James R
ef108cbb36
Merge remote-tracking branch 'pub/next'
2020-09-20 14:07:54 -07:00
Sally Coolatta
54c487feff
Merge branch 'next' into discord-rpc-support
2020-08-26 12:56:58 -04:00
James R
3f8edd38a5
Fix NOHW compiling
2020-08-24 18:06:00 -07:00
Sally Coolatta
3b8066a28e
Merge branch 'next' into discord-rpc-support
2020-08-23 05:32:32 -04:00
FlykeSpice
2d9ec1687c
Remove POLYOBJECTS POLYOBJECTS_PLANES #ifdefs(backport from srb2 2.2)
2020-08-20 13:02:13 -04:00
FlykeSpice
2424418390
Remove ESLOPE #ifdef(backport from srb2 2.2)
2020-08-20 13:02:13 -04:00
Sally Coolatta
1d5251e1f1
Fix ZONE being all caps, standardize the function comments
2020-08-17 06:13:32 -04:00
Sally Coolatta
f8d1e75025
Merge remote-tracking branch 'public/next'
2020-08-12 18:50:41 -04:00
Sally Coolatta
c45a67c3f9
Pre start bulbs
2020-07-29 01:19:53 -04:00
Sally Coolatta
b08459cbee
Buffer time before countdown depends on player count, no intro spin in 1v1
2020-07-27 23:31:46 -04:00
Sally Coolatta
679f3223b6
Remove silly white space
2020-07-25 21:07:27 -04:00
Sally Coolatta
f0044e05c1
Crossing the finish line first before anyone else gives you a free rainbow boost
2020-07-24 21:41:41 -04:00
Sally Coolatta
643a63e1e6
Finish merge
2020-07-20 13:39:05 -04:00
Hannu Hanhi
169c3cae43
Colormap alpha handling was still wrong, hopefully it's correct now
2020-06-14 15:03:40 +03:00
Hannu Hanhi
137788b0c9
Fix uninitialized alpha when reading colormaps
2020-06-13 23:34:13 +03:00
Latapostrophe
cab9c2a139
Merge branch 'v2-master' into followme-internal
2020-06-07 23:56:32 +02:00
Sally Coolatta
52d95d3cd7
Move where wonround is changed
...
Might avoid bots from being updated multiple times
2020-06-06 23:51:32 -04:00
Sally Coolatta
136bb1d252
Add K_CanChangeRules, and start a "single session" GP when warping to a map in single player
2020-06-06 19:45:13 -04:00
Sally Coolatta
2a30fc365f
Fix totalring/xtralife getting reset
2020-06-05 19:29:00 -04:00
Latapostrophe
f33e4d62a0
Sort conflicts, fix misordered follower bubble states in dehacked
2020-06-05 02:33:39 +02:00
Sally Coolatta
f4c0011a76
Merge branch 'master' into grand-pricks
2020-06-04 14:41:56 -04:00
Sally Coolatta
fac8f7f538
You get 1ups for carrying rings to the goal
2020-06-03 16:34:23 -04:00
Latapostrophe
6ac63cca7a
Merge branch 'v2-master' into followme-internal
2020-06-02 22:21:16 +02:00
Sally Coolatta
086ea73c2f
Merge branch 'master' into respawn-updates
2020-06-01 15:49:30 -04:00
Hannu Hanhi
ef855cfc54
Guil's encore color bugfix with some additional cleanup
2020-06-01 21:14:17 +03:00
Sally Coolatta
d062a35a3a
Huge respawn overhaul
...
- Moved respawn code to its own file
- Reorganized a lot of the code related to respawning
- As a result of the massive reorganization, I squashed several bugs. Most notably: mid-game joiners having weird spawns, being able to skip laps by respawning.
- Respawn lightsnake no longer takes you straight to your nextwaypoint -- it now has a minimum distance forward that it tries to put you at when you respawn.
2020-05-29 01:04:51 -04:00
Sally Coolatta
20b2dabae9
Merge branch 'pet-robo' into grand-pricks
2020-05-25 12:44:59 -04:00
Sally Coolatta
9933687c6e
Merge branch 'master' into pet-robo
2020-05-24 17:18:02 -04:00
Sryder
ad51b791d5
Fix software not contrasting properly to +-2
2020-05-21 18:11:38 +01:00
Sryder
8d34ca0533
Use a const for the contrast, and double it for extra impact.
2020-05-21 17:55:33 +01:00
Sryder
195920acdc
Update light offset on polyobjects when they rotate
2020-05-21 17:15:50 +01:00
Sryder
d4080e94f7
Better fake contrast.
...
Fake contrast for the segs are calculated at map load.
OpenGL only has the options "Standard" and "Smooth" now. Standard is default and replicates software. Smooth changes the contrast more smoothly depending on angle.
2020-05-21 16:32:34 +01:00
Sally Coolatta
0282615c38
Merge branch 'master' into pet-robo
2020-05-18 15:18:37 -04:00
Sally Coolatta
8744df641f
Merge branch 'master' into grand-pricks
2020-05-14 18:48:34 -04:00
Sal
4b8f46490e
Merge branch 'waypoint-helpers-tweaks' into 'master'
...
Fix Waypoint Anchors and split paths; DefaultWaypointRadius for your level headers!
See merge request KartKrew/Kart!254
2020-05-14 18:15:33 -04:00
Sally Coolatta
47c2c875d5
Increase bot difficulty every match based on placement, implement rival tag
...
Rival tag does not have an in-game indicator, but it is there & it gives the bot better odds
2020-05-14 02:18:32 -04:00
Sally Coolatta
fa5fccffc5
Implement lives system
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Lose a life & restart the current race if you place below the top half. Lose all of your lives, and you get kicked to the title screen.
2020-05-13 02:14:39 -04:00
Sally Coolatta
63797b35f7
Merge branch 'pet-robo' into grand-pricks
2020-05-12 22:40:02 -04:00
Sally Coolatta
1788d29263
Merge branch 'master' into pet-robo
2020-05-12 22:38:23 -04:00
Sally Coolatta
15d18640de
Merge remote-tracking branch 'public/master' into merge-12
2020-05-12 03:16:14 -04:00
Sally Coolatta
f903ca960d
Not in modeattacking
2020-05-12 01:41:00 -04:00
Sally Coolatta
e2d95ae9c1
Fake results for bots that didn't get to finish in time
2020-05-09 23:08:11 -04:00
Sally Coolatta
4ae81ff236
Add menu for selecting cup & other options
2020-05-09 20:03:14 -04:00
Sally Coolatta
4a3262da41
Initial GP commit
...
Has a rudimentary option in the menu, which spawns the specific bots & spawns you on Green Hills in singleplayer.
2020-05-09 03:42:51 -04:00
Sally Coolatta
d2172fc54b
Bot amount & difficulty is now controlled by cvars
2020-05-07 02:37:06 -04:00
James R
7c9824dc56
Multiply the default radius of 384 by mobjscale, but not user set radiuses
2020-05-04 17:54:43 -07:00
James R
e2d4ddcec2
SOC: DefaultWaypointRadius in the level header picardy
2020-05-04 17:39:11 -07:00
Latapostrophe
63485c3dbe
Merge branch 'v2-master' into followme-internal
2020-05-03 22:37:26 +02:00
Sally Cochenour
174a76f7e8
Merge branch 'master' into pet-robo
2020-04-28 21:10:16 -04:00
James R
4b2c13da0c
Merge remote-tracking branch 'origin/master' into fof-things-suck
2020-04-24 20:36:30 -07:00