James R
f86f794d20
g_demo.c: track player mobj health instead of bumpers
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Lord have mercy on my soul!!!
2023-03-07 22:29:49 -08:00
James R
86990d47d2
Merge branch 'i-error-if-missing-exchndl' into 'master'
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Windows: close game with error if exchndl.dll is missing
See merge request KartKrew/Kart!1010
2023-03-08 03:25:10 +00:00
James R
afa62f2402
I_Error if exchndl.dll is missing for Windows builds
2023-03-07 17:52:10 -08:00
Oni
216e4064dc
Merge branch 'wavedash-sounds' into 'master'
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Add sounds to sliptide zip / wavedashing
See merge request KartKrew/Kart!1024
2023-03-07 20:23:05 +00:00
toaster
1ccd41c3db
R_RenderThickSideRange: Compilation fix
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It seems `lighteffect` was not a comprehensive enough blockade to referencing an uninitialised `xwalllights` for my strictly-warning compiler.
2023-03-07 19:32:52 +00:00
AJ Martinez
da2aab1af1
Avoid sound iteration, if we can help it
2023-03-07 06:08:20 -07:00
AJ Martinez
06f583a15d
Un-re-buff wavedash boost because tripwire
2023-03-07 05:57:01 -07:00
AJ Martinez
3463456976
Oni fixup gaiden
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Passive sound when holding wavedash (waved4), wavedash delay TICRATE -> TICRATE/2, wavedash delay pauses while driftboosting
2023-03-07 04:58:17 -07:00
AJ Martinez
65b62e07c8
Add sounds to slipide zip / wavedashing
2023-03-07 03:20:41 -07:00
James R
df00ed4f64
Merge branch 'render-highlight' into 'master'
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debugrender_contrast, debugrender_spriteclipping and debugrender_highlight
See merge request KartKrew/Kart!1021
2023-03-07 09:53:13 +00:00
Oni
cb6391c2cc
Merge branch 'high-contrast-debug-waypoints' into 'render-highlight'
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Make debugwaypoints radiuses more visible
See merge request KartKrew/Kart!1022
2023-03-07 09:52:24 +00:00
James R
aa927a5b00
Merge branch 'overtime-spectator'
2023-03-07 01:45:16 -08:00
James R
540bd6e18d
Merge branch 'improve-battle-tracking' into 'master'
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HUD TARGET for Battle Kiosk, Monitors and Emeralds; remove WANTED over players' heads
See merge request KartKrew/Kart!1016
2023-03-07 09:44:07 +00:00
Oni
e4ba544994
Merge branch 'buff-sliptide' into 'master'
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Make sliptiding actually good
See merge request KartKrew/Kart!1020
2023-03-07 08:49:46 +00:00
James R
b8a503f56a
Always sync health to bumpers in P_KillPlayer
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Fixes Death Pit respawning in Battle.
2023-03-06 23:37:42 -08:00
James R
a55ddef528
Add cv_scrambleremoved, disable scramble on P_RemoveMobj
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Because Monitors and players leaving leak references,
disable this crashing to be able to test other stuff at
least.
2023-03-06 22:55:01 -08:00
Oni
cdc56ab2cc
Merge branch 'podium' into 'master'
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Podium
See merge request KartKrew/Kart!1014
2023-03-07 05:58:20 +00:00
AJ Martinez
5d79ecd065
Oni feedback fixup
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Sneaker boosts now pause decay timer, boost strength reduced to prevent tripwire memes, boost lengthened based on proximity to bottom left, further improvements to handling boosts
2023-03-06 20:01:09 -07:00
James R
ccd933556d
Battle: activate director after dying to Overtime Barrier
2023-03-06 18:52:59 -08:00
James R
d56be63249
Battle: eliminate players killed by the Overtime Barrier
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- Players killed this way become invisible and unable to
move.
- Ends the match when one player is remaining.
2023-03-06 18:52:59 -08:00
James R
f2c806185e
Cycle color of player TARGET between held emeralds
2023-03-06 18:52:53 -08:00
James R
18ccc3db27
Remove g_hiscore since it's not used anymore
2023-03-06 18:52:53 -08:00
James R
b023b16561
Remove WANTED over players' heads, TARGET wanted player
2023-03-06 18:52:53 -08:00
James R
20fe13deb7
HUD TARGET for Battle Kiosk, Monitors and Emeralds
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Except in Break the Capsules, Boss mode or DUEL mode:
- When Overtime begins, all TARGETs are hidden and the
Kiosk is targeted instead. Blue colored TARGET.
- TARGET player themself sees TARGETs on emeralds and
monitors with emeralds inside. TARGET color matches
emerald.
2023-03-06 18:52:53 -08:00
AJ Martinez
a7cc5aac78
Fix Lua interface mangling writes to sliptideZipBoost
2023-03-06 16:53:14 -07:00
AJ Martinez
2fb6bc5f46
Require 25% minimum handleboost to sliptide, change sliptide zip to 24%
2023-03-06 16:51:41 -07:00
Sal
fa430a6d41
Merge branch 'ranking' into 'podium'
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Ranking
See merge request KartKrew/Kart!1017
2023-03-06 23:35:19 +00:00
Sally Coolatta
0f87e177b9
Be able to get partial credit for capsules again
2023-03-06 18:26:09 -05:00
Sally Coolatta
23a00b1d00
Move GP ranking data to grandprixinfo
2023-03-06 18:26:08 -05:00
Sally Coolatta
ca178324de
Free capsules counting virtual resources
2023-03-06 18:26:08 -05:00
Sally Coolatta
96477caa88
Move K_ResetCeremony
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Properly carry over GP ranking data to the ceremony
2023-03-06 18:26:07 -05:00
Sally Coolatta
57f53a5531
Search bonus maps to calculate total capsules
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No more moving goalpost! This means we can put it on the intermission screen and not just the final rankings screen.
2023-03-06 18:26:07 -05:00
Sally Coolatta
cf20e2e831
SS requirement is now getting A rank
2023-03-06 18:26:07 -05:00
Sally Coolatta
d5d0647ae6
Remove difficulty as a ranking requirement
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Was a cute idea, but removing it since it's not something you can 100% guarantee every time, which was the same reasoning for getting rid of times getting damaged / dealing damage from the requirements.
2023-03-06 18:26:06 -05:00
Sally Coolatta
3c07641938
Add final position as a ranking requirement
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1st is a large bonus, 2nd is a medium bonus, 3rd place is no bonus, and everything below is a penalty. This will help make Loser Valley grades never be above a C at most.
2023-03-06 18:26:06 -05:00
Sally Coolatta
3d1070c2f2
Show ranking data on the screen
2023-03-06 18:25:16 -05:00
Sally Coolatta
6a4b4d8b70
Balance rank requirements
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Old values were taken from Snap, which has a small number of very straight-forward and relatively easy to 100% requirements, so it has very high standards. RR has lots of requirements, they're slightly more nuanced, and it's extremely improbable to have them all 100% in one run even if you're good.
- Toned A rank down very slightly. (90% -> 85%)
- Rest of the ranks are more evenly distributed. (D: 45% -> 35%, C: 60% -> 50%, B: 75% -> 70%)
2023-03-06 18:25:15 -05:00
Sally Coolatta
f7851623ff
Calculate a bot difficulty to reach
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13 is very unlikely for Normal, likely impossible for Easy. (If we want a bonus game speeds, it should be explicitly defined)
2023-03-06 18:25:15 -05:00
Sally Coolatta
c61e017c38
GP rank cleanup
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- Move ranking to its own file.
- gpRank (the variable) -> g_gpRank
- gpRank (the struct) -> gpRank_t
- Functions that worked on the global directly now take a pointer to a struct
- Fixed total ring increment
- Fixed final lap's lapPoints being discarded
- Capsules are now added when exiting with the rest of the stuff
2023-03-06 18:25:14 -05:00
Sally Coolatta
55de982fa3
GP ranking
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Needs balancing + intermission, but mostly functional
2023-03-06 18:25:14 -05:00
Sally Coolatta
20dedb6602
Try to fix the podium bot spawning (again)
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- Podium waypoint initialize is done always directly after spawning the player, instead of trying to detect it in K_UpdatePodiumWaypoints.
- Position is manually calculated for K_InitializePodiumWaypoint, instead of needing K_UpdateAllPlayerPositions to be called.
- Instead of calling K_UpdateAllPlayerPositions every time a player spawns, do it at the end of the spawning loops.
- Prioritize spawning bots in further away spots instead of 1st available, as spots 1st to 3rd spots are more important.
2023-03-06 18:24:51 -05:00
James R
feb70916c1
Merge branch 'bumpers-use-health' into 'master'
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Sync player mobj health to bumper count
See merge request KartKrew/Kart!1003
2023-03-06 15:43:24 +00:00
James R
f16730b084
Merge branch 'fix-no-waypoint-fault' into 'master'
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Fix FAULT crash if no finish line waypoint
See merge request KartKrew/Kart!1005
2023-03-06 15:42:06 +00:00
James R
154cc77186
Return quickly from R_AdjustLightLevel if possible
2023-03-06 07:05:42 -08:00
James R
c1fabe8e35
Make debugwaypoints radius reverse subtractive
2023-03-06 06:50:24 -08:00
James R
99362bc9b2
Give debugwaypoints orb and radius RF_ALWAYSONTOP
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Makes the radius always visible in full.
2023-03-06 06:50:24 -08:00
James R
f71ba63cd3
Add RF_ALWAYSONTOP, renders sprite through walls
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Specifically, it avoids sorting or clipping the sprite
against stuff like FOF planes, which are notorious for
messing up sprites. Useful for debug stuff which
absolutely must be visible.
2023-03-06 06:50:23 -08:00
James R
aed9fe996c
Add cv_debugrender_spriteclip, toggle sprite clipping
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This cvar can be used to reveal which sprites are
technically drawn but clipped completely by level
geometry.
2023-03-06 05:34:49 -08:00
AJ Martinez
15a0eb6c48
Add sliptideZipIndicator to netsave
2023-03-06 06:26:21 -07:00
James R
53b2922fbb
Add the debugrender_highlight command, highlight specific rendering in flat colors
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Software mode only.
The command is used like this:
debugrender_highlight planes sprites
debugrender_highlight pl spr
debugrender_highlight none
(Abbreviations work.)
Supported rendering to flag:
planes - sector floor/ceiling
fofplanes - FOF top/bottom
fofsides - FOF sides
midtextures - pegged midtexture
walls - sector upper/lower texture, one-sided linedefs
sprites - sprites
sky - skybox
2023-03-06 05:25:36 -08:00