch 'remotes/origin/master' into waypoints
# Conflicts:
#	src/k_kart.c
2019-03-08 12:24:03 -06:00
wolfy852
b19d9f69f1 Merge remote-tracking branch 'remotes/pub/next' into followme
# Conflicts:
#	src/dehacked.c
#	src/info.c
#	src/info.h
2019-03-08 02:34:04 -06:00
Latapostrophe
e2c72c08cd Fix map load crash and other additions / clean ups 2019-03-07 23:10:07 +01:00
James R
6949781ca2 Do not record replays when dedicated 2019-03-04 22:26:05 -08:00
fickleheart
843bc6bc1b Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays 2019-03-03 20:24:39 -06:00
Sally Cochenour
75125b726e Merge branch 'next' into minor-item-tweaks 2019-02-27 01:22:38 -05:00
fickleheart
b085355bdd Move fov cvar out of OGL-specific code 2019-02-23 10:18:20 -06:00
James
4f9109501e Hyu b gone 2019-02-19 23:15:31 -05:00
fickleheart
4f8ef7c3aa Fix compile warnings 2019-02-06 21:03:05 -06:00
fickleheart
1c6046ac43 Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
# Conflicts:
#	src/g_game.c
#	src/k_kart.c
2019-02-06 20:47:35 -06:00
Sally Cochenour
b2d2d64323 Merge branch 'master' into fortnite 2019-02-04 20:01:20 -05:00
Sryder
10af9db31b P_NetKeepAlive should also be here because it potentially pauses mid-game! 2019-02-04 21:54:10 +00:00
fickleheart
5836b0818a Record net replays to replay/online/ 2019-02-03 14:29:54 -06:00
Sryder
5fba15a58b Make waypoints setup on map load
Refactor some things to make slightly clearer code
Change comments to use completely tabs
Add extra error checks to methods for helpful debugging and safety
Use a heap of waypoints during creation to be able to search for them to make links, to not freeze the game
Add a way to clear waypoints so that the methods don't error after more than one map load
Flip the ambush flag so that adding it will make the waypoint unable to be respawned at when the feature happens
Temporarily disable K_UpdateKartPosition so that it doesn't crash on map load
2019-02-02 13:50:22 +00:00
fickleheart
37b500a75d Tack on a timestamp to replay filenames 2019-02-01 01:01:14 -06:00
fickleheart
5b4b5ec302 Move where multiplayer replays are started
This particularly allows a server to record the
first map after startup as a replay. Players
joining mid-map can no longer record replays tho
2019-01-27 15:45:08 -06:00
toaster
004cde8a57 Code cleanup as requested by Sal and Sryder.
* majormods and savemoddata cannot coexist as true values, so going through and making situations that involve both only reference one.
* Clean up comments in `dehacked.c`.
2019-01-26 16:58:45 +00:00
toaster
4a87838f06 * Refactor all instances of majormods = true; to route through G_SetGameModified, and catch a few spots I missed in the process.
* Make G_SetGameModified only console-print for major mods.
* Add amnesty to "major mod" detection while loading files with custom savedatas.
* Improved the console prints for command `isgamemodified`.
2019-01-17 22:01:28 +00:00
TehRealSalt
3246ca6b33 More finished power level
broken, can't finish
2019-01-16 14:49:42 -05:00
toaster
0037f5c91d First steps at implementing a mechanism that allows you to load non-cheaty good-faith mods such as custom characters with no Lua scripting, and play record attack with them. Features a few bad hacks and a few more areas of improvement; I'll try to iron them out before they hit next or master. 2019-01-15 19:01:55 +00:00
TehRealSalt
a1daaf339b Redone credits for joiners in a less stupid way, + redone start ambience in a less stupid way 2019-01-10 01:03:53 -05:00
TehRealSalt
5be9f9e2d4 Add MUSICDEF lump for defining custom songs & replacing existing songs
Very rudimentary at the moment, but it's workable
2019-01-09 21:00:45 -05:00
TehRealSalt
09da50000e Merge branch 'next' into music-credits 2019-01-09 03:08:20 -05:00
TehRealSalt
301477f212 Misc level init fixes 2019-01-08 20:14:58 -05:00
TehRealSalt
f8a1cf849f Merge branch 'master' into fortnite 2019-01-08 18:17:09 -05:00
SeventhSentinel
1d58c6b8c2 merge srb2 next 2019-01-05 15:59:23 -05:00
SeventhSentinel
9365f7f235 Minor touchups/cleanup 2019-01-04 16:47:03 -05:00
SeventhSentinel
8391dd520a Add item spinning, turn into papersprites, spawn more orbs
Also tried to fix a memory issue I only get from Sev's compiles by removing the need to free memory for this... but didn't fix anything :/
2019-01-02 14:08:00 -05:00
Steel Titanium
2ba11a6d69 Support for per-map intermission music 2019-01-02 05:15:23 -05:00
mazmazz
6086a9f238 Merge branch 'public-musicplus-le-changemusic' into public-musicplus-core 2019-01-02 03:47:51 -05:00
mazmazz
2326a58bc7 Merge remote-tracking branch 'public-gl/master' into public-musicplus-core 2019-01-01 10:41:40 -05:00