RingRacers/src
James R 0d0cb4d5b1 Merge branch 'fuck-crazy-turn' into 'master'
Fuck crazy water turning

See merge request KartKrew/Kart!478
2021-12-08 00:37:33 +00:00
..
android Implement interpolation at the renderer level 2021-11-29 06:43:46 -05:00
blua Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
dummy Implement interpolation at the renderer level 2021-11-29 06:43:46 -05:00
hardware Interpolate angle & nametags 2021-12-01 16:50:17 -05:00
locale
Makefile.d Implement interpolation at the renderer level 2021-11-29 06:43:46 -05:00
nds
sdl Draw framerate counter properly in uncapped 2021-12-01 13:52:51 -05:00
sdl12
win32 Implement interpolation at the renderer level 2021-11-29 06:43:46 -05:00
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
apng.c
apng.h
asm_defs.inc
byteptr.h
CMakeLists.txt Add cmake config option to compile a dev build 2021-11-27 20:36:40 -05:00
command.c
command.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
comptime.c
config.h.in
console.c Make the game loading-bar miniwindow do OS polling, to allow you to tab back into it without it being considered frozen by the OS. 2021-11-28 20:15:42 +00:00
console.h * Add a seperate step for I_STARTUPSKINS - "Load characters" - since it takes a similar length to loading all other types of sprites. 2021-03-29 17:02:08 +01:00
d_clisrv.c Merge branch 'gentlemens-2' into 'master' 2021-11-30 04:51:01 +00:00
d_clisrv.h Instead of gentlemens dropping packets, it simply delays what it sends 2021-11-29 05:27:44 -05:00
d_event.h
d_main.c This seems to fix the camera stuttering in netgames when I try it on my own 2021-12-01 06:45:02 -05:00
d_main.h Menu interpolation (renderdeltatics) 2021-11-29 07:23:04 -05:00
d_net.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
d_net.h
d_netcmd.c Fix follower colours 'Match' and 'Opposite' not working 2021-09-02 13:34:17 +02:00
d_netcmd.h Merge branch 'master' into 22-merge-again 2021-04-05 01:11:26 -04:00
d_netfil.c Fix being able to download our data files 2021-04-25 20:49:52 -04:00
d_netfil.h Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
d_player.h Interpolate angle & nametags 2021-12-01 16:50:17 -05:00
d_think.h
d_ticcmd.h
deh_lua.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
deh_lua.h
deh_soc.c Use volume field of sound, access with SOC/lua 2021-11-08 18:50:19 -08:00
deh_soc.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
deh_tables.c Merge branch 'master' into capsules 2021-11-30 13:50:46 +00:00
deh_tables.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
dehacked.c Fancy invincibility speed lines 2021-03-28 22:05:18 -04:00
dehacked.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
discord.c
discord.h
doomdata.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
doomdef.h Use file descriptors and ditch file streams, for now. 2021-02-27 18:07:47 -06:00
doomstat.h New titlecards 2021-04-30 18:11:36 +02:00
doomtype.h Use lookback frames for sliptides 2021-04-09 18:22:15 -07:00
endian.h
f_finale.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
f_finale.h New titlecards 2021-04-30 18:11:36 +02:00
f_wipe.c Improve some of the efficiency loss in F_DoWipe compared to K.S.'s 2.1 code by seperating out some of the loops. 2021-11-28 20:18:41 +00:00
fastcmp.h
filesrch.c
filesrch.h
font.c
font.h
g_demo.c Merge branch 'replayfixes' into 'master' 2021-11-30 02:28:57 +00:00
g_demo.h Replay fixes mark whatever 2021-11-28 20:03:49 +00:00
g_game.c Merge branch 'replayfixes' into 'master' 2021-11-30 02:28:57 +00:00
g_game.h Merge branch 'master' into 22-merge-again 2021-04-05 01:11:26 -04:00
g_input.c Add spindash to gamecontrolname 2021-04-04 22:47:57 -07:00
g_input.h Spindash shortcut button 2021-03-09 17:28:20 -05:00
g_splitscreen.c FIX PARTIES 2021-04-23 03:53:35 -04:00
g_state.h
http-mserv.c
hu_stuff.c New titlecards 2021-04-30 18:11:36 +02:00
hu_stuff.h New titlecards 2021-04-30 18:11:36 +02:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
i_system.h Draw framerate counter properly in uncapped 2021-12-01 13:52:51 -05:00
i_tcp.c Merge SRB2 master 2021-02-27 02:25:14 -05:00
i_tcp.h
i_threads.h
i_video.h
info.c Merge branch 'master' into capsules 2021-11-30 13:50:46 +00:00
info.h Merge branch 'master' into capsules 2021-11-30 13:50:46 +00:00
k_battle.c Reintroduce battle overtime barrier minimum radius 2021-11-27 01:23:41 -08:00
k_battle.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
k_bheap.c
k_bheap.h
k_bot.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
k_bot.h Make spindashing bots work better 2021-04-11 04:54:27 -04:00
k_botitem.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
k_botsearch.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
k_collide.c New solid object bouncing, and updated player bouncing 2021-04-22 20:29:59 -04:00
k_collide.h
k_color.c Add basic damage hitlag effects 2021-11-27 13:38:45 -05:00
k_color.h Add basic damage hitlag effects 2021-11-27 13:38:45 -05:00
k_grandprix.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
k_grandprix.h
k_hud.c Interpolate angle & nametags 2021-12-01 16:50:17 -05:00
k_hud.h Some preparation for engineering a solution to the rendermode flag/V_*TRANS flag conflict. 2021-03-30 22:55:09 +01:00
k_kart.c Merge branch 'fuck-crazy-turn' into 'master' 2021-12-08 00:37:33 +00:00
k_kart.h Don't water-run while in grow 2021-12-06 16:14:56 -08:00
k_pathfind.c
k_pathfind.h
k_pwrlv.c Replay fixes mark whatever 2021-11-28 20:03:49 +00:00
k_pwrlv.h
k_race.c Mammoth commit, sorry. 2021-03-31 22:46:23 +01:00
k_race.h
k_respawn.c Speed up lightsnaking if dying with airtime 2021-11-21 22:02:45 -08:00
k_respawn.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
k_waypoint.c Don't modify the states table for kartdebugwaypoints or kartdebugbotpredict 2021-02-26 21:55:20 -05:00
k_waypoint.h
keys.h
lua_baselib.c P_SetOrigin & P_MoveOrigin to replace P_TeleportMove 2021-11-29 08:20:27 -05:00
lua_blockmaplib.c
lua_consolelib.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
lua_hook.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
lua_hooklib.c Revert "Add PlayerHeight and PlayerCanEnterSpinGaps Lua hooks" 2021-04-05 17:03:31 -07:00
lua_hud.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
lua_hudlib.c New titlecards 2021-04-30 18:11:36 +02:00
lua_infolib.c Use volume field of sound, access with SOC/lua 2021-11-08 18:50:19 -08:00
lua_libs.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
lua_maplib.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
lua_mathlib.c Make it through Lua 2021-03-01 01:49:05 -05:00
lua_mobjlib.c P_SetOrigin & P_MoveOrigin to replace P_TeleportMove 2021-11-29 08:20:27 -05:00
lua_playerlib.c Add basic damage hitlag effects 2021-11-27 13:38:45 -05:00
lua_polyobjlib.c
lua_script.c FIX PARTIES 2021-04-23 03:53:35 -04:00
lua_script.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
lua_skinlib.c Make it through Lua 2021-03-01 01:49:05 -05:00
lua_taglib.c
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c P_SetOrigin & P_MoveOrigin to replace P_TeleportMove 2021-11-29 08:20:27 -05:00
m_cheat.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
m_cond.c Mammoth commit, sorry. 2021-03-31 22:46:23 +01:00
m_cond.h
m_dllist.h
m_fixed.c
m_fixed.h
m_menu.c Merge branch 'master' into 22-merge-again 2021-04-05 01:11:26 -04:00
m_menu.h
m_misc.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
m_misc.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
m_perfstats.c
m_perfstats.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
md5.c
md5.h
mserv.c
mserv.h
p5prof.h
p_ceilng.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
p_enemy.c Merge branch 'master' into capsules 2021-11-30 13:50:46 +00:00
p_floor.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
p_inter.c P_SetOrigin & P_MoveOrigin to replace P_TeleportMove 2021-11-29 08:20:27 -05:00
p_lights.c
p_local.h Merge branch 'waterrun' into 'master' 2021-12-08 00:36:16 +00:00
p_map.c Increase step up with water-running just like water-skipping 2021-12-07 16:26:52 -08:00
p_maputl.c Water running 2021-12-05 22:41:25 -08:00
p_maputl.h
p_mobj.c Merge branch 'waterrun' into 'master' 2021-12-08 00:36:16 +00:00
p_mobj.h Interpolate angle & nametags 2021-12-01 16:50:17 -05:00
p_polyobj.c Mammoth commit, sorry. 2021-03-31 22:46:23 +01:00
p_polyobj.h
p_pspr.h * Made it possible to perform palette calculations in gamma-corrected space. Now used by: 2021-04-01 19:28:01 +01:00
p_saveg.c Apply momentum based squash and stretch to every object 2021-11-28 22:43:48 -08:00
p_saveg.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
p_setup.c Apply tripwire effect to TRIPWIRE and 4RIPWIRE 2021-11-28 16:23:37 -08:00
p_setup.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
p_sight.c
p_slopes.c Apply momentum based squash and stretch to every object 2021-11-28 22:43:48 -08:00
p_slopes.h
p_spec.c Don't skip other line specials if a trip wire is passed 2021-11-28 04:09:15 -08:00
p_spec.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
p_telept.c P_SetOrigin & P_MoveOrigin to replace P_TeleportMove 2021-11-29 08:20:27 -05:00
p_tick.c Implement interpolation at the renderer level 2021-11-29 06:43:46 -05:00
p_tick.h Rumble the jart when stepping on staircases 2021-04-10 03:22:23 -07:00
p_user.c Interpolate angle & nametags 2021-12-01 16:50:17 -05:00
r_bsp.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
r_bsp.h
r_data.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
r_data.h Mammoth commit, sorry. 2021-03-31 22:46:23 +01:00
r_defs.h Check TRIPWIRE texture at map load 2021-11-28 04:08:38 -08:00
r_draw.c Add basic damage hitlag effects 2021-11-27 13:38:45 -05:00
r_draw.h Add basic damage hitlag effects 2021-11-27 13:38:45 -05:00
r_draw8.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
r_draw8_npo2.c
r_draw16.c
r_fps.c Little unneeded semicolon 2021-12-01 12:46:41 -05:00
r_fps.h Interpolate camera roll, fix skybox in opengl 2021-12-01 10:53:15 -05:00
r_local.h
r_main.c Interpolate camera roll, fix skybox in opengl 2021-12-01 10:53:15 -05:00
r_main.h Menu interpolation (renderdeltatics) 2021-11-29 07:23:04 -05:00
r_patch.c
r_patch.h Fix tilting in splitscreen 2021-06-12 02:15:00 -04:00
r_patchrotation.c Fix tilting in splitscreen 2021-06-12 02:15:00 -04:00
r_patchrotation.h
r_picformats.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
r_picformats.h
r_plane.c Fixed the bad merge that prevented non-transparent surfaces from rippling. 2021-12-02 16:49:13 +00:00
r_plane.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
r_portal.c
r_portal.h
r_segs.c Automatically apply additive to tripwires 2021-11-28 16:34:46 -08:00
r_segs.h
r_skins.c * Add a seperate step for I_STARTUPSKINS - "Load characters" - since it takes a similar length to loading all other types of sprites. 2021-03-29 17:02:08 +01:00
r_skins.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
r_sky.c
r_sky.h
r_splats.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
r_splats.h [Software] A few floorsprite fixes 2021-03-29 23:04:13 -03:00
r_state.h Interpolate camera roll, fix skybox in opengl 2021-12-01 10:53:15 -05:00
r_textures.c ZDEBUG is default 2021-04-26 14:49:45 -04:00
r_textures.h Mammoth commit, sorry. 2021-03-31 22:46:23 +01:00
r_things.c Interpolate angle & nametags 2021-12-01 16:50:17 -05:00
r_things.h Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
s_sound.c Toaster suggestions for e82bba18 2021-11-25 13:43:17 -08:00
s_sound.h Use volume field of sound, access with SOC/lua 2021-11-08 18:50:19 -08:00
screen.c Draw framerate counter properly in uncapped 2021-12-01 13:52:51 -05:00
screen.h Draw framerate counter properly in uncapped 2021-12-01 13:52:51 -05:00
slope_anchors.c Get past some taglist stuff 2021-02-28 22:58:30 -05:00
sounds.c Add SegaSonic Arcade sounds 2021-09-10 10:28:20 +10:00
sounds.h Add SegaSonic Arcade sounds 2021-09-10 10:28:20 +10:00
Sourcefile Implement interpolation at the renderer level 2021-11-29 06:43:46 -05:00
st_stuff.c HUD items with V_SLIDEIN interpolate 2021-11-29 20:00:41 -05:00
st_stuff.h Encore support, gif fix and slight optimization 2021-05-02 11:38:33 +02:00
strcasestr.c
string.c
stun.c
stun.h
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c Attempt at a non-controller dependent compromise for turn easing 2021-04-05 23:52:56 -04:00
tables.h Merge branch 'master' into turn-mom 2021-04-07 01:25:34 -04:00
taglist.c
taglist.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c New titlecards 2021-04-30 18:11:36 +02:00
v_video.h New titlecards 2021-04-30 18:11:36 +02:00
version.h
vid_copy.s
w_wad.c Merge remote-tracking branch 'srb2/next' into yet-another-next-merge 2021-04-06 16:20:44 -07:00
w_wad.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
y_inter.c Replay fixes mark whatever 2021-11-28 20:03:49 +00:00
y_inter.h
z_zone.c ZDEBUG is default 2021-04-26 14:49:45 -04:00
z_zone.h ZDEBUG is default 2021-04-26 14:49:45 -04:00