James R
de2eab5e7a
Inflate only size out bytes
...
Saves time uncompressing an entire lump when only part of
it is needed.
2021-12-15 14:10:20 -08:00
James R
c4af0c2374
Merge remote-tracking branch 'srb2/next' into yet-another-next-merge
2021-04-06 16:20:44 -07:00
James R
a5d7bc3fd2
Brackets
2021-04-05 18:10:34 -07:00
James R
08348fcd43
Merge remote-tracking branch 'srb2/next'
2021-04-05 01:26:17 -07:00
James R
0522355135
Make important wads important again
2021-04-04 23:06:52 -07:00
sphere
3a0be379d3
Avoid savemoddata being set in W_InitFile to fix addons with gamedata.
2021-03-15 18:11:02 +01:00
Sally Coolatta
885b7673eb
Makes it to kart files
2021-03-01 01:02:23 -05:00
James R
6cb0e9667d
Conflicts da7e79ac83 d5688f53a0
2021-02-27 03:29:01 -08:00
Sally Coolatta
9d7ec0ab8f
Merge SRB2 next
...
Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00
Jaime Ita Passos
7e28b7d3e9
OpenGL backend: Manage uploaded GPU textures with an internal list
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Indirectly fixes the game doing whatever after freeing a patch.
This commit implements a FTextureInfo struct type, instead of it being a typedef to the GLMipmap_s struct type.
2021-01-27 17:48:57 -03:00
Jaime Ita Passos
d69430dd04
Fix intro crash
2020-12-10 22:01:53 -03:00
James R
d5688f53a0
Don't print W_VerifyFile errors more than once
2020-11-28 20:51:21 -08:00
James R
0587b89b93
Don't add pk3 if there are holes
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ZIP tools often read the final central directory, but SRB2 may not if there are
multiple central directories. It's just easier to not allow "holes", or
unaccounted for bytes in the file.
2020-11-28 20:00:01 -08:00
Jaime Ita Passos
be274a4fa9
Merge branch 'next' into spritestuff2
2020-11-19 00:52:43 -03:00
James R
e0a799c1ed
Merge branch 'allowshaders' into 'next'
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Let the server or an admin toggle clients' custom shaders
See merge request STJr/SRB2!1181
2020-11-08 21:09:56 -05:00
James R
2edf884fbf
Merge branch 'x' into 'next'
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Whitelist missing graphics
See merge request STJr/SRB2!1189
2020-11-08 20:48:25 -05:00
Sally Coolatta
7c2bd0d1c2
Merge remote-tracking branch 'srb2/next' into the-scary-22-merge
2020-10-24 20:50:58 -04:00
Sally Coolatta
ddf466d61f
Fix compile errors
2020-10-24 19:52:09 -04:00
Sally Coolatta
9b6aa946ea
Merge remote-tracking branch 'srb2/master' into the-scary-22-merge
2020-10-24 19:28:06 -04:00
Sally Coolatta
fda698a290
Merge master
2020-10-24 18:34:07 -04:00
Zolton Auburn
6748795a51
Continue
2020-10-20 15:56:41 -04:00
Zippy_Zolton
442878020d
titlecard
2020-10-17 15:51:22 -05:00
Zippy_Zolton
76d2343aa7
Crosshair fix, no GAMEQUIT
2020-10-13 16:41:39 -05:00
Zippy_Zolton
6c636b6130
more!!!!! :3
2020-10-13 14:23:56 -05:00
Zippy_Zolton
cef2aab8df
good night
2020-10-13 02:19:20 -05:00
Zippy_Zolton
72efff4c7c
More whitelists :D
2020-10-13 02:13:35 -05:00
Zippy_Zolton
aa38fe3f20
Whitelist the "X" shown in the HUD
2020-10-11 23:22:16 -05:00
Jaime Passos
b44837324f
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
Jaime Passos
f133726df0
Let the server or an admin toggle clients' custom shaders
2020-10-09 02:06:13 -03:00
Jaime Passos
70cd48c9a2
Merge remote-tracking branch 'origin' into slight-shader-cleanup
2020-10-08 22:45:39 -03:00
Jaime Passos
9ad15fd556
Fix PNG issue in OpenGL + optimize PNG sprite loading
2020-10-02 19:48:13 -03:00
James R
d612fb5c99
Add wads from the -file parameter after netvars are registered
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This is so netvars registered by any lua scripts will load in the correct order.
2020-10-01 16:50:31 -07:00
Lachlan Wright
6faa84eaee
Merge branch 'w-initfile-bruh' into 'next'
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Fix a bug where adding the same mod multiple times counted towards the mod limit
See merge request STJr/SRB2!1124
2020-09-25 08:52:22 -04:00
James R
c9e3281b99
Merge remote-tracking branch 'origin/master' into tinnitus
2020-09-25 01:57:08 -07:00
toaster
23faef24d7
* Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful.
...
* Fixed a bug where you'd see :nick: on the current character selection screen if you didn't have many skins loaded.
* Fixed a bug where character skins loaded in PK3s would attempt to load every single lump of the PK3, even if it wasn't in the same subfolder as the original S_SKIN, as a sprite into the player struct. Could stand to be ported to vanilla.
Requires new chars.kart, which was created using the help of the indev 2.2-based Kartmaker update which will be available shortly.
2020-09-23 23:46:54 +01:00
SteelT
6a168ac5e9
Merge branch 'pictureformats' into 'next'
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PNG conversion refactoring
See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
James R
594600e5ae
Fix NOPNG compiling
2020-08-24 17:52:55 -07:00
GoldenTails
8b6450fa4d
Forgot to check if the file was important, whoops!
2020-08-21 04:00:54 -05:00
GoldenTails
972c8da4bb
Fix a bug where adding the same mod multiple times counted to the mod limit
...
A one line fix. Seriously.
2020-08-21 03:30:22 -05:00
Jaime Passos
d18d12fdea
Introduce Doom patch format into picture formats
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Fixes sprite rotation
2020-08-15 21:52:01 -03:00
Sally Coolatta
30144d5d06
Things to get it to run
...
Build is still MASSIVELY broken, you can't even get into a level, still investigating
2020-08-15 20:09:36 -04:00
Jaime Passos
7bc4af41ab
Merge branch 'pictureformats' into patch-stuff-again-2
2020-08-15 20:48:28 -03:00
Kimberly Wilber
4548662536
[OSX] Fix "SIGILL: illegal instruction" on macOS Catalina
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on OSX, strncpy may copy to overlapping (protected) memory. this
sometimes happens when loading WAD files.
This patch eliminates these problems for me
2020-08-15 12:16:05 -04:00
Sally Coolatta
fd5fe916bc
Get past w_wad.o
2020-08-15 03:31:23 -04:00
Jaime Passos
cb3660331a
Refactor renderer switching
2020-08-14 22:27:16 -03:00
Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
SteelT
428ac51c68
Merge w_wad.c
2020-08-10 12:57:47 -04:00
Sally Coolatta
e296e1309a
YAY, round 2
2020-08-09 21:02:56 -04:00
James R
9955ff1357
Merge branch 'kill-dos' into 'next'
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Remove support for DOS
See merge request STJr/SRB2!1090
2020-08-08 21:26:18 -04:00
Jaime Passos
a7f3dd7eff
Refactor patch loading
2020-08-08 05:16:47 -03:00