RingRacers/src
2022-01-12 00:33:35 -08:00
..
android Implement interpolation at the renderer level 2021-11-29 06:43:46 -05:00
blua Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
dummy Implement interpolation at the renderer level 2021-11-29 06:43:46 -05:00
hardware Make drop shadows slightly better in uncapped 2021-12-24 23:17:28 -05:00
locale
Makefile.d Implement interpolation at the renderer level 2021-11-29 06:43:46 -05:00
nds
sdl Fix NOMIXER 2022-01-12 00:33:35 -08:00
sdl12
win32 Implement interpolation at the renderer level 2021-11-29 06:43:46 -05:00
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
apng.c
apng.h
asm_defs.inc
byteptr.h
CMakeLists.txt Add cmake config option to compile a dev build 2021-11-27 20:36:40 -05:00
command.c
command.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
comptime.c
config.h.in
console.c Make the game loading-bar miniwindow do OS polling, to allow you to tab back into it without it being considered frozen by the OS. 2021-11-28 20:15:42 +00:00
console.h * Add a seperate step for I_STARTUPSKINS - "Load characters" - since it takes a similar length to loading all other types of sprites. 2021-03-29 17:02:08 +01:00
d_clisrv.c Some fixes for bad player info on joining servers. 2021-11-30 21:24:00 +00:00
d_clisrv.h Instead of gentlemens dropping packets, it simply delays what it sends 2021-11-29 05:27:44 -05:00
d_event.h
d_main.c Disable wad loading in TESTERS build 2022-01-02 21:50:23 -08:00
d_main.h Menu interpolation (renderdeltatics) 2021-11-29 07:23:04 -05:00
d_net.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
d_net.h
d_netcmd.c Disable wad loading in TESTERS build 2022-01-02 21:50:23 -08:00
d_netcmd.h Some fixes for bad player info on joining servers. 2021-11-30 21:24:00 +00:00
d_netfil.c Start checking files from correct position on rejoin 2021-12-18 19:52:59 -08:00
d_netfil.h Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
d_player.h Merge branch 'water-physics-mkii' 2021-12-07 16:40:00 -08:00
d_think.h
d_ticcmd.h Instead of hacking ticcmd generation, add/modify helper functions acting as intermediaries that add the necessary changes. 2021-02-22 12:21:48 +00:00
deh_lua.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
deh_lua.h
deh_soc.c Use volume field of sound, access with SOC/lua 2021-11-08 18:50:19 -08:00
deh_soc.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
deh_tables.c MORE DEHACKED SHIT 2021-12-23 03:20:56 -05:00
deh_tables.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
dehacked.c Fancy invincibility speed lines 2021-03-28 22:05:18 -04:00
dehacked.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
discord.c
discord.h
doomdata.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
doomdef.h Use file descriptors and ditch file streams, for now. 2021-02-27 18:07:47 -06:00
doomstat.h New titlecards 2021-04-30 18:11:36 +02:00
doomtype.h Use lookback frames for sliptides 2021-04-09 18:22:15 -07:00
endian.h
f_finale.c GL now loads in netgames and doesn't memory leak 2021-12-09 20:57:15 +00:00
f_finale.h New titlecards 2021-04-30 18:11:36 +02:00
f_wipe.c Improve some of the efficiency loss in F_DoWipe compared to K.S.'s 2.1 code by seperating out some of the loops. 2021-11-28 20:18:41 +00:00
fastcmp.h
filesrch.c
filesrch.h
font.c
font.h
g_demo.c Add some missing G_SetGametype calls 2021-12-14 18:11:08 -08:00
g_demo.h Replay fixes mark whatever 2021-11-28 20:03:49 +00:00
g_game.c Less Karma Bomb CBT 2022-01-05 03:46:19 -05:00
g_game.h Merge branch 'master' into 22-merge-again 2021-04-05 01:11:26 -04:00
g_input.c Add spindash to gamecontrolname 2021-04-04 22:47:57 -07:00
g_input.h Spindash shortcut button 2021-03-09 17:28:20 -05:00
g_splitscreen.c FIX PARTIES 2021-04-23 03:53:35 -04:00
g_state.h
http-mserv.c
hu_stuff.c Only calculate string when we need it 2021-12-25 05:18:33 -05:00
hu_stuff.h New titlecards 2021-04-30 18:11:36 +02:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
i_system.h Draw framerate counter properly in uncapped 2021-12-01 13:52:51 -05:00
i_tcp.c Merge SRB2 master 2021-02-27 02:25:14 -05:00
i_tcp.h
i_threads.h
i_video.h
info.c A_ItemPop: var1 determines roulette or sphere award 2021-12-15 22:34:43 -08:00
info.h A_ItemPop: var1 determines roulette or sphere award 2021-12-15 22:34:43 -08:00
k_battle.c PLEASE NO RNG 2022-01-05 05:10:09 -05:00
k_battle.h Spawn SPHERE BOXES randomly in Battle 2021-12-14 01:05:42 -08:00
k_bheap.c
k_bheap.h
k_bot.c Require Effect 1 for using bot controller angle. 2021-12-12 04:07:32 -05:00
k_bot.h Code cleanup 2021-12-12 02:32:03 -05:00
k_botitem.c Make rivals even more aggressive to players 2021-12-12 03:28:49 -05:00
k_botsearch.c New bot prediction wall detection 2021-12-10 17:42:00 -05:00
k_brightmap.c Fix the print's file extension 2021-12-16 11:52:51 -05:00
k_brightmap.h Brightmaps on walls 2021-12-16 09:40:14 -05:00
k_collide.c Don't use damage hitlag effects on a person when they "win" a ring sting exchange 2022-01-04 00:39:01 -05:00
k_collide.h
k_color.c Add basic damage hitlag effects 2021-11-27 13:38:45 -05:00
k_color.h Add basic damage hitlag effects 2021-11-27 13:38:45 -05:00
k_grandprix.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
k_grandprix.h
k_hud.c Oops almost fucked it again 11ced1c3d 2022-01-06 00:46:14 -08:00
k_hud.h Some preparation for engineering a solution to the rendermode flag/V_*TRANS flag conflict. 2021-03-30 22:55:09 +01:00
k_kart.c Less Karma Bomb CBT 2022-01-05 03:46:19 -05:00
k_kart.h Add footstep particles 2021-12-18 21:23:41 -05:00
k_pathfind.c
k_pathfind.h
k_pwrlv.c Replay fixes mark whatever 2021-11-28 20:03:49 +00:00
k_pwrlv.h
k_race.c P_InitAngle, to fix angle interpolation on spawning objects 2021-12-24 12:45:51 -05:00
k_race.h
k_respawn.c P_InitAngle, to fix angle interpolation on spawning objects 2021-12-24 12:45:51 -05:00
k_respawn.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
k_terrain.c Cache terrain on levelflats 2022-01-11 22:49:01 -08:00
k_terrain.h Add required speed percent 2022-01-02 21:42:20 -05:00
k_waypoint.c Don't modify the states table for kartdebugwaypoints or kartdebugbotpredict 2021-02-26 21:55:20 -05:00
k_waypoint.h Respawn slightly before a waypoint, in the direction you came from, if the waypoint is exactly on a line 2021-02-15 23:01:13 -08:00
keys.h
lua_baselib.c Merge branch 'master' into terrain-lump 2022-01-04 12:34:47 -05:00
lua_blockmaplib.c
lua_consolelib.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
lua_hook.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
lua_hooklib.c Revert "Add PlayerHeight and PlayerCanEnterSpinGaps Lua hooks" 2021-04-05 17:03:31 -07:00
lua_hud.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
lua_hudlib.c New titlecards 2021-04-30 18:11:36 +02:00
lua_infolib.c Use volume field of sound, access with SOC/lua 2021-11-08 18:50:19 -08:00
lua_libs.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
lua_maplib.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
lua_mathlib.c Make it through Lua 2021-03-01 01:49:05 -05:00
lua_mobjlib.c Add required speed percent 2022-01-02 21:42:20 -05:00
lua_playerlib.c Add required speed percent 2022-01-02 21:42:20 -05:00
lua_polyobjlib.c Use standard Lua naming scheme for polyobject list 2021-02-15 13:37:25 +01:00
lua_script.c FIX PARTIES 2021-04-23 03:53:35 -04:00
lua_script.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
lua_skinlib.c Make it through Lua 2021-03-01 01:49:05 -05:00
lua_taglib.c
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c P_SetOrigin & P_MoveOrigin to replace P_TeleportMove 2021-11-29 08:20:27 -05:00
m_cheat.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
m_cond.c Mammoth commit, sorry. 2021-03-31 22:46:23 +01:00
m_cond.h
m_dllist.h
m_fixed.c Revert "Use R_PointToDist2 instead" 2021-02-13 17:45:54 +01:00
m_fixed.h
m_menu.c More TESTERS guard 2022-01-02 21:38:06 -08:00
m_menu.h
m_misc.c Merge remote-tracking branch 'srb2/next' 2021-04-05 01:26:17 -07:00
m_misc.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
m_perfstats.c
m_perfstats.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
md5.c
md5.h
mserv.c Automatically switch to new default rendezvous server 2021-12-20 01:37:44 -08:00
mserv.h
p5prof.h
p_ceilng.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
p_enemy.c Fix jawz reticule in uncapped 2021-12-24 22:52:38 -05:00
p_floor.c Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
p_inter.c Merge branch 'infinitepainfloor' into 'master' 2022-01-05 03:45:14 +00:00
p_lights.c
p_local.h Merge branch 'master' into terrain-lump 2022-01-04 12:34:47 -05:00
p_map.c Merge branch 'master' into terrain-lump 2022-01-04 12:34:47 -05:00
p_maputl.c Merge branch 'master' into terrain-lump 2021-12-09 03:46:01 -05:00
p_maputl.h Add terrain pointer to mobj_t 2021-12-09 00:56:05 -05:00
p_mobj.c Merge branch 'master' into terrain-lump 2022-01-04 12:34:47 -05:00
p_mobj.h Merge branch 'master' into terrain-lump 2021-12-23 03:05:10 -05:00
p_polyobj.c Mammoth commit, sorry. 2021-03-31 22:46:23 +01:00
p_polyobj.h
p_pspr.h * Made it possible to perform palette calculations in gamma-corrected space. Now used by: 2021-04-01 19:28:01 +01:00
p_saveg.c Merge branch 'master' into terrain-lump 2022-01-04 12:34:47 -05:00
p_saveg.h Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
p_setup.c Cache terrain on levelflats 2022-01-11 22:49:01 -08:00
p_setup.h Cache terrain on levelflats 2022-01-11 22:49:01 -08:00
p_sight.c Code cleanup 2021-12-12 02:32:03 -05:00
p_slopes.c Rename PitchRoll stuff back 2021-12-24 13:00:12 -05:00
p_slopes.h
p_spec.c Merge branch 'master' into terrain-lump 2022-01-04 12:34:47 -05:00
p_spec.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
p_telept.c P_InitAngle, to fix angle interpolation on spawning objects 2021-12-24 12:45:51 -05:00
p_tick.c Implement interpolation at the renderer level 2021-11-29 06:43:46 -05:00
p_tick.h Rumble the jart when stepping on staircases 2021-04-10 03:22:23 -07:00
p_user.c No flashing tics in Battle 2022-01-05 03:17:38 -05:00
r_bsp.c Implement the sector special-like effects 2021-12-09 03:20:45 -05:00
r_bsp.h
r_data.c Brightmaps on walls 2021-12-16 09:40:14 -05:00
r_data.h Mammoth commit, sorry. 2021-03-31 22:46:23 +01:00
r_defs.h Check TRIPWIRE texture at map load 2021-11-28 04:08:38 -08:00
r_draw.c Merge branch 'master' into brightmap 2021-12-16 13:06:57 -05:00
r_draw.h Implement brightmaps for span drawers, fix column loop bug 2021-12-16 11:48:32 -05:00
r_draw8.c Implement brightmaps for span drawers, fix column loop bug 2021-12-16 11:48:32 -05:00
r_draw8_npo2.c
r_draw16.c
r_fps.c Add functions to handle interpolation 2021-12-24 11:30:19 -05:00
r_fps.h Add functions to handle interpolation 2021-12-24 11:30:19 -05:00
r_local.h
r_main.c Send R_GenerateBlendTables number crunch to parallel thread 2021-12-15 15:34:51 -08:00
r_main.h Menu interpolation (renderdeltatics) 2021-11-29 07:23:04 -05:00
r_patch.c
r_patch.h Do not factor roll and pitch into model rollangle 2021-12-10 00:32:46 -08:00
r_patchrotation.c Do not factor roll and pitch into model rollangle 2021-12-10 00:32:46 -08:00
r_patchrotation.h
r_picformats.c Merge SRB2 next 2021-02-27 05:18:36 -05:00
r_picformats.h Read only header bytes when creating textures list 2021-12-15 14:08:57 -08:00
r_plane.c Fixed animated span brightmaps being offset 2021-12-17 04:16:51 -05:00
r_plane.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
r_portal.c
r_portal.h
r_segs.c "Support" ASM functions 2021-12-16 13:05:37 -05:00
r_segs.h
r_skins.c Move where PF_HITFINISHLINE is removed 2021-12-11 04:12:06 -05:00
r_skins.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
r_sky.c
r_sky.h
r_splats.c "Support" ASM functions 2021-12-16 13:05:37 -05:00
r_splats.h [Software] A few floorsprite fixes 2021-03-29 23:04:13 -03:00
r_state.h Brightmaps on walls 2021-12-16 09:40:14 -05:00
r_textures.c Merge branch 'master' into brightmap 2021-12-16 13:06:57 -05:00
r_textures.h Brightmaps on walls 2021-12-16 09:40:14 -05:00
r_things.c Fully fix drop shadows 2021-12-25 02:07:56 -05:00
r_things.h Make drop shadows slightly better in uncapped 2021-12-24 23:17:28 -05:00
s_sound.c Interpolate music credits 2021-12-25 04:57:35 -05:00
s_sound.h Interpolate music credits 2021-12-25 04:57:35 -05:00
screen.c Disable ASM column / span entirely 2021-12-17 16:39:09 -05:00
screen.h Disable ASM column / span entirely 2021-12-17 16:39:09 -05:00
slope_anchors.c Get past some taglist stuff 2021-02-28 22:58:30 -05:00
sounds.c Add SegaSonic Arcade sounds 2021-09-10 10:28:20 +10:00
sounds.h Add SegaSonic Arcade sounds 2021-09-10 10:28:20 +10:00
Sourcefile Merge branch 'master' into terrain-lump 2021-12-18 18:36:05 -05:00
st_stuff.c HUD items with V_SLIDEIN interpolate 2021-11-29 20:00:41 -05:00
st_stuff.h Encore support, gif fix and slight optimization 2021-05-02 11:38:33 +02:00
strcasestr.c
string.c
stun.c
stun.h
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c Let's just convert this in a more sane fashion... 2021-12-23 23:15:36 -05:00
tables.h Let's just convert this in a more sane fashion... 2021-12-23 23:15:36 -05:00
taglist.c
taglist.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c Save showfps 2022-01-06 01:20:31 -05:00
v_video.h Interpolate music credits 2021-12-25 04:57:35 -05:00
version.h
vid_copy.s
w_wad.c Merge branch 'master' into terrain-lump 2021-12-18 18:36:05 -05:00
w_wad.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
y_inter.c Add some missing G_SetGametype calls 2021-12-14 18:11:08 -08:00
y_inter.h
z_zone.c ZDEBUG is default 2021-04-26 14:49:45 -04:00
z_zone.h ZDEBUG is default 2021-04-26 14:49:45 -04:00