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ark-arrow.c
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Final thing args code cleanup
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2023-08-22 02:14:09 -04:00 |
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audience.c
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Final thing args code cleanup
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2023-08-22 02:14:09 -04:00 |
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battle-ufo.cpp
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Final thing args code cleanup
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2023-08-22 02:14:09 -04:00 |
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block.c
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Add Bumper power-up, give 5 bumpers to the player
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2023-06-29 19:31:27 -07:00 |
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broly.c
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checkpoint.cpp
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Checkpoints: add object configuration, collision, animations
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2023-09-16 21:46:22 +01:00 |
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CMakeLists.txt
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MT_SHADOW: move code to objects/shadow.cpp; copy whiteshadow from followed object
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2023-09-17 21:56:17 -07:00 |
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dash-rings.c
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Dash Rings, Fast Fall: reset pitch too
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2023-08-27 04:17:16 -07:00 |
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drop-target.c
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duel-bomb.c
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emerald.c
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Add Obj_EmeraldCanHUDTrack to handle MT_EMERALD being used for Hyudoro orbiting
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2023-09-18 04:21:10 -07:00 |
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gachabom-rebound.cpp
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gardentop.c
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Obj_GardenTopThrow: reset item and shield even if Top object is missing
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2023-09-14 04:03:50 -07:00 |
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hyudoro.c
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hyudoro_patrol_hit_player: do not make 1st place invisible
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2023-09-17 21:59:35 -07:00 |
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instawhip.c
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Instawhip: consistently flicker on opposite frame of player flashing tics
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2023-08-17 18:12:59 -07:00 |
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item-debris.c
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Ring Box dopamine
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2023-07-30 22:15:50 -07:00 |
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item-spot.c
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jawz.c
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Obj_JawzThrown: chase UFO Catcher immediately
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2023-08-16 01:00:08 -07:00 |
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loops.c
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Final thing args code cleanup
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2023-08-22 02:14:09 -04:00 |
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manta-ring.c
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monitor.c
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Deduplicate a bunch of emerald related code
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2023-08-12 19:34:26 -07:00 |
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orbinaut.c
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Orbinaut and Gachabom water run if player was water running when it was thrown
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2023-08-16 01:00:08 -07:00 |
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powerup-aura.cpp
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Add Power-Up Aura
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2023-06-29 19:37:22 -07:00 |
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random-item.c
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Anti item farming: item box clarity
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2023-09-12 16:26:40 -07:00 |
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ring-shooter.c
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Ring Shooter: Only P_SetTarget if player is in game
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2023-07-18 15:29:32 +01:00 |
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servant-hand.c
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Servant Hand: Refactor to use its own thinker
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2023-07-18 15:45:49 +01:00 |
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shadow.cpp
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Add R_CustomShadowZ, Obj_FakeShadowZ, Obj_HyudoroShadowZ; let Hyudoro shadow float while patrolling
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2023-09-17 21:56:19 -07:00 |
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shrink.c
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Shrink growtime 2x, global darkness when using shrink
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2023-09-01 20:40:52 -07:00 |
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sneaker-panel.c
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Add spawn rate arg to Sneaker Panel Spawners; allow sneaker panels to scale themselves redundantly
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2023-08-27 14:01:23 +10:00 |
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spb.c
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On higher gamespeeds, increase SPB target distance
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2023-07-01 19:20:42 -07:00 |
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super-flicky.cpp
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Super Flicky trackables
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2023-07-30 00:48:59 -04:00 |
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ufo.c
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Track-based bot difficulty
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2023-09-23 03:28:43 +00:00 |